AMD Software: Adrenalin Edition 22.10.2 - Driver download and discussion

Discussion in 'Videocards - AMD Radeon Drivers Section' started by alexia, Oct 21, 2022.

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  1. alexia

    alexia New Member

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    GPU:
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    LINK

    Fixed Issues

    • Radeon™ Super Resolution may fail to trigger after changing resolution or HDR settings on games such as Nioh™ 2.
    • Vertical Refresh Sync set globally to Always Off may cause system stuttering or driver timeout during video playback using Radeon™ RX 6000 series GPUs.
    • Driver timeout may occur using HEVC hardware encoding on Radeon™ RX 6000 series GPUs.
    • Dropped frames may occur during video playback using hardware acceleration on Chromium-based browsers with Radeon™ RX 6000 series GPUs.
    • Chromium-based browsers may experience video stuttering on extended monitors with mixed refresh rates using Radeon™ RX 6000 series GPUs.
    • Oculus dashboard menu and rendered controllers may appear bouncing/wobbly on Oculus Quest 2 with some AMD Graphics Products such as the Radeon™ RX 6800 XT Graphics.
    • While previewing the timeline in VEGAS Pro™, some colors may appear inverted.
    Known Issues
    • GPU utilization may be stuck at 100% in Radeon performance metrics after closing games on some AMD Graphics Products such as Radeon™ 570.
    • When Radeon™ Anti-Lag is enabled, a beep can be heard when pressing shift + back key. [Resolution targeted for 22.11.1]
    • Elite Dangerous may crash upon launch on Radeon™ RX 6000 series GPUs. [Resolution targeted for 22.10.3]
    • Stuttering may occur during video playback using hardware acceleration with Firefox on some AMD Graphics Products such as the Radeon™ RX 6900 XT Graphics.
    • Brief display corruption may occur when switching between video and game windows on some AMD Graphics Products such as the Radeon™ RX 6700 XT.
      • Improvements have been made in 22.10.2 to reduce occurrence for some configurations.
    Important Notes
    • AMD Software Capture and Stream features and Overlay support for Clone mode and Eyefinity display configurations will be introduced at a later date.
     
    Last edited by a moderator: Oct 21, 2022
  2. alexia

    alexia New Member

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    i think this driver for gotham knight and new games ..:rolleyes:
    but no any Highlights in this page note !
     
  3. Exostenza

    Exostenza Maha Guru

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    Installing now! Will report back soon.

    EDIT: Lost my overclock settings after an in-place upgrade done through adrenaline software. Other than so far so good. Make sure to export your OC settings so you can load them back after upgrading to this driver.
     
    Last edited: Oct 21, 2022
  4. Krteq

    Krteq Maha Guru

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    Installed, OC settings still in place. Testing games now
     

  5. [​IMG]
     
  6. Exostenza

    Exostenza Maha Guru

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  7. Alessio1989

    Alessio1989 Ancient Guru

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    RX 6700 XT @Windows 10 21H2

    Version: 4.6.0 Core Profile Context 22.10.2.221017
    Shading language version: 4.60
    GL Extensions: 279

    GL_AMD_blend_minmax_factor
    GL_AMD_bus_addressable_memory
    GL_AMD_depth_clamp_separate
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_pinned_memory
    GL_AMD_sample_positions
    GL_AMD_shader_trinary_minmax
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_query_buffer_object
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_multisample_no_array
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_cull_distance
    GL_EXT_color_buffer_half_float
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_image
    GL_EXT_debug_label
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers_indexed
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_point_size
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_gpu_shader5
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_nonuniform_qualifier
    GL_EXT_packed_depth_stencil
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_render_snorm
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shader_io_blocks
    GL_EXT_shadow_funcs
    GL_EXT_sRGB_write_control
    GL_EXT_stencil_wrap
    GL_EXT_tessellation_point_size
    GL_EXT_tessellation_shader
    GL_EXT_texture_array
    GL_EXT_texture_border_clamp
    GL_EXT_texture_buffer
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_storage
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_NV_blend_square
    GL_NV_copy_image
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_OES_EGL_image
    GL_OVR_multiview
    GL_OVR_multiview_multisampled_render_to_texture
    GL_OVR_multiview2
    GL_S3_s3tc
    WGL_AMD_gpu_association
    WGL_ARB_buffer_region
    WGL_ARB_context_flush_control
    WGL_ARB_create_context
    WGL_ARB_create_context_no_error
    WGL_ARB_create_context_profile
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_I3D_genlock
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_swap_group

    The following has been added to the standalone brench too:
    GL_AMD_gpu_shader_int64
    GL_ARB_shadow_ambient
    GL_EXT_shadow_funcs
    GL_NV_shader_atomic_int64
    GL_S3_s3tc
     
    Last edited: Oct 21, 2022
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  8. Macer

