P.S. I can run this game on Ultra settings with 4xMSAA at 1920x1200 with High post-processing and the benchmark returns a 60 fps average with v-sync enabled. The lowest framerate is 51 fps. I'm happy with that. If I set AA to 8xMSAA then the framerate drops to 50 fps but the improvement in AA is negligible so it looks like 4xMSAA is the best setting for me.
dx11 everything high/ultra 8x AA min 44 fps avg 50 fps not bad at all for this cheap dx11 part saying that im using the unofficial demo unpatched so maybe i could get better results, dont care really coz Im very happy with the bench, dx11 rocks!
I know what you saying when I tried the unigine dx11 benchmark I did think WTF so I did a little digging and I can see that dirt 2 is just really a patched on DX11 effects, the game I am looking forward to is Alien vs Predator that is the game to look for to see what DX11 effects can do. Downloading demo now will post results latter.
I'm not quite sure if the demo I tested was latest but I got the following result (everything maxed inside the game, 1440x900, 4xAA): min ~51 fps, max ~61 fps. Had that rapture crap installed, I wonder if it makes the game run slower...
1. Windows Vista 64 2. Catalyst 9.11 Dirt 2 hotfix 3. Directx 9.0c mode 4. Ultra settings, 1680x1050, 4AA, vsync off, 16AF (enabled ATT) 5. Audio: rapture3D 6. FPS min 31.8, avr. 40
here is my THEORY about DX11 effects on DX10/DX10.1 cards : depending on how the game is programed it MIGHT be possible to run some DX11 effects on DX10 hardware using set dx11Only to "false" in the hardware_settings_options.xml trick to enable High post processing effects (but not tessellation). Some of the DX11 lighting/post process effects are calculaed using compute shader. Now DX10/10.1 cards from both ATI and nVidia support Compute Shader (Direct Compute) to, albeit lower level of it. (4.0/4.1 and not 5.0). Now depending of how DIRT 2 is programmed (and what level of compute shader requires) AND on the drivers used we may get interesting results (or may not) As far as I know current state of Direct Compute support in official DX10 hardware LATEST DRIVERS is as follows: nVidia DX10: Windows Vista: unknown/not supported Windows 7: SUPPORTED ATI DX10/10.1 Windows Vista: unknown/not supported Windows 7: unknown/not supported This might explain why SOME people with DX10 cards report different fps and better IQ when post process effects are set to HIGH and others not. Might be worth checking out.
Not a bad looking game, pretty good performance too. Avg - 35.71 Min - 29.42 Pretty damn consistent, and it was smooth as silk while playing too. Not bad for this old proc.
That will be up to Nvidia by the looks of it, but im sure they will either have beta drivers or a SLI Profile Patch out in the next week.
i got 49fps avg 42 min@ 2048x1536,16xaf,no AA,everything maxed on my 5870 i guess that's good. i also have my clock speeds at 900/1285 currently now. i'm running windows 7 ultimate 64-bit i had no clue if it was running in dx11 or not since there was no option to enable it the game on the demo looked amazing. very nice partical/water effects,amazing reflection and detail on the vehicles. didn't pay much attention to the crowd really. overall a very nice looking game especially the detail on the driver. it's also a pretty fun game once i got the hang of it since i don't play much driver type games.
What resolution? With my 2 8800GTS512 cards in SLI I get about the same score in 1920x1200 all maxed out, Vsync=on, 4xMSAA. Without SLI enabled I get a lower score. See here to find out how I hot SLI working...
I downloaded the official demo yesterday and re-ran the benchmarks (1920x1200, 4xMSAA, 16xAF [forced], Ultra settings/Post Processing on High) and I actually got a slightly LOWER score on the benchmark than I did with the leaked demo! The average was 61 fps and the minimum was 49 fps compared with 65 fps average and 51 fps from the older build. I guess it's within margin of error though so I suspect that both builds were actually the same (the leaked demo came was newer 'patch' files you see). I also noticed that if you disable v-sync then loading times are significantly faster than they are with v-sync enabled: 15 seconds with v-sync, 5 seconds without. Weird!
but the benchmark is diffirent every time It's not the same every time, sometimes u r outside of the car and someone inside and when Im inside the fps is much higher.
http://www.tweaktown.com/articles/3...i_radeon_hd_5000_series_comparison/index.html my god 60 fps stable at my res with my setup hope ))