yeah tnx but these commands are to make less demands on the gfx and not cpu . and as much as i understood everyone here and from my own experience i need soemthing to make less demands to the cpu i think.
Just For the Original poster! I Do Know that The Game "Counter Strike: Source" Modded from HL2... Is Written spicificly for a Single core Processor; and the Word on the street is that when using a dual-core processor (specificly AMD's, not so sure about Intels...) the game will see it as a fake-out, and wont utilize the second core. think of it as a fail safe, you know so you dont REALLY lag your system with your Anti-Virus program, and all the other things you have running in the back ground that are suposta be using the second core/processor. But good News Steam is or should have released a update to the Half life 2 series that makes it compatible with 64bit systems. and soon they are suposta be releasing the update that allows both cores to be utilized. Good luck with your gaming. PS your SLI setup is fine, but I would look at upgrading your Drivers to the newest version, it has improved SLI Handling.
i really dont think that cpu stuff people were saying is true, like i said im on a 1.83 ghz core duo and increased my fps by 40-50 by doing those, Source really isnt a very demanding game compared to other games It's mostly GPU settings and differences that make the fps differ in my experience. I mean people with a 2.16 ghz duo on a laptop shouldnt get such crazy awesome fps more than me, right? But if they have a go7900 they do. It seems more gpu related than cpu related to me.
only part im pissed off is that i get worser min fps with sli on compared to singlecard rendering ....... and i have latest 91.37 drivers latest dual core drivers latest directx and that dualcore optimiser (tried without it as well same ****). maybe that SLI profile for css is bugged in the drivres. ima try that later with manual settings
Ya, BIOS update? try that, i know HP just released some crap for some of their BIOS, specific to Half Life 2 Source engine, maybe others did also? Also in the game my arms look shiny/bright/glossy/whitish/metallic. Anyone know what this is and how to correct?
the only conclusion i got is css is so cpu limited that when in sli when the cpu has to coordinate what the gfxes will render, it makes the bottelneck there. prolly would be best if id put my venice 3000+ inside and oc it to like 2700 mhz or such and woudl get better fps for sure
http://img89.imageshack.us/my.php?image=csofficeqq5.jpg max settings in css 4aa 8af supersampling and auto in nvidia panel, I'm happy with this autoexec //Walk Toggle Script alias walk "+speed; bind q run" alias run "-speed; bind q walk" bind q "walk" //Net_Graph Script alias ngon "net_graph 3; bind ctrl ngoff" alias ngoff "net_graph 0; bind ctrl ngon" bind ctrl "ngon" cL_showfps "1" mat_specular 0 (I don't like the way this makes the game looks) // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 cl_show_bloodspray 1 jpeg_quality 100
I agree but the crosshairs on small, and whats with the crap colour selection, I'll try that thanks oh yes much better
you know how they had bind mouse1 "+attack; adjust_crosshair; -attack" to have the crosshair change color everytime you shot in CS 1.5/1.6? What's the adjust crosshair color in Source?