They used it for IQ improvement though. Substantial improvement on all the rocks, all the roofs. If you had put the same effect with dx9 or 10, perhaps it would be significantly slower.
If you tried doing the same thing without using tesselation the performance hit would be massive. There is a hit with tesselation enabled, but nowhere near as big as it would otherwise be.
a i7 would score fps in the 50s a 5870 needs a i7 @ 3.6 to have no cpu bottleneck so my old kentfield stock @ 2.93 will hurt my fps in most if not all games and benchmarks
My run, DX10 native resolution 1920x1200 8xAA 16xAF all enabled / high For me it's scales like a charm, cats 9.8
yep, it is a full 3d environment (heck, you can even move around in there) than just a rendering engine. It's most like a game engine itself....
only how referecen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled vista 64 sp2 xfx geforce 275, core 2 quad 2.6 8 gigas in ram ddr2 dx9 1680x1050 0xAA fullscreen Fps:47.9 ; 1205 dx9 1680x1050 4xAA fullscreen Fps:37.7 ; 951 dx9 1680x1050 8xAA fullscreen Fps:?? ; ?? testing dx10 1680x1050 0xAA fullscreen Fps:45.1 ; 1136 dx10 1680x1050 4xAA fullscreen Fps:34.5 ; 870 dx10 1680x1050 8xAA fullscreen Fps:20.9 ; 527 opengl 1680x1050 8xAA fullscreen Fps:18.5 ; 465
yeah i guess you're right..it looked very good from the video, even the little hose on that metal thing had tessellation on it.
I can understand that but regardless of how the tessellation is being done its causing a near 50% performance penalty via hardware. I assumed this was going to happen and I am sure when the 2nd gen DX11 cards are released performance will be adequate for all that eye candy. Tessellation definitely isn't "free".
Did you find a way to set the res in 2560x1600 in Heaven Demo ? Also possible to change the resolution of the AMD tech demo ???
WHY is that that DX9 is MUCH faster in this benchmark than DX10? Unigine benchmarks were never reliable. edit: it seems aa in dx9 does not look as good as in dx10. looks like dx10 uses transparent aa for vegetation too while dx9 does not.
IDK, but looking at everyone else, this isn't half bad. -------- Unigine Heaven Demo v1.0 FPS: 56.1 Scores: 1414 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 3399MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 3870 X2 8.670.0.0 512Mb Settings Render: direct3d11 Mode: 1280x1024 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Unigine Corp. © 2005-2009
Unigine Heaven Demo v1.0 FPS: 24.0 Scores: 605 Hardware Binary:Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system:Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Pentium(R) D CPU 3.00GHz CPU flags:2999MHz MMX SSE SSE2 SSE3 HTT GPU model:NVIDIA GeForce GTX 260 8.16.11.9156 896Mb Settings Render:direct3d11 Mode:1360x768 8xAA fullscreen Shaders:high Textures:high Filter: trilinear Anisotropy:16x Occlusion:enabled Refraction:enabled Volumetric:enabled Unigine Corp. © 2005-2009
My results: Windows7x64, E8400@ 4.3, 2x 4890's @ 950/ 1100 Everything on high, 1920x 1080 8xAA avg fps: 42.1 score: 1061 same thing no AA, res 1024x768 avg fps: 119.2 score: 3002 No process's killed, internet security up and running
Yes this game/demo seems to scale very very good! it comes to my mind that ati gave 58xxx cards to work on the engine
Single HD 5870 1K GPU 1920x1200 DX10 default filtering 64.9 FPS/Score 1635 http://img197.imageshack.us/i/heavendx10.jpg/ 1920x1200 DX11 default filtering 41 FPS/Score 1032. http://img27.imageshack.us/i/heaven11.jpg/
I keep getting an error indicating that I am missing an extension to run this benchmark.. how do I fix it? I have ATi 5870 1 GB DDR5 from XFX and Win 7 Home x64, any ideas?
Not too bad : Unigine Heaven Demo v1.0 FPS: 64.3 Scores: 1620 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4095MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model:ATI Radeon HD 5800 Series 8.670.0.0 1024Mb Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled