DX 11 benchmark for ATI guys

Discussion in 'Videocards - AMD Radeon' started by gerardfraser, Oct 23, 2009.

  1. lorikano

    lorikano Master Guru

    Messages:
    323
    Likes Received:
    0
    GPU:
    2x Sapphire 7950@1150
    dx11 - 27.9
    dx10 - 43.2

    dx11 ,dx10
    shaders high
    tessallation enabled
    antistropy 16
    AA4X
    1920x1080

    Pretty below average for dx11 ,BTW perfect benchmark tool ,no more of that 3dmark vatange crap or other benchmarking tools which I find confusing at times.
     
  2. SpajdrEX

    SpajdrEX Ancient Guru

    Messages:
    3,417
    Likes Received:
    1,673
    GPU:
    Gainward RTX 4070
    yeah, pretty poor fps under dx11 :( while it looks impressive to eye, fps not.
     
  3. Funky Doodle

    Funky Doodle Guest

    Messages:
    795
    Likes Received:
    0
    GPU:
    Gigabyte ATI HD 5830 1GB
    dx10 - 22.8
    dx11 - 26.2
    tessallation enabled, vsync off

    Mode:
    1680x1050 4xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
     
    Last edited: Oct 23, 2009
  4. nascasho

    nascasho Master Guru

    Messages:
    403
    Likes Received:
    0
    GPU:
    GV-N670OC-2GD @ 1250Mhz
    Holy crap thats creepy, your scores are 99% identical to mine!
     

  5. vbetts

    vbetts Don Vincenzo Staff Member

    Messages:
    15,140
    Likes Received:
    1,743
    GPU:
    GTX 1080 Ti
    From what I've seen, this benchmark doesn't scale well. Now don't know if it scales bad on both crossfire and sli, but what I've seen of it crossfire..

    Edit-Another pattern I've noticed. This is a benchmark for the video card, but from what I've seen it's also very cpu heavy too.

    First PC- John Dolan
    5870 1gb
    qx6800 stock
    p43
    8500 4gb

    Second PC- Miller
    4870x2 2gb
    q6600 3.6ghz
    p5q-e
    8gb ddr2 800

    Now in terms of numbers this might not be the best comparison, so something that would be needed to determine how this software finds the final benchmark score, is have 2 people with the same gpu, say the 5870 or something, but one have like an i7 and the other have say a q9440. It's obvious that the benchmark will take into consideration the rest of the system, but by how much though? Settings for test if 2 people decide to.
    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
     
    Last edited: Oct 23, 2009
  6. mikeysg

    mikeysg Ancient Guru

    Messages:
    3,300
    Likes Received:
    753
    GPU:
    MERC310 RX 7900 XTX
    Here's my score -
    [​IMG]
     
  7. isidore

    isidore Guest

    Messages:
    6,276
    Likes Received:
    58
    GPU:
    RTX 2080TI GamingOC
    yeah, i enabled it to, but it wouldn't work..i saw the video, the rocks looked sick, but when i run the benchmark it looked like a 2006 bump mapping..
     
  8. seaplane pilot

    seaplane pilot Guest

    Messages:
    1,295
    Likes Received:
    2
    GPU:
    2080Ti Strix
    GTX 295 @ GPU 700MHz, Shaders 1509MHz, Memory 1200MHz

    Unigine
    Heaven Demo v1.0
    FPS:
    42.2
    Scores:
    1064
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows 7 (build 7100) 64bit
    CPU model:
    Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz
    CPU flags:
    4477MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:
    NVIDIA GeForce GTX 295 8.16.11.9107 896Mb
    Settings
    Render:
    direct3d11
    Mode:
    1680x1050 8xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    8x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
     
  9. chaotic1

    chaotic1 Ancient Guru

    Messages:
    2,841
    Likes Received:
    0
    GPU:
    PowercolorHD6970 2GB dead
    heres mine lol (not done dx10 yet)

    [​IMG]
     
  10. Axil

    Axil Member

    Messages:
    37
    Likes Received:
    0
    GPU:
    Windforce 670GTX x 2
    my result with tesselation

    [​IMG]

    without tesselation I get
    a score of 2779
    average fpd = 110.3
     

  11. RE3FRK

    RE3FRK Banned

    Messages:
    18
    Likes Received:
    0
    GPU:
    ATI HD4870 790/1050MHz
    I hope directX11 does a bit better than what 10 was allowed to do as 10 for me was a peak that was never really established except mostly in BIOSHOCK. So I guess 11 has to hit the gas cause I'm on Premium atm and those 5870's look like they need some serious floor grinding.
     
