MSI AB / RTSS development news thread

Discussion in 'MSI AfterBurner Application Development Forum' started by Unwinder, Feb 20, 2017.

  1. HARDRESET

    HARDRESET Master Guru

    Messages:
    890
    Likes Received:
    417
    GPU:
    4090 ZOTAEA /1080Ti
    Sorry , was doing to many things at once :confused: disregard please.
     
  2. Drerex

    Drerex Member

    Messages:
    25
    Likes Received:
    55
    GPU:
    MSI Suprim X 3090
    Thanks Unwinder! I looked at the link and saw the skins that is hosted on my OneDrive. I forgot a few of them that I made but it sure took me down memory lane. Look forward to creating much more for this community and to the MSI Afterburner users in the future. If any of you have a request or suggestions feel free to PM me here or on FB.
     
  3. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Thanks, Chris!
     
  4. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Good news, 4.6.1 is receiving more and more awesome features! Voltage/frequency editor just got upgraded, now it is allowing you to select a fragment and adjust all points inside the fragment simultaneously. This greatly simplifies the process of creating downvoltage oriented curves. This feature applies to both AMD and NVIDIA implementations of VF curve editor:



    Stay tuned!
     
    BuildeR2, gran172, LocoDiceGR and 2 others like this.

  5. OleMortenF

    OleMortenF Member

    Messages:
    17
    Likes Received:
    3
    GPU:
    980 SC 4GB
    Really cool :D Is there gonna be a 2nd beta of 4.6.1? Or is it gonna be 4.6.1 Final? :)
     
  6. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    There will be second beta for sure. Then probably final.
     
    HARDRESET and OleMortenF like this.
  7. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    I’ve just sumbitted beta 2 to Hilbert. So we’ll launch it soon.
     
    OleMortenF likes this.
  8. EdKiefer

    EdKiefer Ancient Guru

    Messages:
    3,128
    Likes Received:
    394
    GPU:
    ASUS TUF 3060ti
    A little feedback on the new skin, which is nice and clean and similar to RTSS modern look.
    The priority (temp- power) arrow setting is in kind of bad spot IMO. You really don't know if its temp or power because the way the sliders are not positioned all vertical now.
     
  9. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
  10. EdKiefer

    EdKiefer Ancient Guru

    Messages:
    3,128
    Likes Received:
    394
    GPU:
    ASUS TUF 3060ti

  11. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    If you mean making those colors customizable by end user via GUI then it is not planned I'm afraid, it is hardcoded at skin level. However, you may change the skin using similar approach just like I explained here. Monitoring window color scheme is defined by the following part of header, max color is in bold:

    PLACEHOLDER_MON_WND = 6, 24, ,,SITE_MONITORING ,764,104,000000h,FFFFFFh,191919h,63e7d6h,006060h,7f5500h,ff0000h,A8A575h
     
  12. EdKiefer

    EdKiefer Ancient Guru

    Messages:
    3,128
    Likes Received:
    394
    GPU:
    ASUS TUF 3060ti
    Thank you, I couldn't find it before.
    Edit
    ffffffh, fixed :)
     
    Last edited: Apr 11, 2019
  13. windrunnerxj

    windrunnerxj Master Guru

    Messages:
    487
    Likes Received:
    127
    GPU:
    RTX 4060
    Might sound like a stupid question but I remember seeing some messages (maybe end of last year?) that MSI Afterburner messed up GPU fans, particularly on MSI GTX1060 with idle fans. Something about fans either stopped working completely (as in dead, even after uninstalling MSIAB) or only worked with MSIAB running in the background. Was this ever an issue with MSIAB, drivers or just user incompetence?
     
  14. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    There was never such issue.
     
    windrunnerxj likes this.
  15. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Of course not, it always worked with OpenGL and works now too. No need to use this thread for such questions PLEASE.
     

  16. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    No, I do not need any file for diagnosis. I need you to start reading what I posted and stop using development thread for general "how do I configure it" issues.
     
  17. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Is it so hard to get that it is not "help me" thread? Nothing is going to be fixed and you'll get no more replies in this thread, sorry.
     
