Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Agree its great , but the model was 100% Clean without any edits
    currently we are resculpting the whole head , editing the hair and mask
     
  2. The Silver

    The Silver Guest

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    Yep, that was the real deal! :D Anyway as I said I think you guys are on the right track: find the most similar head and start editing what's lacking. :)
     
  3. KAOS GAMING

    KAOS GAMING Guest

    ok guys so thank god the model we are using has e3 eye color. and he has e3 chin and mouth.
     
  4. mlleemiles

    mlleemiles Master Guru

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    Great! It's good to see that someone finally picked up the last piece of zmodeler for watch_dogs.
     

  5. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Its good that oleg left some tutorials in watch dogs section :p
    if he wouldn't do it then i couldn't get zmodeler to work which would mean No E3 Aiden and no custom models
     
  6. mlleemiles

    mlleemiles Master Guru

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    Last edited: Jul 10, 2017
  7. The Silver

    The Silver Guest

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  8. mlleemiles

    mlleemiles Master Guru

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    I believe he has knowledge on how to hook the game and make out most of the filenames and definitions for .lib files.
     
  9. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Awesome , i know that guy because i saw his youtube channel

    please somebody decompile the .move files...

    //edit Asked him , lets hope he will try to do it , because if he would then we can get E3 Anims back :D
     
    Last edited: Jul 10, 2017
  10. The Silver

    The Silver Guest

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    Have you tried actually converting a material.bin with this tool? It doesn't work for me... :( It always gives an xml with only this content no matter the material:
    Code:
    <material><matType>Weapon</matType><matType>UNKNOWN</matType><matType>Weapon</matType><matName>UNKNOWN</matName><texture /></material>
     

  11. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    ^ same
    also .rml don't work
     
  12. The Silver

    The Silver Guest

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    Anyway it would have been fantastic to have a more complete list of the "unpackabble" files, the most complete version we have says 187452/310356 (60%) but I think I remember that on the Xentax forums I saw a screenshot of a 61% list in the WD thread.
     
  13. mlleemiles

    mlleemiles Master Guru

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    Sadly it doesn't work for me, might have to contact the author.
     
  14. KAOS GAMING

    KAOS GAMING Guest

    ok i have improved the head a lot but still needs a lot of work on the eyes,nose etc...but at least i can call it e3 head model some how
     
  15. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Yeah there's an 61% one but the link is down , wish it was online tho
    i also contacted L fino on his youtube channel which might make him reply faster

    Im thinking about doing something like GTA5-Mods but for watch dogs (And Watch Dogs 2) or making an Modding Community Discord server
    is this an good idea?
     

  16. mlleemiles

    mlleemiles Master Guru

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    Actually you can decompile it. Move file has a common header .2vMnbCF, which indicates it's fcb file with custom header. Removing .2vM in hex editor gives you a convertible fcb file.
     
  17. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    Holy ****! so its editable? is it possible to bring the Sprint with pistol from E3 or PS4 Demo?
     
  18. mlleemiles

    mlleemiles Master Guru

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    I don't think so because the game doesn't load move folder in patch for some reason.
     
  19. HeySlickThatsMe

    HeySlickThatsMe Master Guru

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    what about editing it in windy city and repacking?
     
  20. mlleemiles

    mlleemiles Master Guru

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    No, it will give a crash to the game.
     

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