Alien: Isolation

Discussion in 'Games, Gaming & Game-demos' started by -Tj-, Mar 16, 2014.

  1. Bradders684

    Bradders684 Maha Guru

    Messages:
    1,007
    Likes Received:
    3
    GPU:
    MSI GTX 980 Ti GAMING
    Changing the shadow sizes to 4096 definitely makes a difference, but I didn't see a difference with 8192, I only checked that scene though.

    2048:

    [​IMG]

    4096:

    [​IMG]

    8192:

    [​IMG]

    GuruKnight even said that using 4096 reduces the flickering with the SLI flag he found.
     
  2. (.)(.)

    (.)(.) Banned

    Messages:
    9,089
    Likes Received:
    0
    GPU:
    GTX 970
    You're right, i can certainly see the difference there. Perhaps it just too subtle ingame for me to notice.

    I didnt doesnt reduce pop in for me, it creates it.
     
    Last edited: Oct 11, 2014
  3. oxide

    oxide Master Guru

    Messages:
    287
    Likes Received:
    1
    GPU:
    EVGA GTX980Ti

    Actually adjusting variables in the config do make a considerable difference. Here's an example:

    Vanilla
    [​IMG]

    My Settings
    [​IMG]
     
  4. (.)(.)

    (.)(.) Banned

    Messages:
    9,089
    Likes Received:
    0
    GPU:
    GTX 970
    But how did you achieve that though?

    I see more reflections there, but for me, on my pc, im not getting any benefits by changing the variables in ENGINE_SETTINGS.XML. I just end up with light popins if lod is changed to anything higher than 1.0.

    Also, im using Notepad to make the changes, could that be causing issues.
     

  5. -Tj-

    -Tj- Ancient Guru

    Messages:
    18,103
    Likes Received:
    2,606
    GPU:
    3080TI iChill Black
    Yes those reflections look nice, what did you change?:nerd:

    btw what about multithreaded shadows on/off switch, does it show too?
     
    Last edited: Oct 11, 2014
  6. jesped

    jesped Member Guru

    Messages:
    163
    Likes Received:
    45
    GPU:
    RTX 4080 FE
    I don't think making the reflections sharper improves the final result. The vanilla diffuse reflections looks more realistic to me.
     
  7. TR2N

    TR2N Master Guru

    Messages:
    693
    Likes Received:
    84
    GPU:
    AMD
    Anyone else getting major nausea playing this?
    I have reached a level and the alien always kills me no chance to get past it..

    Is making me vomit...
     
  8. (.)(.)

    (.)(.) Banned

    Messages:
    9,089
    Likes Received:
    0
    GPU:
    GTX 970
    Try turning up fov and flicking off motion blur.
     
  9. TR2N

    TR2N Master Guru

    Messages:
    693
    Likes Received:
    84
    GPU:
    AMD
    ^^^
    Thanks it helped.
    Not a bad game but I find they deliberately made it hard so that you absorb the atmosphere in this game.

    Not bad but not good either. Scary it is especially with headphones and played at night.
     
  10. (.)(.)

    (.)(.) Banned

    Messages:
    9,089
    Likes Received:
    0
    GPU:
    GTX 970

  11. kriller2

    kriller2 Active Member

    Messages:
    66
    Likes Received:
    0
    GPU:
    Geforce GTX 960 8gb
  12. Kirro

    Kirro Guest

    Messages:
    27
    Likes Received:
    0
    GPU:
    4gb
    stupid game ... :)

    gun & shotgun you can take at start of game ... but you can't pick up it near body ... :D
     
  13. Kirro

    Kirro Guest

    Messages:
    27
    Likes Received:
    0
    GPU:
    4gb
    may be color of weapon is no good for her ? :D
     
  14. GuruKnight

    GuruKnight Guest

    Messages:
    869
    Likes Received:
    17
    GPU:
    2 x 980 Ti AMP! Ex
    Sure, you are very welcome :)
    Actually I did some more testing yesterday, and it seems "0x0C1000F5" combined with a 4096 shadow map is the overall best way of reducing light shaft flickering to a minimum.
    In my testing this profile performs just as well as "0x0C0040F5" and "0x0C0080F5", but is far less problematic:
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10381214&postcount=1721

    I also added this and other relevant information to my new "master thread" here on Guru3D:
    http://forums.guru3d.com/showthread.php?p=4908843#post4908843
     
  15. TonyTurbo

    TonyTurbo Guest

    Messages:
    233
    Likes Received:
    16
    GPU:
    Vega 64 @ 1750/1180
    is there anyway to get downsampling on AMD card guys?
     

  16. kriller2

    kriller2 Active Member

    Messages:
    66
    Likes Received:
    0
    GPU:
    Geforce GTX 960 8gb
    Reflections, Shadowresolution, Particles and how the light reacts around you, but some of the changes are subtle, because the engine only support software-antialiasing, like FXAA/SMAA If we could force the game to use AA then the changes would increase the visuals alot more.
     
  17. CPC_RedDawn

    CPC_RedDawn Ancient Guru

    Messages:
    10,449
    Likes Received:
    3,128
    GPU:
    PNY RTX4090
    Yet they make a living playing games and talking about them. In some cases A LOT of money. PewDiePie makes an estimated $4,000,000 last year from youtube ad revenue alone, not to mention what ever partnerships he has with dev companies, he never pays for games anymore people send him codes for free, companies also send him free hardware as well.

    Maybe these "celebrities" do focus on the lowest common denominator but maybe they are more clever than you think, at least they are making a living out of it and pretty successfully.

    I have long since renamed youtube, to Twitch Zero... it is gaming that made youtube explode to what is now even more so than funny cat videos.
     
  18. jesped

    jesped Member Guru

    Messages:
    163
    Likes Received:
    45
    GPU:
    RTX 4080 FE
  19. kriller2

    kriller2 Active Member

    Messages:
    66
    Likes Received:
    0
    GPU:
    Geforce GTX 960 8gb
    Here you can see the changes with my tweak-files and without:
    Without tweak:
    [​IMG]
    With tweak:
    [​IMG]
     
    Last edited: Oct 12, 2014
  20. TonyTurbo

    TonyTurbo Guest

    Messages:
    233
    Likes Received:
    16
    GPU:
    Vega 64 @ 1750/1180

Share This Page