  18. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Really? There are a few posts of you directly asking me to fix your problems and claiming that to be application bugs. There are a few post of mine telling you that this thread it is not intended for general RTSS configuration questions and asking you to stop posting it here. All your subsequent posts are simply ignoring my requests and keep bumping the thread further and further. And no, those "bugs" are user understanding and wrong application configuration issues. Start reading context help for application options please before toggling them when you next time decide to untick global "Enable framerate limiter" option (and that's what you clearly did according to your config file):

    Code:
    [Settings][/COLOR][/LEFT]
    Skin=RivaTunerDarkTheme.usf
    WindowX=1395
    WindowY=238
    FirstRun=0
    StartMinimized=1
    StartWithWindows=0
    ShowTooltips=1
    EnableEncoderServer=0
    Enable64Bit=1
    Use64BitEncoderServer=0
    HidePreCreatedProfiles=1
    LastUpdateCheck=5CA6A977h
    UpdateCheckingPeriod=0
    Language=
    LayeredWindowMode=1
    LayeredWindowAlpha=255
    ScaleFactor=100
    UpdateCheckingAllowBetas=0
    [Shared]
    Flags=00000005         <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<!!!!!!!!!!!!!!!!!!!!!!
    [FnOffsetCache]
    OS=6.2 Build 9200
    DDRAW.DLL=00081400 A0CEB5D1
    IDirectDrawSurface7::Flip=00035E30
    D3D8.DLL=000AAA00 9407837A
    IDirect3DDevice8::Present=00029660
    IDirect3DDevice8::Release=00028BC0
    IDirect3DDevice8::Reset=00029260
    D3D9.DLL=0016D0D0 52C941F3
    IDirect3DDevice9::Present=000DC2C0
    IDirect3DDevice9::Release=00061070
    IDirect3DDevice9::Reset=000DC6A0
    IDirect3DSwapChain9::Present=00048BD0
    IDirect3DDevice9Ex::PresentEx=000DC350
    IDirect3DDevice9Ex::ResetEx=000DC7A0
    DXGI.DLL=000A1668 A7D68EF0
    IDXGISwapChain::Present=000127A0
    IDXGISwapChain::ResizeBuffers=0002A0E0
    IDXGISwapChain::Release=00015D00
    IDXGISwapChain1::Present1=000697D0
    IDXGIFactory::CreateSwapChain=00060BC0
    IDXGIFactory2::CreateSwapChainForHwnd=00061340
    IDXGIFactory2::CreateSwapChainForCoreWindow=000611A0
    D3D12.DLL=00163F88 08CCBAF2
    kernel32.dll=0009E768 9400AA91
    LoadLibraryA=00022280
    LoadLibraryW=00022350
    Version=00000008
    ID3D12CommandQueue::ExecuteCommandLists=000DF8E0
    IDXGISwapChain3::ResizeBuffers1=0006AA70
    [FnOffsetCache64]
    OS=6.2 Build 9200
    DDRAW.DLL=0008E800 2CD8D60F
    IDirectDrawSurface7::Flip=000377F0
    D3D9.DLL=00199DD0 DECF471C
    IDirect3DDevice9::Present=000AA020
    IDirect3DDevice9::Release=0002DDD0
    IDirect3DDevice9::Reset=000AA4D0
    IDirect3DSwapChain9::Present=000062B0
    IDirect3DDevice9Ex::PresentEx=000AA0C0
    IDirect3DDevice9Ex::ResetEx=000AA5E0
    DXGI.DLL=000BE940 FCB2CDBF
    IDXGISwapChain::Present=00004910
    IDXGISwapChain::ResizeBuffers=0001EE40
    IDXGISwapChain::Release=00001D70
    IDXGISwapChain1::Present1=000632C0
    IDXGIFactory::CreateSwapChain=00059230
    IDXGIFactory2::CreateSwapChainForHwnd=00059B00
    IDXGIFactory2::CreateSwapChainForCoreWindow=00059930
    D3D12.DLL=001C24E0 C56A861E
    kernel32.dll=000B13A8 1ABB8217
    LoadLibraryA=0001F220
    LoadLibraryW=0001E950
    Version=00000008
    ID3D12CommandQueue::ExecuteCommandLists=000D0360
    IDXGISwapChain3::ResizeBuffers1=000647F0
    [LEFT][COLOR=rgb(20, 20, 20)]

    So that's you who really do need to get over yourself, your issues are not the most important things in the world that need to be commented personally by developer with any means necessary. And what I really need is to stop wasting my weekends on discussions like that. And now please STOP wasting the thread with it at last.
     
  19. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,127
    Likes Received:
    6,691
    Anyone with iCX2 20x0 card around? Support for ICX 10x0 sensors monitoring is already available via third party database, I'm also thinking about implementing ICX2 sensors monitoring the same way. I'll need a few I2C dumps (captured with MSIAfterburner.exe /i2cd command line switch) from such cards combined with EPX1 screenshots showing current temperatures (so I could remap thermal registers to all temperature channels properly).
     
    eGGroLLiO and SpajdrEX like this.
  20. aj_hix36

    aj_hix36 Member

    Messages:
    24
    Likes Received:
    0
    I would love to help, I have an EVGA RTX 2080 Ti FTW3 Ultra.

    https://pastebin.com/1BzfEjY2 <--- My i2cdump.txt

    https://imgur.com/gallery/P637cek <--- PX1 Screenshots
     

Share This Page