Anti-Lag and Radeon Boost improvements announced

Discussion in 'Videocards - AMD Radeon' started by HuffingtonClover, Mar 5, 2021.

  1. HuffingtonClover

    HuffingtonClover Guest

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    Updates from the 6700 XT event that not enough people are talking about.

    Anti-Lag is finally officially supported on DirectX12! I always found it weird back in 2019 when RDNA1 launched, Anti-Lag was announced for DX9/10/11 only. We already had a ton of DX12 games on the market and recently, an increase in Vulkan games too. I remember the official AMD video for Anti-Lag showed enabling Anti-Lag on Gears 5, which made no sense given AL didn't work in DX12. Well, now it does. We now have to wait on Vulkan support.

    Next up, Radeon Boost. Boost is the tech where AMD dynamically lowers render resolution when it detects movement to increase performance and therefore reduce input lag. AMD didn't go in-depth on the new implementation, but now Boost can leverage VRS on RDNA2 for the Boost algorithm (which should theoretically provide less of a visual hit due to smarter resolution decrease).

    Too bad we have no updated list of supported games yet though. We still don't know if Boost supports DX12/Vulkan though. Currently it only works in DX11 and the list of supported titles didn't really make sense. Nobody plays Rise/Shadow of the Tomb Raider, The Division 2 or Fortnite in DX11, everyone plays them in DX12.

    The updates will be released with the March driver update, with 6700 XT support on March 18 probably.
     
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  2. Fox2232

    Fox2232 Guest

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    Your thread should be mere post in following:
    https://forums.guru3d.com/threads/n...s-thread-leaks-hopes-aftermarket-gpus.408618/

    (Welcome to the forums.)

    As for your Boost misconception. Original Boost is DX11, that's one which renders internally at lower resolution entire image. (fewer pixels)
    New Boost currently works only with DX12 and changes nothing for DX11. It is automatic and based on VRS which means, it no longer reduces rendering resolution in terms "pixels", but reduces shader precision.
     
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  3. HuffingtonClover

    HuffingtonClover Guest

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    thank you my issue has been solved
     

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