    Macer Master Guru

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    GPU:
    GeForce RTX 4090
    List of known issues since Adrenalin 22.5.1 ~ 22.10.2 (Green > Fixed issues ; Red > Pending)
    [​IMG]
     
  9. Krteq

    Krteq Maha Guru

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    GPU:
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    Nice to see a resolution target at some known issues. Let's see if they will reach those targets
     
    Direfield and Cryio like this.
  10. boombastik

    boombastik Master Guru

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    GPU:
    rtx 3060 msi 8gb
    This drivers are whql. (not beta whql)
     
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  11. shm0

    shm0 Master Guru

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    GPU:
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    Not a good start...
    Lock up while playing a video with mpc + madvr while using chrome.
    Display output freezes, audio continues to play until it stops after while too.
    No driver timeout detected.
    Maybe incompatibility with MadVR.
    Will test it again without MadVR.

    Chrome stutter while browsing (not the video playback issue) is still there too.
    Twitch still has a bunch of dropped frames. Switching the angle backend makes it better though.
    // edit
    weird, it works with the default backend now.

    After a few hours of browsing + videos running on the second monitor (in chrome) no timeout so far.
    MPC-HC (EVR instead of MadVR) still needs testing.
    Gaming + browsing/videos still needs testing too.

    But the stutter in chrome is driving me nuts.

    //edit
    nope.
    freezing/black screen not fixed while playing videos + gaming.
    back to 22.5.1
     
    Last edited: Oct 22, 2022
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  12. Stormyandcold

    Stormyandcold Ancient Guru

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    GPU:
    RTX3080ti Founders
    Hoping Steam Deck gets supported soon.
     
  13. illusiveman

    illusiveman Master Guru

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    GPU:
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    Wtf...they fixed chrome and they moved the bug to Firefox?
    Didn't install this driver yet but this seems strange...will report back if I get this weird bug in Firefox.
     
  14. Seth-01

    Seth-01 Member Guru

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    GPU:
    VTX3D R9 290 947/1250
    Fortnite stutter à lot !!!
     
  15. Truder

    Truder Ancient Guru

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    GPU:
    RX 6700XT Nitro+
    It will, you'll be rebuilding the shader cache - send your thanks to Unreal

    Issue number 7 on the list posted by Macer so yeah, it isn't fixed yet - I'll be skipping these drivers too.
     
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  16. illusiveman

    illusiveman Master Guru

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    Every time you update the drivers it will have to rebuild the shader cache in Fortnite and other games. Wait 5 minutes or so to let it finish. I don't know why they don't add a warning or loading screen until the game rebuilds the shader cache.
     
  17. MyEinsamkeit

    MyEinsamkeit Master Guru

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    GPU:
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    OpenGL still sucks in with PCS3 emulator/Xemu. Vulkan in PS3 emulator runs flawless as usual.
    As you can see i get weird textures in OpenGL, and in Buffy, massive stuttering running between 20-40fps, unplayable.
    weridte.jpg buffy.png

    Video quality and Colors are just like i want using RGB 4:4:4 Pixel Format Studio Limited RGB, Color temps to 6600, video to custom brightness 10%. :) So far I'm really enjoying these drivers, the only problem is the OpenGL stuff using Xemu and certain emulators, guess they will slowly get around to fixing them. Gotta figure out how to play Xbox games, i might look into Cxbx-Reloaded

    Overall, better than the previous ones when it comes to overall performance.
    Also On a positive note, performance in Tennis World tour game, before with certain other drivers the framerate will be around 36-45fps, only going up to 60 when i record. Well now these new drivers, the framerate stays around 59-60fps all the time/GPU power level stays above 40 now. :) However, If i can't figure how to play xbox games, going to go back to the older drivers again.

    tennis2.jpg
     
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  18. ShadowDuke

    ShadowDuke Ancient Guru

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    GPU:
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    Still system failure driver...now after exit Uncharted (Steam big Picture) to Desktop and my system restarted on its own...uhm...
     
  19. Seth-01

    Seth-01 Member Guru

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    I waited and played half an hour ...
     
  20. dsbig

    dsbig Ancient Guru

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    GPU:
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    Display may flicker during install....

    Damn monitor lost signal. Although remote connection worked on my tablet and rebooted that way.

    This problem happened after I upgraded from windows 10 to windows 11

    But one benefit from upgrading windows is that cyber punk 2077 is working correctly in windows 11, in windows 10. I had weird random flickering black textures. Loaded up in windows 11 and no flickering

    AMD drivers are weird.. ATi drivers was weird too...so guess it passed along generations
     
  21. illusiveman

    illusiveman Master Guru

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    Oh...that is not supposed to happen. Do you have the game set to render in DX11 or DX12 ? It stutters on both APIs ?
     

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