Triple buffering in 3D ??

Discussion in 'Videocards - AMD Radeon' started by hansje, Jul 17, 2008.

  1. hansje

    hansje Master Guru

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    Triple buffering in 3D ??

    Is this possible, with my nVidia I could force it with DXtweaker !!

    Anyone ??

    Hans ;)
     
  2. kapu

    kapu Ancient Guru

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    In openGL settings...if it is that what you mean
     
  3. hansje

    hansje Master Guru

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    Thanks for your reply...I mean 3D applications not OpenGL :)

    Hans.
     
  4. kapu

    kapu Ancient Guru

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    There is only one such option in CCC, and its under OpenGL Settings :p
     

  5. Mirec

    Mirec Master Guru

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    you can set triple even quad and so on buffering in dxtweaker.
    select game (app) and activate the preset changer option and choose 2 as the backbuffer number
     
  6. hansje

    hansje Master Guru

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    Just tried it...before I saw your reply, and its working in DXtweaker :)

    Hans ;)
     
  7. tamzid

    tamzid Master Guru

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    wat is da benefit from it????? just want to know... yeah um a newbie..
     
  8. hansje

    hansje Master Guru

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  9. Postalisback

    Postalisback Ancient Guru

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    You can also use D3DOverrider which comes with RivaTuner (although it doesn't work in every game :p)
     
  10. Mirec

    Mirec Master Guru

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    it speeds up the performance when Vsync is on.
     

  11. Pill Monster

    Pill Monster Banned

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    kapu you're thinking of Direct3D. Hansje was correct when he said 3D.



    V. Sync stops screen tearing on 3D apps if your FPS are more than your monitors refresh rate.

    Yes enabling triple buffering does speed up performance when V. Sync is enabled BUT ONLY if your Frame Rate is higher than your refresh rate.

    If V. Sync is turned on and you have a lower FPS than refresh rate it actually reduces performance. There would be no reason to have V. Sync enabled unless you were getting tearing anyway.

    Unless you're experiencing screen tearing during gaming, the best option is to leave it turned off.
     
    Last edited: Jul 18, 2008
  12. Laykun

    Laykun Guest

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    It also consumes more VRAM :S.
     
  13. joek1

    joek1 New Member

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    V sync & triple Buffer also smooths out graphics, by regulating framerates to refresh rate, it is more noticable in racing games where fluctuating framerates at frequencies all over the place can really mess up game play,

    nvidia vsync & Tbuffer, can be done with rivatuner & D3DOverider, for ATI cards including new 4800 boards use ATI Tray tools (but it must be version 1.4.7.1207 beta, for newer boards 3800 and 4800) earlier versions dont work properly! (note
    ATI Tray Tools does not oficially support 4800 boards YET, but it does work, just leave the overclocking alone, as that isnt 100% and could Knacker things Up)

    with ATITT remember to try different flip queue size settings (settings from 0 to 5) which is basically the same as rivatuners frames to render ahead setting, (which can make a hell of a difference in some games) but remember settings too high can cause controller lag, so u have to experiment!
     
  14. Laykun

    Laykun Guest

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    Except under Vista, where you do not get control over the flip queue size. This control has been given over to the OS under vista so that apps can dynamically change it based on load.
     

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