Swiv was one of the best shooters I had played on the good ‘ol Amiga back in the day. I loved its detailed & varied levels, the numerous enemy waves and the imposing laser beams of the bosses. However, what I found very noticeable & interesting, were the Crop Circles left behind by an indestructible weird looking ship, as it flew away at the waste-lands in level 2. This ship was completely different to any other you encounter in the game and its Alien-look & orientation is evident, leaving a direct innuendo of the “origins” of the crop-circles on earth. Interestingly it looked very similar to the actual crop-circles scattered around the world: The following look ideal for shoot em ups... This one in particular looks similar to the one in Swiv: This looks exactly like the ship sprite from Crisis Zone on the NES! And doesn’t this remind you of the enemy waves in Project X on the AMIGA? So it would seem that many Shoot Em Up artists were influenced by the crop-circles and their mysterious sci-fi themes after all!
For Project X & Crisis Zone maybe, but I don't think that's the case with Swiv. Those types of crop circles are the basic ones that have been observed countless times since the 70's (Before Swiv was created) and don’t seem to be influenced from any specific object or structure…
Project X [1992] on the AMIGA 500 computer You'll to download Winuae emulator & the adf disk images...
sorry, i screwed up my pic...my last post was the one i wanted...ProjectX, shame its on amiga though, i hate emulating that thing.
The basic A500 is not too tough to set up. All you need is the 1.3Kickstart Rom, set the CPU to the basic 68000, 1MB Agnus Chip memory, OCS Chipset and you're set!