WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Essenthy

    Essenthy Guest

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    here are the water/rain drops, finally found the location, they look the same as in the e3 2012 demo ,now if we can found the settings that control wich object should have them and wich shouldnt ..

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    now if we can found the settings that control wich object should have them and wich shouldnt ..
     
  2. txgt

    txgt Guest

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    Which version of my DOF did you used? I've released v1.3 with Machine4578's zoomed out camera, the one that Marduk is using. In previous versions there was old Yizan's camera.
    Have you tried Warpy's DOF?
     
  3. genstar

    genstar Guest

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    amazing mod Essenthy, but please what files I need to delete from the mod Essenthy, to keep the sidewalks of mod Marduk when it is dry (no reflection from dry)?

    Screenshots Essenthy mod: dry
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  4. txgt

    txgt Guest

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    XBT L-Train Lights? Who is XBT?
     

  5. Marduk

    Marduk Guest

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    sorry, fast writing... :-( its you and in the next the names are right...
     
  6. DiiVerZe

    DiiVerZe Guest

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    Holy S***! I thought i=that was hopeless. Great find!
     
  7. genstar

    genstar Guest

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    please who can help me? I wish I had the dry sidewalk of marduk mod, and the wet sidewalk essenthy mod. :bang:
     
  8. Extraordinary

    Extraordinary Guest

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    Anyone managed to get puddles to splash when Aiden walks or drives through them?

    Atm it's as if they are not really there, no reaction when stepping or driving through them
     
  9. puredorian

    puredorian Guest

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    I bellive it was taken down same as windy enviroment which engine had back in 2012, right now - not so sure.
     
  10. KuroTenshi

    KuroTenshi Guest

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    Yes I tried it but removed it because of reflections when dry. But it's wonderful when wet !
     

  11. Essenthy

    Essenthy Guest

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    @genstar :

    no sorry i cant make them dry :(, actually i just tried to emulate the reflection from 2012 demo, but its not the same and it look weird when dry at day

    what i noticed after trying to get that reflection is that the e3 2012 reflection is the same as in vanilla, the only main difference is the distance at wich the reflection is aparent , look at this

    [​IMG]

    this distance at wich the reflection appear is ridiculous, and some of it have bloom ( wich dosnt appear in vanilla ), so to get that reflection we need to find the setting for the distance at wich the reflection appear
     
  12. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Ah, i see. I have now tried your updated Dof mod and here is some feedback ;)
    1: does not zoom out enough, should be as the camera in Merged mod but centered
    2: Not enough Dof, maybe just a little bit more dynamic Dof and it would be perfect
    3: No Bokeh? why not add that with the higher dynamic Dof

    Thanks, hope i did not come accross wrong, was just trying to improve your mod
    ;)
     
  13. Marduk

    Marduk Guest

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    ok... but even so good work Essenth.

    you can also see in tthe pic
    - the streaming water of the left side of the roof
    - the rain streak s are longer than vanilla (will watch the vid and take a look at the falling speed)
     
  14. KuroTenshi

    KuroTenshi Guest

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    Marduk, did you already removed the "All NPC addon" or and it will be updated later ?
     
  15. Marduk

    Marduk Guest

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    I actual make some test With Tod colors and windy_city.game.xml.

    I will upload the right tomorrow.
    sorry that i forget to change the items lib
     

  16. Marduk

    Marduk Guest

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    i think i got fix it with the windy_city.game.xml (without the textures)


    https://mega.co.nz/#!ukEEyaJB!HboT-GXB0mVkXND0aOLX9oH6oDpxBQfejGzd6l_kudw
     
    Last edited: Oct 30, 2014
  17. .Star.

    .Star. Guest

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    I would like to know what do i need to download to have the full mod working without the need to use custom textures, just the mod itself with all the needed effects + the new patch files.
     
  18. txgt

    txgt Guest

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    Reflection distance can be increased in "defaultrenderconfig.xml"!
    In <ParaboloidReflection> section find this parameter:

    ParaboloidReflectionCullingProjectionScale="0.05"

    "0.05" is the vanilla value on "Ultra". Increasing it to "0.2" will do the job without any performance hit. When I was testing this I noticed that the lamps reflections of some light poles in other areas aside from The Loop is still appearing at close distance. I tried to increase it to "0.8" and the distance become farther and I didn't notice performance drop at first. But when I started the police chase with helicopter at night with 3-5 cop cars on the screen I got huge FPS drops.
     
  19. wootwoots

    wootwoots Guest

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    That's a nice merged mod..
    But.. do someone have the npc3.1 + car mod with the 1.05 patch ?

    I'am not used to watch dogs modding, so i'am kinda confused about all that ><
    And i dont know if i download the 1.6go thing i could get what i would only want.

    thanks ^^
     
  20. Essenthy

    Essenthy Guest

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    thanks Txgt , will def try that !
     

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