DIRT 2 PC Benchmark results

Discussion in 'Games, Gaming & Game-demos' started by Gameslove, Nov 30, 2009.

  1. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Win7 X64
    1920x1200 8xaa ultra
    Cat 9.11 Hotfix
    For so far as it goes, looks like a great game

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    Ive Unlocked post process , so i could set high. ( postprocess quality="2" in the hardware_settings_config.xml)

    can be done by changing dx11Only to "false" in the hardware_settings_options.xml

    [​IMG]

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    Last edited: Nov 30, 2009
  2. Liniuxs

    Liniuxs Member Guru

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    GPU:
    MSI HD5770
    Windows 7 32bit
    Catalyst 9.11(official) with hotfix.
    DX9
    All max 8xAA
    With rapture3D
    Result: 12954, av_fps=54.443100 at 1280x1024
     
    Last edited: Nov 30, 2009
  3. bozotheclown

    bozotheclown Master Guru

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    Not bad at all,

    my Q6600 clocked safely and cool at 3Ghz(tape mod) with my 8800GTS512 cards at stock clocks in SLI mode in my 8GB RAM rig with every setting maxed out except resolution and AA which are 1920x1200 and 4xMsAA produce....

    samples: 8582
    min fps: 29.502872
    avg fps: 36.338413

    And the game plays very very well at these settings on this hardware!!!

    Rapture 3d is installed and I don't know where to see in what DX mode the benchmark ran.

    Nforce driver version = 195.62
    Vsync = ON
     
    Last edited: Nov 30, 2009
  4. MaLDo

    MaLDo Master Guru

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  5. bozotheclown

    bozotheclown Master Guru

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    Dude, it's a nice score but......

    without stating at what resolution and what the AA settings are it's worthless. Come on, share with us;)


     
  6. moab600

    moab600 Ancient Guru

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    From where u guys got the Demo?
     
  7. bozotheclown

    bozotheclown Master Guru

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    I found the link in this thread and I found a fast torrent on Google


     
  8. Gembel

    Gembel Guest

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    Looking at those specs i think bozotheclown fps a little low...doesn't seem right IMO...
     
  9. MaLDo

    MaLDo Master Guru

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    Resolution and options are visible in screenshots.
     
  10. bozotheclown

    bozotheclown Master Guru

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    Hm maybe, I don't know. I forgot to add my vsync setting to the post. I corrected that now.

    I ran the benchmark with Vsync = ON I'll re run the benchmark with Vsync = Off to see what result that produces.

     

  11. bozotheclown

    bozotheclown Master Guru

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    I quoted Liniuxs whom hasn't posten any screenies nor details about resolution, AA, Vsync etc.



     
    Last edited: Nov 30, 2009
  12. Jonp382

    Jonp382 Master Guru

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    I don't seem to find a place that will let me DL at more than 15 KB/s. :(

    If someone finds a fast link for USA please gimme!
     
  13. blaugznis

    blaugznis Member Guru

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    GPU:
    GTX 1060 6GB
    win 7 64bit
    195.62 whql
    high settings, 1280x1024, 4xmsaa, no vsync
    rapture 3d i think :p

    <benchmark>
    <average min_fps="37.898987" av_fps="54.668789" min_fps_ms="26.385929" av_fps_ms="18.291973" />
    <track>
    <settings name="morocco_trail" route="route_0">
    <car name="ect_00" />
    <car name="ect_01" />
    <car name="stt_01" />
    <car name="crt_03" />
    <car name="n1t_01" />
    <car name="bmt_01" />
    <car name="sot_04" />
    <car name="35t_04" />
    </settings>
    <results samples="12885" min_fps="37.898987" av_fps="54.668789" min_fps_ms="26.385929" av_fps_ms="18.291973" />
    </track>
    </benchmark>
     
  14. bozotheclown

    bozotheclown Master Guru

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    Here is the result with Vsync=Off

    my Q6600 clocked safely and cool at 3Ghz(tape mod) with my 8800GTS512 cards at stock clocks in SLI mode in my 8GB RAM rig with every setting maxed out except resolution and AA which are 1920x1200 and 4xMsAA produce....

    samples: 8926
    min fps: 32.880615
    avg fps: 38.314781

    And the game plays very very well at these settings on this hardware!!!

    Rapture 3d is installed and I don't know where to see in what DX mode the benchmark ran.

    Nforce driver version = 195.62
    Vsync = Off

    I must say, Vsync is not needed as there is no visible tearing.


     
    Last edited: Nov 30, 2009
  15. Darren Hodgson

    Darren Hodgson Ancient Guru

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    From memory:

    Ultra settings, 1920x1200, 4xAA gives me an average of 65 fps with a minimum of 50 fps. The same settings and resolution with 8xQCSSAA (or whatever it's called) gives me an average of 49 fps with a minimum of 40 fps. It's silky smooth with no judder whatsoever even when the screen is packed with cars so it's evidently a well optimised engine for the PC (just like GRID's was). I'm using the 195.62 WHQL drivers.

    Nice performance for DX9 and the game looks very good but, IMO, not that much better than the 360 version I played in the summer bar the higher framerate and resolution/AA. I noticed that grass and bushes as well as reflections in water tend to pop into view suddently due to an erratic draw distance but that's about the only gripe I have with the visuals.
     

  16. Darren Hodgson

    Darren Hodgson Ancient Guru

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    And judging by WhiteLightning's post, is this another game that is limiting effects for lesser DirectX users? I'm referring to the Post Process setting which doesn't go higher than Medium with DX9?

    Seeing as there doesn't seem to be all that many visual differences between the DX9 and DX11 versions that I've seen from footage and screenshots so far, it makes me wonder what the DX10 version would have looked like had Codemasters bothered to code it. I mean I'm guessing it would even closer to DX11 quality perhaps without the severe performance loss. From the PCGameHardware benchmarks I saw HD5870 owners lose 50% performance going from DX9 to DX11. Crowds still look like they're from a last-generation game too despite tessellation.

    Seems to me that's it's the whole DX10 thing all over again where games looks marginally better at the cost of a lot of performance. Of course, it's a choice that's nice to have but it's not one that makes me want to dash out and buy a DX11 card.
     
  17. Gembel

    Gembel Guest

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  18. Gembel

    Gembel Guest

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    And that is with sli enabled:3eyes:, could you confirm or anyone that sli works well...:)


    Edit: By the way: SLI is still not working, even with the Geforce 195.62 WHQL, although the new driver fixes the game crashes originating with the 195.55.
    Source : http://www.pcgameshardware.com/aid,...DX-11-Update-Radeon-HD-5970-results/Practice/
     
    Last edited: Nov 30, 2009
  19. Darren Hodgson

    Darren Hodgson Ancient Guru

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    You generally don't see much tearing in racing games where 90% of the game has you hurtling forward at high speeds. However, you can see tearing very clearly when cornering (moving laterally).

    Tearing isn't the only reason to enable v-sync anyway as capping the framerate to your display's refresh rate means less work for your graphics card, which equals less heat, and also means that inevitable drops from 60 fps to 50 fps (16.67% drop), say, are going to be less obvious than drops from 100 fps to 50 fps (50% drop).

    It's obviously your choice but there's no real need for a racing game to run above 60 fps IMO; it certainly doesn't make the game feel any faster nor does it make much difference to the responsiveness of the controls (not like 30 fps to 60 fps does anyway).
     
  20. Jonp382

    Jonp382 Master Guru

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