That it is, costly but worth it and ray-tracing will eventually play a bigger role. Impressive to see Q2 RTX in action, I might not have the tech for using it but can still be impressed by what it's doing and what is paving the way for down the road though not quite yet although little by little it's getting there.
Thanks, I'll be trying this one out myself then, soon! Neat to have a fully RT game even if the game is 20+ years old. Btw are the differences between settings documented or explained anyhow? I'd believe highest GI uses 2 bounce indirect lighting but does it switch to 1 bounce at low or even earlier?
@AsiJu Only the highest preset for ray traced G.I is using 2 bounces (think i read that on the geforce announcement page of Quake 2 rtx remaster)
It looks like denoiser blurs textures to the extreme. Below comparison screenshots from DSOG article. https://m.imgur.com/GMjfsOF https://m.imgur.com/lEavGUh Also game has some strange motion artifacts (ghosts). I wonder why other RTX games dont have these issues?
I know you weren't asking me, but honestly, this is the first GPU that I feel wasn't worth the money I paid for it. The performance gains over a 1080TI aren't great, and it's almost double the price.
You obviously have no idea how incredibly taxing full raytracing is on hardware. This isn't just "some" lighting enhancements.
If anything it shows how long we'll have to wait for full raytraced lighting in modern games. We'll probably be stuck with "just shadows" or "just reflections" for quite some time.
It shows me it's a gimmick on any CURRENT gen game. And that REAL ray-tracing has a very, very long time still, before it's done correctly, if a game from 1997 can't handle doing it above 1080p with lowered textures.... And that's all I was saying. It's not even a beta, it's an alpha. 3D Vision was a beta. PhysX was a beta. This was pure marketing BS to sell more gpu's and justify the higher price tag.
Yeah that's what I thought when I saw the benchmarks for the 2080 Ti, as a 1080 Ti owner it's better to wait for the 3080 Ti.
I wouldn't say that really. Is current gen hardware for ray tracing good enough for real time global illumination at 4K ? No. If you disabled GI in the quake demo (it let you with ray traced reflections and soft shadows) you're above 60fps at native 4K.
Actually, my 2080 can do it all maxed with 70% resolution scaling at 1440p at 60fps+. 2080ti would be even better, of course. So a game from 1997 can run at more than 1080p without lowering anything. RT is just demanding, full stop. Just look at how bad it runs on previous generation of cards, 10-20fps there, 60fps here. That's a massive difference. Sure, long way to go, we need more power and some optimisations. Ideally, DLSS working properly would boost the fps even more. Teething issues, long journey ahead but it's clear that RT is interesting, just look at the difference in Quake 2 with RTX on/off. Day/Night.
I agree. Mine was an impulse buy at Microcenter when I was shopping for a new tower. Didn't even realize they had high end graphics cards there. That said, the 3080TI is probably more than a year away so... don't know if I could wait that long.
RT is extremely demanding but it's not a gimmick for sure. Real gimmic is standard rasterization because they trying fake methods just to achieve RT illusion for example screen space reflections.
Damn, if they could give this kind of love to some other classic game it would be awesome. Tested with highest ray tracing preset around 1440p: