Info Zone - gEngines, Ray Tracing, AI, DLSS, DLAA, DLDSR, TSR, FSR, XeSS, DirectSR and MODS etc.

Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.

  1. OnnA

    OnnA Ancient Guru

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    Marvel's Spider-Man Remastered: XeSS vs. DLSS vs. FSR 2.0 Comparison Review

    Conclusion

    With a recent update for Marvel's Spider-Man Remastered on PC, the developers have added the long awaited DLSS and FSR 2.0 sharpening filter slider in the settings menu.

    Native TAA image also got a separate sharpening slider in the settings menu. Unfortunately, the XeSS implementation does not support a separate sharpening filter slider and does not use any sharpening filter in its render path.
    Also, XeSS does not support the dynamic resolution scaling feature in this game. To keep it fair in our testing, we disabled all sharpening for all available upscaling and anti-aliasing solutions.

    Speaking of image quality, there are a few important issues of note. Marvel's Spider-Man Remastered is a fast paced action game, so when using any temporal upscaling solutions, the temporal stability of the image is key to enjoyable gameplay.
    When using DLSS, the image was stable in motion, the level of detail rendered in vegetation and tree leaves is improved in comparison to the in-game TAA solution, and small details in the distance, such as wires or thin steel objects, are rendered more correctly and completely. The XeSS implementation comes with noticeable compromises in image quality—in favor of performance in most sequences of the game.
    We spotted excessive shimmering and flickering on thin objects and especially steel objects; they are shimmering even when standing still.
    Overall, the XeSS implementation has similar issues to what we've seen on AMD's FSR 2.0, but with a few differences in temporal stability and anti-aliasing.
    One of the most noticeable differences in image quality between XeSS and FSR 2.0 is the quality of the built-in anti-aliasing.

    In the XeSS image, most of the edges of the game geometry are smoothed well, where in the FSR 2.0 image they have a more pixelated look. The second-most-noticeable difference is how XeSS deals with ghosting. In comparison to FSR 2.0, XeSS has even more ghosting issues on every moving object, especially on the main character when swinging through the world—you can clearly see red ghosting behind him.
    Also, FSR 2.0 has better performance uplifts in comparison to XeSS on any NVIDIA or AMD GPU.
     
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  2. OnnA

    OnnA Ancient Guru

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    Last edited: Oct 3, 2022
  3. Trunks0

    Trunks0 Maha Guru

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    :eek: modder might be wadding into some legal trouble there. Not sure the GPL/GNU license allows for closed source code like is used in DLSS. So grabby grabby fast.
     
  4. Horus-Anhur

    Horus-Anhur Ancient Guru

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    “Judgement” gains Intel XeSS support and AMD FSR 2.1 “Native” profile

     
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  5. OnnA

    OnnA Ancient Guru

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    Not by default so it's fine.
     
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  6. n3v3rm1nd

    n3v3rm1nd Active Member

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    Anyone saw DLSS in Chivalry 2 is 2.2.11 ? At least in the Gamepass version. Is this the first time this version has been used?
     
  7. Spets

    Spets Guest

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    2.2.11 (July 19th, 2021)
    Source: No Man's Sky, Observer System Redux, The Ascent, War Thunder, Back 4 Blood
    https://www.techpowerup.com/download/nvidia-dlss-dll/#changes-2-2-11

    TPU changelog is pretty good for keeping track :)
     
  8. OnnA

    OnnA Ancient Guru

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    Switch it for 2.4.6
     
  9. Dragam1337

    Dragam1337 Ancient Guru

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    Sadly it really doesn't work too well in RDR2, not even at very high res.
     
  10. aufkrawall2

    aufkrawall2 Ancient Guru

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    Kena seems to be a good DLSS test. It ships 2.3.1, which has more smearing and issues with bloom (looks like its intensity increases in motion). 2.3.9 and 2.4.6 fix the bloom issue and decrease smearing. 2.2.6 reduces smearing, but still has the bloom issue and looks more noisy in motion.
    2.4.12 is just bad, it introduces a ton of motion blur vs. 2.4.6.:
    [​IMG] [​IMG]

    Why this giant step back? Pretty sure it looks bad in every game vs. 2.4.6.
     

  11. OnnA

    OnnA Ancient Guru

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  12. Undying

    Undying Ancient Guru

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    2.4.12 is also step back so why are we stuck with 2.4.6 being the only one that works?
     
  13. Jobert

    Jobert Member Guru

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    It would seem logical that newer versions of DLSS would fix issues not create them or revert back to previous issues. And many of the problems I see with official DLSS versions in some games no one even talks about or notices. It really is just a mess.
     
  14. OnnA

    OnnA Ancient Guru

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    Need for Speed Unbound Drops a First Trailer and a December Date; DLSS, PC HDR Supported

    EA is also promising a solid array of PC features, including DLSS and HDR support...

      • Compatible with HDR10
      • Supports VRR (Variable Refresh Rate) capability for a smoother and more consistent picture and reduced screen tear
      • Supports DLSS rendering technology for higher frame rates and resolutions

    Maby it will get some RT also ;)
     
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  15. Krizby

    Krizby Ancient Guru

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  16. Horus-Anhur

    Horus-Anhur Ancient Guru

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    FSR 2.1 looks sharper, but more aliased.
    DLSS seems a bit too soft.
    Something in between, would be nice.
     
  17. OnnA

    OnnA Ancient Guru

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    Gotham City is coming with Ray Tracing & NVIDIA DLSS
     
  18. cucaulay malkin

    cucaulay malkin Ancient Guru

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    it looks fuzzy af.
     
  19. Spets

    Spets Guest

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  20. Spets

    Spets Guest

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