Thanks for your help in advance. I seem to be getting unusually low fill rates for multi-texture? Any ideas why? Code: System Configuration General Information Operating System Microsoft Windows XP DirectX Version 9.0c Mobo Manufacturer Gigabyte Technology Co., Ltd. Mobo Model 8IHXP AGP Rates (Current/Available) 4x / 1x, 2x, 4x CPU Intel Pentium 4 2380 MHz FSB 140 MHz Memory 512 MB Display Information Graphics Chipset NVIDIA GeForce4 Ti 4600 Driver Name NVIDIA GeForce4 Ti 4400 Driver Version 7.6.5.0 Driver Status Non WHQL - Not FM Approved Video Memory 128 MB Core Clock 275 MHz Memory Clock 554 MHz Sound Information Sound Adapter Driver Name SB Audigy Audio [B000] Sound Adapter Driver Version 5.12.2.443 Benchmark Settings Program Version 3DMark03 Revision 6 Build 0 Resolution 1024x768@32 bit Texture Filtering Optimal Pixel Processing / Antialiasing None Post Processing false Vertex Shaders Optimal Main Test Results 3DMark Score 1371 3DMarks CPU Score 530 CPUMarks Detailed Test Results Game Tests GT1 - Wings of Fury 90.8 fps GT2 - Battle of Proxycon 8.7 fps GT3 - Troll's Lair 8.3 fps GT4 - Mother Nature Not Supported CPU Tests CPU Test 1 54.5 fps CPU Test 2 10.2 fps Feature Tests Fill Rate (Single-Texturing) 686.9 MTexels/s Fill Rate (Multi-Texturing) 680.3 MTexels/s Vertex Shader 7.6 fps Pixel Shader 2.0 Not Supported Ragtroll 5.1 fps Sound Tests No sounds 49.5 fps 24 sounds 43.8 fps 60 sounds 37.5 fps
True, but doesn't it seem odd that Fill Rate (Single-Texturing) approx. equals Fill Rate (Multi-Texturing)? Looking at other people's similar specs, they seem to be getting a much higher Fill Rate (Multi-Texturing). I've fooled around with AGP Aperture to no avail.
Seems like many people have much newer cards such as the nvidia 6 series and ati 8 series. Im not very shure about this and i can say is that im guessing its because its a card thats 4-5 years old...
Being old doesn't reduce it's fillrate ability overtime automagically, it'll always have the same fillrate ability in any fillrate test, those fillrate numbers are like GF4MX levels. Anyways it could be just a bug with 05 and your current driver version, I found that happened with 3dmark03 sometimes on my cards. Try using 01 or 03 and see if you get the same results.