  12. IPlayNaked

    IPlayNaked Banned

    Messages:
    6,555
    Likes Received:
    0
    GPU:
    XFire 7950 1200/1850
    Just gonna copy paste out of the main thread for everyone.

    Some more for you guys at 1024x768 no AA no AF. The rest of the eye candy is maxed though.

    One GPU DX11: 35.6 // 896.
    Two GPU DX11: 69.7 // I don't have the score anymore, but the FPS is right.

    One GPU DX10: 59.5 // 1499
    Two GPU DX10: 111.2 // 2802

    So actually, at that resolution with no AA, no AF it actually scales pretty much perfectly. 90% or so?
     
  13. mikeysg

    mikeysg Ancient Guru

    Messages:
    3,300
    Likes Received:
    753
    GPU:
    MERC310 RX 7900 XTX
    Man, you almost gave me a heart attack, I thought my rig's not configured right since a single HD5870 equals my score :3eyes:, then I saw the res - 1024x768 Windowed. Before I saw this, I was thinking your i7 had something to do with your outstanding score.
     
  14. gerardfraser

    gerardfraser Guest

    Messages:
    3,343
    Likes Received:
    764
    GPU:
    R9 290 Crossfire
    Hey I have a DX10 card.Can some post a DX11 screenshot of road,roof,dragon so we can see what DX11 brings with 50% FPS cost.

    EDIT:NVM Ertard post #34 has posted some nice screens of tess at work.
     
    Last edited: Oct 23, 2009
  15. lorikano

    lorikano Master Guru

    Messages:
    323
    Likes Received:
    0
    GPU:
    2x Sapphire 7950@1150
    Really good .Will wait and see CF
     

  16. lorikano

    lorikano Master Guru

    Messages:
    323
    Likes Received:
    0
    GPU:
    2x Sapphire 7950@1150

    Awesome scaling in CF
     
  17. SolidBladez

    SolidBladez Guest

    Messages:
    3,710
    Likes Received:
    1
    GPU:
    GTX 1080 Ti OC
    Love the demo, a lot more than Vantage *ew*.

    [​IMG]
     
  18. Pablo

    Pablo Ancient Guru

    Messages:
    1,577
    Likes Received:
    0
    GPU:
    Saphire 5870 2g VapourX
    Failed to launch on my 8800gtx.

    Will sort out issue when get more time.
     
  19. nascasho

    nascasho Master Guru

    Messages:
    403
    Likes Received:
    0
    GPU:
    GV-N670OC-2GD @ 1250Mhz
    OC'd back to 3.8Ghz and the cards are still stock 850/1200, but now in CFX. At least it scales well with CFX enabled... microstutter central though... :/

    DX11 run:

    Unigine
    Heaven Demo v1.0
    FPS: 52.1
    Scores: 1313

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows 7 (build 7100) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz
    CPU flags: 3184MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5800 Series 8.670.0.0 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled


    This time 950/1240Mhz:
    DX11 Run:

    Unigine
    Heaven Demo v1.0
    FPS: 56.2
    Scores: 1417

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows 7 (build 7100) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz
    CPU flags: 3184MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model: ATI Radeon HD 5800 Series 8.670.0.0 1024Mb

    Settings
    Render: direct3d11
    Mode: 1920x1080 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled

    Unigine Corp. © 2005-2009
     
    Last edited: Oct 23, 2009
  20. isidore

    isidore Guest

    Messages:
    6,276
    Likes Received:
    58
    GPU:
    RTX 2080TI GamingOC
    lool, are you serious? the result should have been the other way around, i mean tessellation was made for fps improvement not the other way around.
     

Share This Page