WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. KuroTenshi

    KuroTenshi Guest

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    I found a way to adjust the sunlight. I set ToneMapping_Exposure to -0.5 (it was -0.005 if I remember correctly).
    You can play too with ToneMapping_Saturation.

    ToneMapping is here to balance HDR.

    And BRAVO to marduk ! I had doubts about this option but I didn't try to modify it. I've done it and it works !
     
  2. Yopfraise

    Yopfraise Member Guru

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    Hi :)
    Possible for you to upload a New Version of the merged mod with bug fixed and "Play as all npc mod" removed as it was before please ?

    I had less issue with the 1.3 :D
     
  3. socola

    socola Guest

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    Hi Marduk!Thanks for all your work.
    Where can we change this to resolve the problem?
    Thanks in advance.
     
  4. CobraCommander

    CobraCommander Guest

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    I'm not sure if anyone is interested in this, but I incorporated the older mod out on the Nexus that removes the Ubisoft intro and the disclaimer to speed up the load time a bit. It works fine with Marduk's mod and impacts nothing else.

    I just thought that I'd share...
     

  5. txgt

    txgt Guest

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    I know, very useful for endless testing things.
     
  6. txgt

    txgt Guest

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    Hey guys. The things with L-Train lights are not going well.
    I tried big values and yes, it made the light so big that it reaches the walls of Abrose Theatre. But it looks not that pretty as in E3 demo to say the least.

    Just a heads up.

    I'll post the screens later.

    EDIT:
    Nevertheless, I increased the light a bit and I'll share the new files later.
     
    Last edited: Nov 13, 2014
  7. Marduk

    Marduk Guest

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    i think good work... go on.... ;-) great respect for your endurance and work here;-)
     
  8. ThatGuyOverTher

    ThatGuyOverTher Guest

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    wait, i don't get it. how do i know what the binhex is supposes to be? and also, how would i know how the decimals will affect the actual lib?
     
  9. txgt

    txgt Guest

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    You don't. Unless someone told you what is what. Someone like me. :)
     
  10. txgt

    txgt Guest

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    Holy $hit guys!!! I did it!!! :supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool:supercool

    [​IMG]

    [​IMG]
     

  11. Marduk

    Marduk Guest

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    ***1087;***1086;***1095;***1090;***1080;***769;***1090;***1077;***1083;***1100;***1085;***1086;***1089;***1090;***1100;

    did you use essenthys roads textures?
     
  12. ThatGuyOverTher

    ThatGuyOverTher Guest

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    OMG!!! That is beast!!! LINK I NEED A LINK :D:D:D:D :banana:
     
  13. mph55

    mph55 Guest

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    Wow we have the e3 train lights! Thanks to you guys keeping the watch dogs modding alive.
     
  14. Essenthy

    Essenthy Guest

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    holy ****, txgt is the man !
     
  15. txgt

    txgt Guest

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    You'll have to be patient guys. I was working on this 3 days straight, doing editing, converting, packing, testing for hours. I've launched WD like a 100 times during those 3 days hoping that I finally found the right value. So I decided to take a break. After all it's a big win!
    The light you see in screens is a LOT bigger and brighter than in E3 Demo. So I need to do more fine tuning before I upload this mod.

    There's a one small downside. The Chopper and Dirt Bike are using dynamic light settings from the same file that L-Train uses. So with E3 L-Train lights mod you get Chopper and Dirt Bike with Helicopter spotlight in front! Just imagine that! :roll:
    Good thing NPC's not using bikes after all :D
     

  16. txgt

    txgt Guest

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    No, I don't like them. Yes, they make the tile reflections look like in E3 Demo. But it's also look unrealistic to me, it seems like you walking on a mirrors. Ubi just made that for a show.
     
  17. Essenthy

    Essenthy Guest

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    nah i reduced the reflection its not like the very first SS i posted, that was way too much even if in the e3 demo it had that same level of relfection
     
  18. txgt

    txgt Guest

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    and there is no any issues following into the game with your mod?
    do i need to tweak other files too or just copy the textures over?
     
  19. Quest

    Quest Member Guru

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    Pls upload this miracle
     
  20. ThatGuyOverTher

    ThatGuyOverTher Guest

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    give him some time, you read what he had to go through, he will upload it when he is ready
     

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