NVIDIA Flow is GameWorks' latest offering for combustible fluid, fire and smoke simulation, following in the footsteps of NVIDIA Turbulence and FlameWorks. The Flow library provides DX11 and DX12 imp... NVIDIA Gameworks FLOW DX12 Demo
You have to first register as an Nvidia game developer, then register at GitHub, then agree to eula at gameworks site, then sign in to GitHub, then download the demo.....PASS:3eyes:
Still a nice effect though. It gets pretty boring seeing smoke and liquids pass straight through solid objects and walls like a ghost...
Hope it's not like HairWorks which did cut your FPS to 1/3rd in Witcher 3... "NVidia - The Way It's Meant To Be Slide-Showed."
I seem to recall that nVidia released a similar, materials-related "demo" a few years ago, too--could have sworn it was titled "Flow"...but, maybe not...
you can download the Flow demo here: http://forums.guru3d.com/showpost.php?p=5424045&postcount=32 it's not the same demo shown in the video, but more like the Flex demo where you can select scenes and mess about with a ton of sliders.
Another tech that no one will use in games, because. As usually game dev's will develop their own technologies based on the engines and not on a bunch of dll's that cripples the game...