Battlefield 3 (Official Thread) Pt. 3

Discussion in 'Games, Gaming & Game-demos' started by aircool, Apr 9, 2012.

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  1. KissSh0t

    KissSh0t Ancient Guru

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    I like the thing about different color markings for enemy and friendly grenades.
     
  2. Gaizokubanou

    Gaizokubanou Maha Guru

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    Oh yeah it's funny and sad when I throw preemptive grenade on objective only to watch my teammates running in terror.
     
  3. DesGaizu

    DesGaizu Ancient Guru

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    That is not a official change log.

    The new patch comes out on the 4th for all platforms and proper notes will be released in the next few days.
     
  4. Li4m79

    Li4m79 Ancient Guru

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    Last edited: Aug 31, 2012

  5. MrH

    MrH Guest

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    I haven't played in months but fancied a game but I'm having a problem, every time I get to loading map the game crashes with "Battlefield 3 has stopped responding", the screen goes black and that's that. I sometimes I hear a second of sound before it crashes.

    The game was working fine like 5 months, but I guess something got borked with the patch. I've tried reinstalling completely but that didn't help, I also reinstalled Punkbuster and updated it with no luck.
     
  6. HonoredShadow

    HonoredShadow Ancient Guru

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    Right click in origin and repair install.
     
  7. MrH

    MrH Guest

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    Tried that already with no luck.
     
  8. KissSh0t

    KissSh0t Ancient Guru

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    Fresh install windows?

    *update*

    The KH2002 is quite a challenging weapon to use.. pretty good weapon though.
     
    Last edited: Sep 2, 2012
  9. Merton

    Merton Maha Guru

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    Hey guys, I have been on a long hiatus from video games, and I apologize for not reading the entire thread before asking this, but I am just curious as to how sniping is in BF3?

    I remember in BF2, at least on certain maps, being able to find a good spot and spend the entire match there sniping people. I wouldn't necessarily have a lot of kills, but I would be hidden for pretty much the entire game. I remember a few times taking a helicopter to some remote area, parachuting down, and sniping from there.

    Is this kind of thing still possible in BF3? The reason I ask is because I know a bunch of games have recently tried to mimic the COD series, which in my opinion is not very sniper friendly.
     
  10. BigBlockTowncar

    BigBlockTowncar Ancient Guru

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    There are only about 3 maps that have long distance shots. Kharg Island, Caspian Border, and Operation Firestorm. Noshar Canals also, but not quite the same distance. The rest of the maps with the plain version pretty much suck. If you get Back to Karkand, there are some long distance areas that you can shoot from.

    In BF3, all of the high zoom scopes give off a lens glare which give you away, even if your back is too the sun, and even on night maps.

    There is bullet drop. It isn't all too "realistic" as there is no wind but compared to most games where the bullet hits exactly where the crosshairs meet, there is a little more challenge to it. You can't adjust anything, so you just aim a little higher.

    You might want to look into those levels and some sniping videos on youtube before you buy.
     

  11. Merton

    Merton Maha Guru

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    Thanks for the input.

    I actually just purchased the game. It is on sale for $20 for labor day weekend, so I figured, what the hell, I might as well get it.

    I will come back and give my opinion on it once it finishes downloading and I get a chance to play.
     
  12. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    the only game i play everyday. even with negative points, i love this game. i think im gonna buy the premium too.
     
  13. DesGaizu

    DesGaizu Ancient Guru

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    PATCH tomoro :3

    WEAPONS BALANCING
    Reload timer adjustments

    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:

    Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
    Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
    Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
    Short and long reload increased: ASVal
    Long reload reduced, shot reload increased: M4A1
    Long reload increased: P90

    Damage output/range adjustments

    UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
    PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
    M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
    M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
    12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
    AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
    12 Gauge buckshot close range damage has been slightly increased.
    Slightly reduced the range penalty for the suppressor on the SCAR-H.
    Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
    Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    Slightly reduced the range penalty for the suppressor on the SCAR-H.
    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
    Increased the damage of the M5K.

    A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.



    SG553: Horizontal recoil reduced to help make this weapon more controllable.
    MG36: Vertical recoil reduced to make this weapon more controllable.
    M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
    M16A3: Recoil amounts slightly increased.
    M4A1: Recoil amounts slightly increased.
    G36C: Vertical and First Shot recoil amounts reduced.
    M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

    Miscellaneous weapons changes

    FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
    Added Burst Fire to the M5K as an available fire mode.
    Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
    Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
    44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
    Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
    Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
    Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
    Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
    Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

    Weapons fixes

    Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
    The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
    SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
    Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
    The PKS-07 is now available on QBB-95
    The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
    The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
    Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
    MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

    VEHICLE RELATED TWEAKS & FIXES



    Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
    Air Radar now shows friendly vehicles as well.
    Helicopter weapons can now destroy equipment with splash damage.
    The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
    Repair tool damage against enemy vehicles lowered by 10%.
    Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
    Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
    Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
    Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
    Increased the damage helicopter gunners and IFVs do to helicopters and jets.
    Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

    PERSISTENCE RELATED TWEAKS & FIXES

    Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
    Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
    Fixed so you can get score from awards in coop.
    Accuracy dogtags now show the correct stats.
    Coop Stars and dogtag are now properly unlockable and equip able.
    Gun Master and Domination Winner ribbons and medals added.
    Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

    UI RELATED TWEAKS & FIXES

    Added letters to the capture point icons displayed directly over the mini-map.
    Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
    Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
    Fixed the hit indicator showing when spawning or closing the in game menu.
    PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
    Fixed a bug where the clan tag sometimes shows as the player ID.
    Added clan tags in nametags and kill card.
    PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
    Fixed so commorose VO works when sitting in an AA vehicle.
    Fixed so you get the critical health fullscreen color tint while in the post revive state.
    Removed the join button in the server list for non-Premium users on Premium exclusive servers.
    Fixed so the spawn menu always disappears when you are revived.
    Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
    Fixed M-Com distance not updating if user moves towards it with EOD Bot.
    Mortar strike explosions are now shown on the HUD for the shooter.

    MISCELLANEOUS TWEAKS & FIXES

    Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
    Fixed bug where it was possible to shoot while transitioning from sprint into prone.
    Fixed so you can’t revive a player who switched team since he died.
    Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
    Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
    PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
    Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

    PC SPECIFIC INFO
    Patch goes live: September 4
    Patch size: ~2.2GB
    Armored Kill size: 3.2GB
    Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
     
    Last edited: Sep 3, 2012
  14. Corrupt^

    Corrupt^ Ancient Guru

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    Thank god they didn't increase AEK recoil. Otherwise the M16 problem would've just shifted, we've got a new laserbeam in town, the M416... luckily it's rate of fire is just below the "OP" norm, making weapons like the AN 94 a more viable option now.
     
  15. brendanvista

    brendanvista Master Guru

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    I wish you could still fly on the MAV
     

  16. BetA

    BetA Ancient Guru

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    am i the only one that find it strange that the NEW stuff for the biggest WARGAME is released on the freaking 11. of SEPTEMBER? 9/11??? lol..

    did they plan on this?

    i find that rather strange, but ok.,..

    Lets bring it on. i wanna play some big maps!!!!!!

    :)
     
  17. KissSh0t

    KissSh0t Ancient Guru

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    Forgot about this screenshot I took the other day while TRYING TO PLAY.. I will post it for the lol factor involved.

    [​IMG]
     
  18. The Laughing Ma

    The Laughing Ma Ancient Guru

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    Let me get this right 2.2gig for the new patch and 3 and a bit gig for the new DLC, which if previous DLCs are anything to go by will be a forced install weather you plan to buy it or not and no where in those updates did it mention that they are doing anything to improve the god awful hit detection. The fact that what you see on screen is clearly running a good 2 seconds behind what the guy shooting at you is seeing.

    Also very strange, I was sniping in a TDM server today and for the sake of the close range shots I switched from my usual x12 scope to a x 4 scope. Apart from no longer having to hold my breath now during shots to steady the scope I also noticed that the weapon almost lost all bullet drop. Noshahr canal I was sniping guys on the crane while shooting from the train carriages at the other end of the map, I should have had to compensate for bullet drop but was hitting them with the reticle dead centred.
     
  19. HandyAndy

    HandyAndy Member Guru

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    I like all of these changes. Specifically the recoil reductions.
    Not sure about reducing the rate of fire on the magnum though. And increasing the reload time on the Rex? That thing was already slow to reload.

    Also not sure about the MCOM defender medal. That after my 180 hours is the only ribbon i dont still have. It is ridiculously hard to get that. After all these hours i should have some of those already.
     
    Last edited: Sep 4, 2012
  20. DesGaizu

    DesGaizu Ancient Guru

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    You Don't have to install the dlc if you don't have it just like you didn't have to with the last dlc CQ.

    Stuff from AK that carries over into the base game is in the 2gb patch.
     
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