Star Wars Jedi: Fallen Order

Discussion in 'Games, Gaming & Game-demos' started by Carfax, Apr 13, 2019.

  1. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    DX12 is bugged. The game is not meant to run in DX12, so it will miss a lot of things. For instance, I had a windowed game and colors were missing when i tried it yesterday.
     
  2. Dragam1337

    Dragam1337 Ancient Guru

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    How would i go about making r.BloomQuality=5 stick in the game, regardless of setting? Seems to ignore it.
     
  3. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Yes, i think all settings are ignored. or im not seeing too much difference. When i was tweaking code vein i could clearly see the difference with many settings. i have tried various .ini files as well.

    i was trying to force

    Code:
    [SystemSettings]
    r.ScreenPercentage=104.000000
    r.DefaultFeature.AntiAliasing=2
    r.PostProcessAAQuality=6
    r.TemporalAACatmullRom=1
    r.TemporalAASamples=16
    r.MSAA.CompositingSampleCount=0
    r.TonemapperFilm=1
    r.Tonemapper.Sharpen=1
    r.MaxAnisotropy=16
    r.SceneColorFringeQuality=0
    r.MotionblurQuality=0
    b.NetMoveEnableByDistance=-1
    r.LightFunctionQuality=1
    r.ParticleLightQuality=2
    r.DepthOfFieldQuality=4
    r.RenderTargetPoolMin=4096
    r.LensFlareQuality=3
    r.EyeAdaptationQuality=2
    r.BloomQuality=5
    r.FastBlurThreshold=100
    r.Upscale.Quality=3
    r.Tonemapper.GrainQuantization=1
    r.LightShaftQuality=1
    r.Filter.SizeScale=1
    r.Tonemapper.Quality=5
    r.LightShaftNumSamples=512
    r.ReflectionEnvironment=2
    r.HighQualityLightMaps=1
    r.TranslucencyLightingVolumeDim=64
    r.RefractionQuality=3
    r.SSR.Quality=4
    r.SceneColorFormat=4
    r.DetailMode=2
    r.TranslucencyVolumeBlur=1
    r.MaterialQualityLevel=1
    r.SSS.HalfRes=0
    r.SSS.Scale=1
    r.SSS.SampleSet=2
    r.SSS.Quality=1
    r.EmitterSpawnRateScale=2.0
    foliage.DensityScale=8.0
    grass.DensityScale=8.0
    r.ViewFoliageDistance=800000.0
    r.TonemapperFilm=1
    r.ViewDistanceScale=10.0
    r.StaticMeshLODDistanceScale=0.15
    r.SkeletalMeshLODRadiusScale=0.25
    r.SkeletalMeshLODBias=-1
    r.ForceLOD=-1
    r.Streaming.MipBias=-15
    r.MipMapLodBias=-15
    r.VolumetricFog=1
    r.VolumetricFog.GridPixelSize=4
    r.VolumetricFog.GridSizeZ=128
    r.VolumetricFog.HistoryMissSupersampleCount=16
    r.AmbientOcclusionMipLevelFactor=0.4
    r.AmbientOcclusionMaxQuality=100
    r.AmbientOcclusionLevels=0
    r.AmbientOcclusionSampleSetQuality=1
    r.AmbientOcclusionRadiusScale=1.0
    r.AOAsyncBuildQueue=1
    r.AOMaxViewDistance=16384
    r.AOMinLevel=0
    r.AOScatterInterpolation=1
    r.DistanceFieldAO=1
    r.DistanceFieldGI=1
    r.ShadowQuality=5
    r.Shadow.CSM.MaxCascades=10
    r.Shadow.RadiusThreshold=0
    r.Shadow.DistanceScale=1.0
    r.Shadow.CSM.TransitionScale=1.0
    r.Shadow.PreShadowResolutionFactor=1.0
    r.DistanceFieldShadowing=1
    r.CapsuleShadows=1
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.DynamicInsetShadowEnable=1
    r.Shadow.DynamicInsetShadowRange=16384
    r.Shadow.TexelsPerPixel=16
    r.Shadow.GridToCSM=2
    r.Shadow.GridTextureSize=4096
    r.TextureStreaming=0
    r.Streaming.PoolSize=0
    r.Streaming.HLODStrategy=2
    r.Streaming.HiddenPrimitiveScale=1
    r.Streaming.MaxEffectiveScreenSize=0
    r.Streaming.Boost=512
    r.Streaming.UsePerTextureBias=0
    r.Streaming.FullyLoadUsedTextures=1
    r.Streaming.UseAllMips=1
    r.Streaming.DefragDynamicBounds=1
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.ScaleTexturesByGlobalMyBias=0
    but nope.....
     
  4. XenthorX

    XenthorX Ancient Guru

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    What's most likely to happen is some shaders not compiling as the change in dependencies might trigger some conflicts, but if they're sticking to the unreal engine material editor without custom HLSL code (heart of the issue i would assume) it should compile just fine most of the time.

    First guess would be some post process not compiling because of conflicting custom code.

