AMD's FSR 3 to remain Exclusive to Company's Graphics Cards

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 24, 2023.

  1. Rich_Guy

    Rich_Guy Ancient Guru

    Messages:
    13,146
    Likes Received:
    1,096
    GPU:
    MSI 2070S X-Trio
  2. JamesSneed

    JamesSneed Ancient Guru

    Messages:
    1,691
    Likes Received:
    962
    GPU:
    GTX 1070
    I'm guessing the only time someone would realistically enable it for 4 frames to be inserted is when the game can't be played at all on the hardware unless it's enabled like say on a laptop.
     
  3. fantaskarsef

    fantaskarsef Ancient Guru

    Messages:
    15,767
    Likes Received:
    9,665
    GPU:
    4090@H2O
    I agree with all those paragraphs. Only to the last I want to add, I believe there are functions to "check what to render later", I vaguely remember hearing about that at some point. Yes, needs something like that to probably work decently.
     
  4. heffeque

    heffeque Ancient Guru

    Messages:
    4,432
    Likes Received:
    213
    GPU:
    nVidia MX150
    Well, there would be input lag, but it wouldn't be stuttery: that would be the main reason to insert more frames between the "real" ones (the real ones would be unchanged, but the stutter would be removed).
    As for making the artifacts more obvious... I'd beg to differ: if the "real" frames are maintained at the same rate, the artifacts would still appear in the same amount of on-screen time... but smoother.
    This taking into account that they manage to keep the real frames up, and the latency isn't badly affected (though a 20 fps of "real" frames would have by definition a high amount of latency).
     

  5. H83

    H83 Ancient Guru

    Messages:
    5,515
    Likes Received:
    3,037
    GPU:
    XFX Black 6950XT

    There is something that AMD can use to convince devs to use their proprietary tech, consoles!


    Assuming consoles can use FSR3...
     
  6. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,740
    Likes Received:
    10,836
    GPU:
    RX 6800 XT
    If the game can only register new player inputs every other 4 frames, it's going to feel stutter to play.

    Like I said, in ratios of 1:2 or 1:4, fake frames will be showed on screen during more time than real frames. So we can be doubling the time, or quadrupling, the time that frames with artifacts stay on screen.
     
  7. Kaotik

    Kaotik Guest

    Messages:
    163
    Likes Received:
    4
    GPU:
    Radeon RX 6800 XT
    Seriously, you make this far fetching conclusions from literally two lines of code, neither of which says what you're suggesting.
     
  8. heffeque

    heffeque Ancient Guru

    Messages:
    4,432
    Likes Received:
    213
    GPU:
    nVidia MX150
    That's not the correct use of the word "stutter". Input lag and stutter are 2 completely different things.

    The decoupling of "real" vs "AI" would be smoother, so it could in fact be more complicated to discern artifacts on 1:4 than on 1:2 even though technically the "real" frame is shown less time. We won't know until FSR3 is released and analyzed. Heck, even a potential FSR4 could have "recoupling" of frames at some point. Who knows!
     
  9. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,740
    Likes Received:
    10,836
    GPU:
    RX 6800 XT
    My bet is that if so many fake frames are used, it will feel like stutter, because too much time passes between plyer inputs.

    How do you figure that it would be "more complicated to discern artifacts on 1:4 than on 1:2"?
    Even with 1:1 ratio it's possible to see some artifacts. But with so much frame times for fake frames, artifacts will be much more visible.
     
    cucaulay malkin likes this.
  10. heffeque

    heffeque Ancient Guru

    Messages:
    4,432
    Likes Received:
    213
    GPU:
    nVidia MX150
    That doesn't make sense IMHO.

    Because in the 1st frame, if there is any kind of artifact, it will be much more subtle, so there will be a "transition" from "real" to "artifact" that is smoother, and thus maybe more eye-pleasing.

    Again... we'll see when it comes out.
     

  11. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    8,740
    Likes Received:
    10,836
    GPU:
    RX 6800 XT
    We have 1 frame with input. Then 3 frames with no input registered.
    This is going to feel like a bad frame pacing, with lots of micro stutter.

    The first frame, being the closest to the real frame, will be the one with less artifacts. The second will have more, as there is less information to work with. And the third will be even worse.
    And all of these frames combined, will be on screen for longer time than the real frames.
     
    Darren Hodgson likes this.
  12. Neo Cyrus

    Neo Cyrus Ancient Guru

    Messages:
    10,793
    Likes Received:
    1,396
    GPU:
    黃仁勳 stole my 4090
    When Scott Herkleman goes 5 minutes without lying.
     
    cucaulay malkin likes this.
  13. tsunami231

    tsunami231 Ancient Guru

    Messages:
    14,751
    Likes Received:
    1,868
    GPU:
    EVGA 1070Ti Black
    FSR improvements are great for general consumer on pc cause it work on all cards, but I guess AMD FG being locked to there cards was bound to happen?
     
  14. cucaulay malkin

    cucaulay malkin Ancient Guru

    Messages:
    9,236
    Likes Received:
    5,209
    GPU:
    AD102/Navi21
    Yeah 70-80% of frame screen time displayed without your input is going to feel weird.
     
  15. rv8000

    rv8000 New Member

    Messages:
    4
    Likes Received:
    1
    GPU:
    3080 12GB
    I honestly don’t think AMD would be naive enough to use 4 “fake frames” after 1 traditionally rendered frame.

    Without clarification, or really anything from AMD, I think it’s more likely to assume they’re generating 4 frames and combining/resolving them to insert as a singular fake frame for potentially better accuracy and less artifacting.
     

  16. alanm

    alanm Ancient Guru

    Messages:
    12,277
    Likes Received:
    4,484
    GPU:
    RTX 4080
    You're glad AMD has taken inspiration from Nvidias exclusivity practices. :D
     
    cucaulay malkin likes this.
  17. Undying

    Undying Ancient Guru

    Messages:
    25,504
    Likes Received:
    12,901
    GPU:
    XFX RX6800XT 16GB
    Its paying off for nvidia isnt it? Amd needs a selling point and honestly i dont want ampere users to have fsr3. :D
     
  18. user1

    user1 Ancient Guru

    Messages:
    2,789
    Likes Received:
    1,314
    GPU:
    Mi25/IGP
    unless they dont intend to opensource the code as they did with FSR 1 and 2, probably baseless
     
  19. TheDeeGee

    TheDeeGee Ancient Guru

    Messages:
    9,686
    Likes Received:
    3,468
    GPU:
    NVIDIA RTX 4070 Ti
    Honestly he loves Nvidia, he's all over the 4000 series reviews.
     
    cucaulay malkin likes this.
  20. cucaulay malkin

    cucaulay malkin Ancient Guru

    Messages:
    9,236
    Likes Received:
    5,209
    GPU:
    AD102/Navi21
    We'll see to what extent it will pay off for amd, rdna2/3 do not have frame gen dedicated hardware like nvidia's OFA. But I do agree that they should never even think about including nvidia cards in tech they develop. Just make an effort to pre-plan this and not just release a worse version of whatever nvidia brings later.
     
    Undying likes this.

Share This Page