think they showcased 60 fps gameplay with all rtx options on , with rtx2070 already. To be honest, control/quantum break, aren't competitive shooters. You can still get away with a good experience at 45+fps
^ They're not competitive shooters, you are right, but the game revolves on shooting, getting low fps could compromise the experience, I've been through that in Quantum Break already, dying just because I couldn't aim cause of input lag and low fps. They´ve been showing 1080p videos all the time with RTX enabled, not to mention one the last ones which was running at sub 30 fps (hopefully just an upload problem). With all those rtx effects enabled it won't be light, just look at the new Metro...
The latest gameplay video that was released from some YouTube channel was recorded at 24 FPS, i've never seen this on YouTube, ever lol
Who still plays at 1080p? That's what I'm not a fan of. $1,000 gpu and the goodies can be turned on @ 1080p? Is this console or PC gaming?
Just finished the game for the first time and I absolutely loved it! Easily one of my top 5 Sci/Fi/Action games of all time. I will definitely be playing this again and again, now I'm hyped even more for Control.
It's one of the very few games (still trying to find another, but for argument sake let's consider there is) that i've replayed 3-4 times since it released 3 years ago.
And, despite popular opinion. Dead Space 3 is still a really good game. Thanks to EA's meddling, it's not as great as the first two, but it's still a solid and worthwhile experience.
Bought the game yesterday, finished it today. It was a little short, but every enjoyable. On the flip-side, I also like they didn't make it unnecessarily lengthy by adding mindless side quests like so many other games seem to do nowadays.
Is there a way to add custom resolution ? My monitor is 3840x1600 ultrawide and Quantum Break only goes up to 3440x1440 ultrawide in the option. Any way to play at 3840x1600 ?
Never mind. For the record, you can add desired resolution in renderer.ini file located in c:\Users\name\AppData\Local\QuantumBreak folder. It works.
Jeez, this game still manages to go under 60 fps even with my 3080 at 1440p, no upscaling. WTF?! I wanted to test it after some years and as soon as I reached the lab with the machine and the accident occurred, pointing the camera at the time machine itself made the framerate go to 57-58 fps. Probably the win store version is even worse than the one released on steam. And those in-engine cutscenes capped at 30 fps really stand out in a negative way. This porting was really a trainwreck.
Remedy were only given a few months to bring the title to PC. It was conceived, produced, developed and tested as a console exclusive. Then, MS wanted to build a better PC relationship, and felt Remedy would be a good place to start. But wanted the Win10 version ready to release along side the console version. All the while, Remedy built the new engine specifically for the Xbox One. The Steam version is the better release, as they did have some more time to work on it. But, in the end they could only do so much. As MS own the Quantum Break IP and control what kind of post-release updates it can receive.
I'm glad this thread was bumped, I've been meaning to replay this especially since we're still waiting for Cyberpunk.
Yeah, that sudden announcement for the pc version was totally unexpected, considering it was supposed to be the killer app for xbox. Since I love Remedy games I made the bad choice of buying it on the win store day one, and there were all kinds of issues, which were partially fixed with the patches. I thought that the newest hw would have allowed to get a higher, above all more stable, framerate, but I was wrong. Most of the times it stays at 70-80 fps, still, there are those scenes with lots of "time breaking" pp effects that really tax the gpu. So, in the end, it is still impossible to get a locked 60 fps at 1440p, let alone 4k. The game looks gorgeous anyway, even better than Control in my opinion, at least from a pure art direction perspective. Higher budgets bring more details.
The Steam version is pretty affordable these days when on sale so if you are willing to double-dip, it should run better especially on NV hardware (Steam version uses DX11 renderer instead of DX12). I say especially on NV hardware as IIRC some AMD GPU users reported similar or even better performance on Win Store aka DX12 version, actually. At the time.
I just got the game. From 2016 I am amazed at how demanding it is. 5600x, RX6600xt, 32GB ram. I can just run the game at 75 fps 75Hz 1080p @ ultra minus up scaling. But enabling all ultra to custom. minus up scaling drops to about 60fps. If I enable upscaling + All ultra to custom 75fps. But the pixels don't light to my liking. A dip in eye candy. My RX6600XT must be about 2.5 times more powerful than the top card in 2016. Quantum Break PC Performance Analysis (tweaktown.com)