PSA: RTSS is broken in Doom Eternal

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Terepin, Mar 20, 2020.

  1. Terepin

    Terepin Guest

    Messages:
    873
    Likes Received:
    129
    GPU:
    ASUS RTX 4070 Ti
    Overlay shows up only in loading screens. The more you know.
     
    Yashiro likes this.
  2. HeavyHemi

    HeavyHemi Guest

    Messages:
    6,952
    Likes Received:
    960
    GPU:
    GTX1080Ti
    Why did you post this in the driver section? Unless I am mistaken, it is disabled for the same reason as Doom 2016. The performance hit.
     
    Yashiro likes this.
  3. Terepin

    Terepin Guest

    Messages:
    873
    Likes Received:
    129
    GPU:
    ASUS RTX 4070 Ti
    I have no issues with it in Doom 2016. That's why I was surprised having them in Eternal.
     
    Last edited: Mar 20, 2020
  4. Dan Longman

    Dan Longman Master Guru

    Messages:
    225
    Likes Received:
    157
    GPU:
    4080 FE
    works fine.
    [​IMG]
     

  5. Dagda

    Dagda Master Guru

    Messages:
    324
    Likes Received:
    86
    GPU:
    RTX 2080 super
    doom has it's own performance metrics, you can use them if you have trouble with the external ones, and if i can remember correctly, doom 2016 had the same issue back in the day, i think it's an engine problem, and i say maybe because i don't really know, just guessing.
     
    Yashiro and Turanis like this.
  6. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,196
    Likes Received:
    6,865
    PSA: Use search, keyword is PresentFromCompute
     
    Yashiro, HARDRESET and AsiJu like this.
  7. S3r1ous

    S3r1ous Member Guru

    Messages:
    152
    Likes Received:
    25
    GPU:
    Sapphire RX 6700
    You can use instead NVIDIA's own V3 limiter in combination of Fast Sync and Ultra Low Latency, probably
    but it takes a little bit of testing to make sure that works, with a lot of games one or more of these
    might cause problems in combination
     
  8. AsiJu

    AsiJu Ancient Guru

    Messages:
    8,937
    Likes Received:
    3,465
    GPU:
    KFA2 4070Ti EXG.v2
    PSA: no it's not.

    People should really educate themselves about RTSS and Vulkan / idTech before making these "service" announcements.

    I mean the author of RTSS is present on this forum so maybe ask first?
     
    Last edited: Mar 20, 2020
  9. Terepin

    Terepin Guest

    Messages:
    873
    Likes Received:
    129
    GPU:
    ASUS RTX 4070 Ti
    RTSS works just fine in Doom 2016 in both OpenGL and Vulkan, as well as in Wolfenstein II, with default settings. But in Doom Eternal, at least for me, it only shows in loading screens.
     
  10. Terepin

    Terepin Guest

    Messages:
    873
    Likes Received:
    129
    GPU:
    ASUS RTX 4070 Ti
    I apologize, I didn't have ill intentions, I just assumed that since it works in previous Doom with default settings and not in Eternal, it must be a bug. Wrong assumption, I guess.
     
    Last edited: Mar 20, 2020

  11. GiveMe

    GiveMe Active Member

    Messages:
    76
    Likes Received:
    25
    GPU:
    RTX 3080 Trinity OC
    Use either framebuffer or viewport

    doomMSI.JPG
     
  12. Astyanax

    Astyanax Ancient Guru

    Messages:
    17,040
    Likes Received:
    7,379
    GPU:
    GTX 1080ti
    Used to.

    Vulkan on DooM 2016 uses present from compute as well now, for both vendors.
     
  13. aufkrawall2

    aufkrawall2 Ancient Guru

    Messages:
    4,503
    Likes Received:
    1,875
    GPU:
    7800 XT Hellhound
    It's technically possible though to make it work, OCAT fps counter didn't cost performance the last time I tried on GCN (Edit: But crashes every game with the latest version...).
    It also seems PresentFromCompute is not used with Pascal in Doom 2016.
     
    Last edited: Mar 20, 2020
  14. Astyanax

    Astyanax Ancient Guru

    Messages:
    17,040
    Likes Received:
    7,379
    GPU:
    GTX 1080ti
    yes it is.
     
  15. aufkrawall2

    aufkrawall2 Ancient Guru

    Messages:
    4,503
    Likes Received:
    1,875
    GPU:
    7800 XT Hellhound
    So why do I see RTSS overlay by default then and it doesn't reduce performance vs. no overlay at all?
     

  16. Unwinder

    Unwinder Ancient Guru Staff Member

    Messages:
    17,196
    Likes Received:
    6,865
    Probably you're in HDR mode. HDR rendering codepath in this engine doesn't present frames from compute queue.
     
    JonasBeckman likes this.
  17. arh2o

    arh2o New Member

    Messages:
    3
    Likes Received:
    0
    GPU:
    GeForce RTX 2080
    How did you get this to work? I'm experiencing the same issue as OP with RTSS Overlay briefly working on the initial loading screen, but not in-game like your screenshot. Did you adjust any RTSS settings for it to work in-game? Thanks!
     
  18. JonasBeckman

    JonasBeckman Ancient Guru

    Messages:
    17,564
    Likes Received:
    2,961
    GPU:
    XFX 7900XTX M'310
    Guessing it's the above, HDR.

    Although I was assuming it to be due to going via D3D not the compute queue thus allowing extra opportunities for hooking it up and displaying without extra settings or workarounds, interesting.
    (Might be a issue though but apparently Red Dead Redemption 2 does something similar so maybe it's per design and I'm misunderstanding something again ha ha.)
     
  19. Astyanax

    Astyanax Ancient Guru

    Messages:
    17,040
    Likes Received:
    7,379
    GPU:
    GTX 1080ti
    edit global.cfg and change PresentFromCompute=0 to PresentFromCompute=1
     
  20. aufkrawall2

    aufkrawall2 Ancient Guru

    Messages:
    4,503
    Likes Received:
    1,875
    GPU:
    7800 XT Hellhound
    Doom 2016 has no HDR path.
     

Share This Page