No more freeze-ups for me. DX12 runs great for me, however Vulkan is a bit stuttery. 70 hours in the game so far, still lots to do. This is what the next GTA will look like with the updated Rage engine.
I would expect GTA 6 to look a lot better than this dude, think about it the next GTA is probably still around 2 years away and will more than likely be a next gen console game. So it will be built from the ground up for the new consoles which have already been confirmed to use Zen 2 CPU + RDNA GPU + GDDR6 + SSD...... so I would expect massive improvements to visuals thanks to consoles ultra low overhead. I expect Cyberpunk 2077 to come out next year and completely blow everything else this current console generation out of the water. I expect it will struggle on current consoles with a lot of tricks being used to keep fps at a stable 30 and to keep visuals up. I expect the PC version to be even worse than RDR2's release and people with 2080Ti's crying they can't run RTX above 1080p unless they want a slideshow. I also expect Nvidia to release a 2080Ti Super just before this games release.
For those who had issues with DX12 (I was crashing every 15 min or so), between the new nvidia driver for Star Wars and today's RDR2 update it is far more stable. Played for a few hours with only one crash. The extra graphics options seem to be lower fps overall now for me? I switched to DX12 from vulkan and the average FPS seems a bit higher. Obviously this is just based on a few hour session, I have not run a benchmark yet. Also I see people so unimpressed by the game's graphics... it really is unreal levels of detail I guess people just are scrutinizing different things. The lightning storms with distant lighting that casts shadows from trees... I've never seen effects like that at long distance. Also for an open world game, the LOD changing is invisible to me... I can't think of another game like that. This is so helpful for immersion.
No they don't have to reset the settings to add a new one, you simply import the existing set and then save the file with the new settings. Resetting is just Lazy Development.
Nice wee boost for me after latest patch NVIDIA GeForce GTX 1080 Ti, Vulkan 2560 x 1440, 144hz, Windowed: No, Vsync: No, Triple: Off Textures: Ultra Anisotropic: 16x Lighting: Medium Global Illumination: High Shadows: High Far Shadows: High SSAO: High Reflection: Medium Mirror: High Water: Custom Volumetrics: Custom Particles: Medium Tessellation: Ultra FXAA: Off, TAA: Medium, MSAA: 0 Near Volumetrics Quality: High Far Volumetric Quality: Medium Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: On Particle Lighting Quality: Medium Soft Shadows: High Grass Shadows: Medium Long Shadows: On Full resolution SSAO: Off Water Refraction Quality: Medium Water Reflection Quality: High Water Physics Quality: 50% Resolution scale: 100% TAA Sharpen Intensity: 45% Motion Blur: Off Reflection MSAA: 2x Geometry Level of Detail: 60% Grass Level of Detail: 50% Tree Quality: High Parallax Occlusion Mapping Quality: High Decal Quality: High Fur Quality: High Tree Tessellation: Off Generated on 2019-11-15 5:53 with Forceflow's RDR2 settings parser (https://bit.ly/2oZlIuy)
You still can't add it as a non-steam game to your Steam library. The shortcut won't allow the game to launch..
so how will it run on a 1070GTX \ 1080P ? im interested in keeping frame-rates locked at 50-60. everything on Medium will do it ?
My 1070 manages 40-60FPS at 1080p with everything set to high (textures ultra) except any setting water or volumetric related that I keep at medium. It only dips to the 40s in towns, in the wilderness its closer to 50 on average. This is with dx12, vulkan stutters like crazy. Performance seems a bit better after the second patch but the game does still stutter once in a while during cut scenes. Not as much as after the first patch, and much better than after initial release. Haven't tried the latest drivers yet...is there any performance increase with them, or is it just SLI support that was added?
Beta testing? I saw that, Christ almighty I love the lighting. I looked into getting it, But you gotta join a $20 patreon first for the files
Hmm.. strange.. are you running the game on FULLSCREEN setting? And make sure you turn on the HDR option on Window 10 before boosting up RDR2.
games pc launch has been not bene smooth is all hence beta testing for us people waiting on steam release .
Game have been running smooth for me ever since I switched to Vulkan. Rockstar did a great job on this pc port imho.
Just because GTA 6 will be running on the same engine doesn't mean it won't look better. RDR2 runs on the same engine as GTAV and RDR2 looks a lot better in many areas. Look at other games too on different engines, BF3 compared to BF4, or Counter Strike Source compared to CSGO. Over time game engines are improved and new fixes and features get added. Look at any Unreal Engine 3 game (there were tons of them last console gen), a lot of the earlier games look horrendous compared to later in the engines life span.
And this right here is why Rockstar didn't add RTX support.... the video was uploaded at 4K60fps and you can seriously tell the game isn't running anywhere near that....... but damn that does look sexy as hell!!!
Been smooth as butter on the 3 machines here, I know that means bugger all to those with issues but its either broke or its not. Could still be doa for some on steam.