Not on PC yet as of today but I will be interested to try it out on PC. Winner of 5 BAFTA Games Awards , relive Senua’s journey in Hellblade: Senua’s Sacrifice and experience her world through new eyes. Enriched visuals with DirectX Raytracing, resolution mode and more. Available now on Xbox Series X|S.
That's true. Combat is simplistic and limited. And the puzzles are just filler with no challenge. But sound design is amazing. Voice acting is some of the best in any game. The story is very unique. And character development is very good. If you can put up with the boring gameplay, there is an amazing and unique experience to be had in this game.
There were times during the first couple of boss fights where the dodge or parry moves didn't take effect, so the character ended going even more insane. I give in.
I never had problems with hit detection. Just that the combat is boring. But you might just lower the difficulty to it's lowest. You won't lose anything important in combat. And you will advance faster into the story.
It's a game about metal health so it'd bound to be boring. I don't expect the sequel to be any better.
If you don't like games that are story and character driven, then this game is not for you. But considering the amount of praise, from both gamers and reviewers, this is far from being a bad game. Quite the opposite.
It was never a good game to begin with. The praise is only because of the subject matter it tries (and fails) to do in a game narrative.
The praise comes from paid off review sites who implant an idea that a game is good in your head, you unknowingly take the bait. Its not just games either.
This game has a user score of 90% on Steam. I think you are confusing "not my type of game" with "bad game".
Hellblade was a fantastic game. While combat was simplistic, that does not mean it's bad. The story, voice acting, writing... were all great. Visuals were beautiful. I love the first game, and I'm extremely excited for the second. My only issue with the first was the simple "puzzles", but they were meant to break up the combat and narrative. Which they did, they just weren't very memorable.
Idk I thought aligning up images from the correct angle was a neat idea. Simple yes and it was the only puzzle type so got repetitive. Combat was pretty barebones but it worked fine and in this game it is just means to an end in a way. Hellblade was a great experience overall.