But wont most of the sales not be on PC- aka wii and 360- thus piracy would have a rather minimal effect on profits
if they cut the cost on all the crappy drm they would't be in red. besides their latest drm causing many people to boycot their games. solution seems pretty simple to me
zer0: Yup, the solution is really simple. Make an example out of Ubisoft (and hopefully of EA), so the other companies _LEARN_ that this sort of thing is unacceptable. Apply darwinism to them, in fact. //Svein
I see this as karma coming to kick them in the ass for the way they handled far cry 2, 3 patches and then they just abandoned it what a joke this is why I refuse to buy any more of their games they owe all of us a proper game not that train wreck they abandoned and hoped no one would notice
If they didn't spend large chunk of their budget pushing DRM down our throats maybe they would have recorded profit instead of losses :wanker:
They blamed piracy, kinda fun. Maybe releasing AC2 with no dx10/10.1/11 support is something to blame. In the age of dx11 generation hardware a dx9 game is not that interesting anymore (ofc, for the PC gamers), not to mention the DRM that made gaming an rich prison experience. gg Uby, keep up the :backfire:
I would be so glad to see these fcukers go down and vanish... So sad it won't happen. Alone with EA and Activision they treat gamers like retards, just listen to them go like "here's a new title with +1 number in its name, +3 new weapons in coop and +30$ in price. Preorder collector's edition now and get tshirts and magnets". For f's sake, is this what games are meant to be?
I would like to think that if your games are selling in the millions and you still aren't making enough to stay in the black it's the costs that should be looked at, not the income.
Man. These companies just need to pull a Stardock/Ironclad and treat their customers better. - PR-0927
i don't remember Activision using the dreaded ubisoft DRM, so i wouldn't include it. i still buy Activision games.
As you know I live in argentina. We have a devaluated currency, 1 dollar for us is 3.85 pesos, which means every game that to YOU cost about 50 dollars, to us cost about 192 pesos, and since our sallaries here are HALF what you got on the rest of the world, a game could cost as much as halft our salary here for some people, TOTALLY LUDICROUS. Ubisoft, make games cheap on argentina, uruguay, chile, don't be such stupid biC@H(.. Now, let's do some calculations, our country has ONLY 33 MILLION people ONLY on the capital city of buenos aires (350 km lenght aprox). With a country wide length of more than 1500 km!! with that numbers in place, with a CHEAP title, maybe 50 MILLION people will buy your games in our country. At current prices I'M NOT GOING to buy not ONE of their games at that prices, because is freaking ridiculous... hell, my wife could kill me for spending HALF THE MONEY we spend on FOOD for the entire month in just ONE GAME, do you understand the level of stupidity of this people? I left you to consider this...
This is completely asinine. First of all, what relevance does the length of your country have, aside from increasing Ubisoft's shipping costs? Your 50 million people figure is also completely silly. There aren't even 50 freaking million people in all of Argentina. Finally, your analysis of the currencies shows a fundamental misunderstanding. You used the value of your currency as a reason for lower pricing when in truth, its the CAUSE of the high prices. The current value of your currency makes it useless to Ubisoft at any less a price than its currently at. If they charge you 60 pesos for a game, they're making what, 12 bucks? 12 bucks to get the game into a country whose retail channels aren't as developed as the US or Canada or Europe? 12 bucks doesn't even cover the cost of making the box, printing the manual, and putting it on a truck to the store man. Nevermind the millions in development costs. Look. The point is, it costs Ubisoft more money to retail games in Argentina. Your value of your currency is too low for it to be useful to Ubisoft, or any company, except at high numbers. The demand for games in your country, given the game prices, is low, and this causes a price problem because there's just not enough people down there to justify the expense of shipping, packaging, retailing, etc.