NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. Tizoc

    Tizoc Active Member

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    Yeah, in fact I tested out 8x SSGSS and noticed the FPS dropping like a rock haha, but 4x works fine :3

    I am using a mod that is intended to help with the HUD since it is tiny as hell from what I tested initially.
     
  2. Tizoc

    Tizoc Active Member

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    0x084012C1

    This bit doesn't work on Avencast sadly, and I wasn't able to find any bits that would work with the game to get SSGSS AA working it :X
     
  3. MrBonk

    MrBonk Guest

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  4. Tizoc

    Tizoc Active Member

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    OK I'll disable bloom and test it without bits then thanks
     

  5. MrBonk

    MrBonk Guest

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    I can download and test it again if you are having any issues.
     
  6. KainXVIII

    KainXVIII Member Guru

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    Armed and Dangerous SGSSAA plz (or at least MSAA, forcing through NVidia panel not working)
     
  7. MrBonk

    MrBonk Guest

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    Pretty sure that game runs DX8. But not certain.
    You can try 0x00000041 for MSAA (And potentially SGSSAA)
     
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  8. KainXVIII

    KainXVIII Member Guru

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    DX9 (at least Steam version)
     
  9. KainXVIII

    KainXVIII Member Guru

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  10. MrBonk

    MrBonk Guest

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    Yep definitely working.
    Added that to the document.
    Can you check if MSAA works too? Probably does with that flag. And mind adding an A/B comparison with all 3 to that post? (4721#) I used that post as reference.

    Thanks for checking! Maybe some day we'll have all DX8/9 games tested. (Current list even with extra info cells is at 693!)
    Worth the effort even on a modern GPU it can still be taxing on performance. And with as much power as they need to push RT and modern high res rendering this allows more headroom for forced AA at high resolutions that can be an extra benefit of a high end current GPU that makes a huge visual difference. (Even 2xSGSSAA at 4k can look incredibly good and make a big visual difference compared to no AA or just MSAA)
     
    Last edited: Sep 19, 2020
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  11. R1ddick

    R1ddick Guest

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    Hey there!
    Does anyone knows any working flag to force AA in League of Legends?
    This is a DX9 game but there are only low quality FXAA available via the video settings
    P.S. I've tried to force SGSSAA with such flags as : 0x000000C1, 0x080002C1 and 0x080022C1 but none of them seems to be working
     
  12. MrBonk

    MrBonk Guest

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    I'll download and give it a try
     
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  13. MrBonk

    MrBonk Guest

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    Yeah works fine.

    League of Legends
    Make sure you disable the Anti Aliasing Behavior Flag (By default set to 0x00000005 which won't allow you to force AA)
    0x084012C1 works fine.
    No AA http://u.cubeupload.com/MrBonk/LeagueofLegends20200.png
    8xSGSSAA http://u.cubeupload.com/MrBonk/c88LeagueofLegends20200.png

    Few other screens
    http://u.cubeupload.com/MrBonk/f38LeagueofLegends20200.png
    http://u.cubeupload.com/MrBonk/182LeagueofLegends20200.png
    http://u.cubeupload.com/MrBonk/726LeagueofLegends20200.png
     
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  14. MrBonk

    MrBonk Guest

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    I've also discovered now with the NA release of Phantasy Star Online 2 that forced SGSSAA works well and performs well using the standard shader.
    Using the high resolution shaders requires a lot more performance (lots of particle effects can cause an RTX 2080 to drop under 60 momentarily with 8xSGSSAA at 1080p) and can have some minor artifacts on hair that are an easy thing to deal with compared to no AA at all.
    However to use AA with the HR shaders you MUST disable the motion blur option("blur"). Otherwise it breaks rendering of the lighting effects and shadows.

    0x004010C1 SGSSAA
    Use the AA fix
    HBAO+ still works with 0x00000034 although it can get a little glitchy/cloudy here and there.

    No AA http://u.cubeupload.com/MrBonk/NoAAstandard.png http://u.cubeupload.com/MrBonk/1fbNoAAstandard.png http://u.cubeupload.com/MrBonk/pso22020082616245299.png
    8xSGSSAA http://u.cubeupload.com/MrBonk/8xSGSSAAStandard.png http://u.cubeupload.com/MrBonk/5448xSGSSAAStandard.png http://u.cubeupload.com/MrBonk/pso22020082616253746.png http://u.cubeupload.com/MrBonk/34HBAO8xSG11.png
    8xSGSSAA & HBAO+ http://u.cubeupload.com/MrBonk/8xSGSSAAStandardHBAO.png http://u.cubeupload.com/MrBonk/34HBAO8xSG12.png


    A few screens
    http://u.cubeupload.com/MrBonk/pso22020091823535048.png
    http://u.cubeupload.com/MrBonk/pso22020091823544493.png
    http://u.cubeupload.com/MrBonk/pso22020091900023710.png

    8xSG

    8xSG with high res shaders
    https://u.cubeupload.com/MrBonk/pso22020122519071769.png
    https://u.cubeupload.com/MrBonk/pso22020122519090702.png
    https://u.cubeupload.com/MrBonk/pso22020122520080585.png
    https://u.cubeupload.com/MrBonk/pso22020122520125012.png
    (Notice outline artifacts)
     
    Last edited: Feb 3, 2021
  15. KainXVIII

    KainXVIII Member Guru

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    Added, very subtle difference between msaa and sgssaa..
     

  16. R1ddick

    R1ddick Guest

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    Yeah, your flag worked just perfectly! Many thanks
    As for behaviour flag - yes, I know that it should be set to none to force aa, but my previous flags didnt work anyways until you found the proper one
    Maybe it's also possible to force HBAO+ in LoL somehow?
     
  17. OrdinaryOregano

    OrdinaryOregano Guest

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    Just want to mention that whoever is in charge of the AA doc on google to please add "Use AA fix" for Prince of Persia Warrior Within as it is not mentioned there and without it there are black lines, same as Sands of Time(it's mentioned for SoT).
     
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  18. MrBonk

    MrBonk Guest

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    Thank you, I will add that. That title was tested originally before the AA fix existed I think. I appreciate you mentioning it.
     
  19. Tizoc

    Tizoc Active Member

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  20. MrBonk

    MrBonk Guest

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    I actually don't know. I didn't notice that was there lol.
    Probably should remove it.
     
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