On Monday, Microsoft formally debuted the DirectStorage API on the Windows PC platform. The API supports direct data exchanges between the GPU, graphics RAM, and a storage media, allowing games to fee... Microsoft DirectStorage API Is Available for PC
Better late and never, its al about how easy it would be for implementation.. if it needs already support on game basis is something problematic.
No wonder there is a windows 12 in the works, windows 11 was meant to have this, it was one of there selling points! then it turned into a windows 11 and now 10 feature getting this and its still not even ready, im using and also dont mind windows 11, basically just a reskin of 10 and nothing more tbh
Priorities. MS was too busy making round corners and transparencies. Besides, SSDs are only mainstream on PC for 15 years or so. You can't expect MS to work so fast.
Is GPU decompression going to work with the current video cards or will we all be needing to buy 4080s to take advantage of it?
During the DirectStorage presentation, in the chat, a Microsoft employee confirmed that PCIe 3.0 drives, and all DX12 compatible GPUs, will support DirectStorage. They did state that DirectX 12 Ultimate GPUs would offer the best experience, though.
There is some kind of downloadable package/SDK for this on Windows 11, anyone know how to actually making this work? Even if there is no supported games as of now, I have heard it actually improves drive latency and speed consistency in unsupported titles as well. Id love to test it out just to be able to tell ppl if id does or not, my computer is a total beta test platform from hell anyways, don't care if it dies =) X570, 3900X, 2070S, WIN11 22000.556, MP600 1GB should be compatible to my research. //Anders Lundberg
Yeah, it's good that there is progress. But it seems to be taking way too long, again, since MS's own console had it in 2020.
Yes, I expected a race by devs to implement it first. It seems to be quite popular in say PS5. It's good if people have a true reason to have those fast NVME SSDs too.
Don't forget it only one system spec they have to deal with their own console so it easy for them implement it first unlike regular PC's which has many thousands of configurations which have to be factored in so no need to be snivelling about it.
Actually it's much older than that as it date back to 50's better know as EAROM and it's only been mainstream retail for the last 5/7 years now that it is more affordable in size as there no way in h@ll I was going to pay $700+ for 32GB back in 2007 h@ll back in 90's a 20mb would cost you $1k
you can open/unpack a newget package with most of zip archive managers. But you will get no performance improvement at all, it doesn't contain any special magic driver at all, just the SDK components (static and dynamic libraries included).