SweetFX Shader Suite release and discussion thread #4

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.

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  1. kx11

    kx11 Ancient Guru

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    hey that is cool


    tested it on hitman , kinda works
    [​IMG]
     
  2. smarteck

    smarteck Guest

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    Looks good.. I think is a great filter for some games... I will to test on that game too.


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  3. Scorpio82Co

    Scorpio82Co Guest

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    yeah.. I like it
     
  4. evo161

    evo161 Active Member

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    I cant work Sweetfx for Lichdom Battlemage on my pc , work it anyone ?
     

  5. TR2N

    TR2N Master Guru

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    Since it uses crysis engine you need to install sweetfx in 2 folders from memory.
     
  6. evo161

    evo161 Active Member

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    dead rising 3 ?
     
  7. smarteck

    smarteck Guest

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    Working here with the 64 bits dll


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  8. K-putt

    K-putt Guest

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  9. TonyTurbo

    TonyTurbo Guest

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    K-PUTT I take it you are on Windows 7?

    Ive never been able to get any Sweetfx config working on Windows 8.1 unless I use RadeonPro and SweetFX version 1.4. But I cant get anything working on Dead Rising 3, I've tried everything, through RadeonPro using 1.4, 1.5, 1.51, Baulotaurs and Ceejay version...tried putting the files directly into the Dead Rising 3 folder...you name it, ive tried it. I either get "Dead Rising.exe has stopped working" as it tries to load, or through RadeonPro get a "you do not have permissions to run this" message..Or I get the all to common windows 8.1 "CreateDXGIFactory2 could not be located in C:\Windows\SYSTEM32\d3d11.dll"

    So annoying. I wish someone would just post a serious in depth video tutorial show specificly getting sweetfx configs working with Windows 8.1
     
  10. K-putt

    K-putt Guest

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    You won't get SweetFX working on Win 8.1 without RadeonPro. And there are some how to's on how to use 1.5 with RadeonPro.

    SweetFX 1.6 will be compatible with RadeonPro out of the box again.
     

  11. TonyTurbo

    TonyTurbo Guest

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    cool. Any idea of eta for 1.6?
     
  12. kx11

    kx11 Ancient Guru

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    risen 3 isn't working at all and the log seems to tell me FXAA shaders are causing it




    [23:53:28] Redirecting CreateDevice : successful (width: 2560, height: 1440)
    [23:53:28] Unable to load 'FXAA_DX9.fx': ..\..\SweetFX_settings.txt(63,31): warning X1519: 'FXAA_QUALITY__PRESET' : macro redefinition
    FXAA.h(1001,33): error X3004: undeclared identifier 'FXAA_QUALITY__P0'
     
  13. K-putt

    K-putt Guest

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    CeeJay's FXAA settings differ from the one Boulotaur is using. Use the settings from the official 1.5.1.

    When it's done. =P I won't ask CeeJay for release dates.
     
  14. VACkillers

    VACkillers Guest

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    Hi guys I'm new to SweetFX and just getting the hand of things for the most part but I understand there are few games where SweetFX just simply cannot work for. I was wondering if anyone has been able to get it to work for Worms: Clan Wars? I seem to have tried most things but still out of luck any help would be greatly appreciated.. dunno where else to post this if its in the wrong thread guys.
     
  15. CyberPunked

    CyberPunked Guest

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    Can't seem to get Bleach working in the tonemap settings. Any suggestions?
    Code:
    // -------------------------Tonemap--------------------------------------------
    
    float4 TonemapPass(float4 colorInput)
    {
        float3 color = colorInput.rgb;
    
        color = saturate(color - Defog * FogColor); // Defog
        
        color *= pow(2.0f, Exposure); // Exposure
        
        color = pow(color, Gamma);    // Gamma -- roll into the first gamma correction in main.h ?
    
        //#define BlueShift 0.00    //Blueshift
        //float4 d = color * float4(1.05f, 0.97f, 1.27f, color.a);
        //color = lerp(color, d, BlueShift);
        
        float3 lumCoeff = float3(0.2126, 0.7152, 0.0722);
        float lum = dot(lumCoeff, color.rgb);
        
        float3 blend = lum.rrr; //dont use float3
        
        float L = saturate( 10.0 * (lum - 0.45) );
        
        float3 result1 = 2.0f * color.rgb * blend;
        float3 result2 = 1.0f - 2.0f * (1.0f - blend) * (1.0f - color.rgb);
        
        float3 newColor = lerp(result1, result2, L);
        //float A2 = Bleach * color.rgb; //why use a float for A2 here and then multiply by color.rgb (a float3)?
        float3 A2 = Bleach * color.rgb; //
        float3 mixRGB = (A2 * newColor.r, A2 * newColor.g, A2*newColor.b);
        
        color.rgb += ((1.0f - A2) * mixRGB);
        
        //float3 middlegray = float(color.r + color.g + color.b) / 3;
        float3 middlegray = dot(color,(1.0/3.0)); //1fps slower than the original on nvidia, 2 fps faster on AMD
        
        float3 diffcolor = color - middlegray; //float 3 here
        colorInput.rgb = (color + diffcolor * Saturation)/(1+(diffcolor*Saturation)); //saturation
        
        return colorInput;
    }
     

  16. kx11

    kx11 Ancient Guru

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    tried that and it's not changing anything
     
  17. jujuom26

    jujuom26 Guest

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    hi
    sweetfx 1.5 doesn't work for me with almost all the game I tested.
    Metro 2033 Redux, Dead Rising 3, etc.
    I have two gtx 670 and windows 7. I don't understand why it's not working.
    I use the 1.5.1 version or the boulotor version but nothing :(
     
  18. Anarion

    Anarion Ancient Guru

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  19. ReActif

    ReActif Guest

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    Looking for help SweetFX.
    The game Guild Wars 2 has been modified since SweetFX and no longer works, it would help to understand how to make it all work again

    Update of GW2 @ 9/9/2014

    ----

    Some friends are give me the solution.
    Put 3 files on Bin directory.

    End of my problem
     
    Last edited: Sep 10, 2014
  20. VACkillers

    VACkillers Guest

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    Hey guys I'm really stuck if anyone can help me I just don't know how to fix it or to get it to work properly. Trying to get SweetFX to work on The Golf Club and I've managed to get it half working now, but the problem i'm running into is that it leaves objects and ground textures complete whiteout... Screenshots below:

    [​IMG]

    [​IMG]

    If anyone has any advice on what might be causing this I would really appreciate any help on this.... Just have absolutely no idea what causes this any help, or advice I'd really appreciate it I already tried a SweetFX+eFX bundle but that did not work well, the shader worked fine but the second I swing to hit the ball the entire screen goes almost completely black until the ball lands. Otherwise I get the whiteout in almost everything I've tried.

    [​IMG]

    [​IMG]
     
    Last edited: Sep 12, 2014
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