U cannt compare doom eternal to this, doom eternal is a freak in the gaming world, a one off in terms how optimized the game is, it could run on a low end card with close to 60 fps at 1080, different beast
I just wanted to point out that there is no performance penalty in DE when HDR is ON. My last Vulkan game (NMS) also does not perform well with HDR ON. No RTSS, Reshade etc. running in the background.
I believe Crossfire is also supported, I can’t test that myself sadly, multi gpu is only available with the Vulkan API, worth giving it a try if you own the game already.
Is anyone having issues launching the game? It was working fine a couple of days ago before the launcher update. Now I cant get it to launch no matter what I do. I've tried all the fixes.
I just run it and it updated the the launcher and updated the VC++ libraries. Restarted, the launcher updated again. It works fine on restarting.
No go for me. I've tried everything. Deleted and reinstalled the game and launcher. It just says launcher ended unexpectedly and the closes.
For people with turing gpu's* Runs horribly on my system due to the game using too much bandwidth on my 1080's - 33 fps single gpu vs 36 fps with sli. Not to mention the stuttering and input lag with sli enabled.
Almost sounds like SLi isn't working at all, what res are you running it at? I know that a few games have launched recently with multi gpu enabled for Turing GPU's only due to the extra NVLink bandwidth, which while understandable, isn't great for people on older cards This is the benchmark running at 3440x1440 with every setting/slider at maximum except for MSAA/Reflections MSAA. It’s definitely one of the most demanding games currently available.
Make sure TAA is disabled (this goes for any game). TAA is not SLI friendly pre-NVLink as it uses a lot of bandwidth between the cards. Use FXAA or Reshade instead. Two 1080Ti here, I just got the game so plan to test the mGPU support. It's running pretty well at the moment but haven't compared to single card yet.