    There's a couple way to edit those settings, you can try creating a scalability.ini file alongside the gameusersettings.ini file with:

    Code:
    [PostProcessQuality@3]
    r.SceneColorFringeQuality=0
    [...]
    
    given your postprocess setting (sg.PostProcessQuality=3) is on Epic/3
     

  5. Dragam1337

    Dragam1337 Ancient Guru

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    I can deffo tell that the bloom aint working, unless i set the post processing to high / epic... :/
     
  6. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    yes, if it was working you wouldnt need to set it to high / epic at all.
     
  7. Anarion

    Anarion Ancient Guru

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    Aye, some kind of creepy demon. With maybe even wings.
     
  8. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    I think maybe some settings are protected so it wont work.
     
  9. Dragam1337

    Dragam1337 Ancient Guru

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    Exactly - i've been doing several screenshot comparisons, and aside of the blurriness from epic in certain situations (which i don't want), the only difference is bloom... and a massive performance hit.

    Medium post processing

    [​IMG]

    Epic post processing

    [​IMG]
     
  10. Dragam1337

    Dragam1337 Ancient Guru

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    So if i wanted to use medium postprocessing, i would set it to :

    [PostProcessQuality@1]
    r.BloomQuality=5

    ?
     

  11. XenthorX

    XenthorX Ancient Guru

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    I guess they're just not using the Epic Games Fringe but implemented their own chromatic aberration and the traditionnal command setting has therefore no effect at all.
    They clearly have enough in-house talent to do this.
     
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  12. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  13. Dragam1337

    Dragam1337 Ancient Guru

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    They better include a separate toggle for bloom then...
     
  14. XenthorX

    XenthorX Ancient Guru

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    I don't know how they made their lightsaber, but without bloom those stuff can end up being ugly polygon shaped, same with blaster blot and any bolt actually.


    edit: oh well, tried a couple things, couldn't change any advanced settings.
     
    Last edited: Nov 17, 2019
  15. Dragam1337

    Dragam1337 Ancient Guru

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    Actually it's not that bad, but it does look a little less POW without bloom :

    Medium post processing

    [​IMG]

    Epic post processing

    [​IMG]
     

  16. Angantyr

    Angantyr Master Guru

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    I'm not editing the game configuration files myself, so this is just from curiosity, but which one of the files are you guys tinkering with?

    %LOCALAPPDATA%\SwGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini
    %USERPROFILE%\Saved Games\Respawn\JediFallenOrder\GameUserSettings.sav
     
  17. XenthorX

    XenthorX Ancient Guru

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    %LOCALAPPDATA%\SwGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini

    At least you can still play with the setthings available in the file, like resolutionscaling %. But if you ever change setting back in game it'll be overwritten.
     
  18. Party Poison

    Party Poison Ancient Guru

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    Looks like a Xenomorph to me
     
  19. A squishy easteregg xenomorph yehh'
     
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  20. Zenoth

    Zenoth Maha Guru

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    So I haven't bought this game yet but I might consider it at some point. But I do have questions. If possible avoid spoilers from the game itself. The main questions are at the bottom.

    From what I've read, this game is actually Star Wars 'canon'. Or rather, it's DISNEY canon... I should say. So it's in the same veins as the campaign from Battlefront II is. It happens 5 years after Revenge of the Sith. Ok fine. So, my "problem" (or rather I should say my 'concern') is the Imperial Inquisitor villain. In terms of lore, the Sith 'methodology' or "code" that was used to operate during that time period was the Rule of Two, which by the way itself being canon of course (mentioning this because some people actually wonder if that ever was even a thing, as surprising as it sounds). A Master, and an Apprentice, no more, no less. As we all know, during that time period Palpatine was the Master (well, Sidious) and Vader the Apprentice (very briefly) and then Lord. The Inquisitor, from what I've read a bit of, is of course a 'Force Sensitive' girl, who now pretty much happens to be a Sith... or at least, trained to use her Force powers and fight like a Sith using a lightsaber as well. My assumption is that she must have been "found" by Vader, and probably trained by him as well; most likely with the permission of his Master, Sidious (well, not 'most likely', more like absolutely with his permission). The obvious thought that comes to mind is that as powerful and thorough Vader as was during the Jedi Purge, he couldn't be everywhere at the same time. So of course, the Empire's various forces were also sent almost everywhere and they too did the dirty work to find and eliminate the Jedi (Vader killed many by himself, but of course not all of them). So here comes this Inquisitor who must have been trained for and ordered to find remaining Jedi and kill them.

    So... with all this said, this is just my assumption. All I would like to know is not exactly if any of this is actually in the game (even just bits of this). What I would like to know is if Fallen Order's story actually makes any sense at all in terms of lore coming from what we know of from the movies (outside of the expanded universe, too). Essentially, is the Inquisitor herself 'explained' per se? Her own story? Who trained her, who found her? Etc. I just don't want this story to be something like "Here is this new Sith girl, and nope... no one knows where she came from and who trained her but this is new canon so deal with it now; have a good day.". The reason why I am asking this is because I would actually buy this game only if the story is good, since I don't really care all that much about the gameplay since I know very well what type of gameplay it offers just from the video previews I've seen. I know what I'd be going into in terms of gameplay, but not story; and that's the part that I am afraid of. Because the last time I gave a chance to Disney's Star Wars "canon" was for Battlefront 2's story and it was about as bad as that other episode that I won't pronounce the title of here. I just don't want to experience something like that again (like Battlefront 2's campaign, I mean).
     
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