Nvidia gives Quake II a raytraced makeover (on the Vulkan API)

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 19, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

    Messages:
    48,544
    Likes Received:
    18,856
    GPU:
    AMD | NVIDIA
    fantaskarsef likes this.
  2. dunadan101

    dunadan101 Member

    Messages:
    34
    Likes Received:
    4
    GPU:
    GeForce GTX 1070
    This is gonna be a great remaster with all the XP content in it. Hope they make good use of Flow as well, this is such a under appreciated tech.
     
  3. MonstroMart

    MonstroMart Maha Guru

    Messages:
    1,397
    Likes Received:
    878
    GPU:
    RX 6800 Red Dragon
    More like a vaseline makeover imo.

    [​IMG]
     
  4. Loobyluggs

    Loobyluggs Ancient Guru

    Messages:
    5,241
    Likes Received:
    1,605
    GPU:
    RTX 3060 12GB
    the textures/materials are not physically based and that is gonna impact the output significantly.
     
    fantaskarsef likes this.

  5. RzrTrek

    RzrTrek Guest

    Messages:
    2,547
    Likes Received:
    741
    GPU:
    -
    Is everything wet in that scene or what's going on?
     
  6. alanm

    alanm Ancient Guru

    Messages:
    12,273
    Likes Received:
    4,477
    GPU:
    RTX 4080
    I dont know if this helps their case for RTX. They had to go back to a 22 year old game to make RT playable on their cards today?
     
    Mundosold, norton, RzrTrek and 2 others like this.
  7. SpajdrEX

    SpajdrEX Ancient Guru

    Messages:
    3,417
    Likes Received:
    1,673
    GPU:
    Gainward RTX 4070
    Yeah, I'm not impressed?
     
  8. alanm

    alanm Ancient Guru

    Messages:
    12,273
    Likes Received:
    4,477
    GPU:
    RTX 4080
    Oh, and this is the Q2 demo actually shown at GTC yesterday... which looks even worse. Listen to the oohs and aahs of the audience, lol.

     
    pharma and Dragam1337 like this.
  9. Denial

    Denial Ancient Guru

    Messages:
    14,207
    Likes Received:
    4,121
    GPU:
    EVGA RTX 3080
    It was an intern project from 2016 - he recently updated it for RTX (he's not even with Nvidia anymore). I don't see the issue.
     
  10. chispy

    chispy Ancient Guru

    Messages:
    9,988
    Likes Received:
    2,715
    GPU:
    RTX 4090
    Awaiting Ray tracing for Minecraft soon ...:D
     
    airbud7, jura11 and lucidus like this.

  11. vbetts

    vbetts Don Vincenzo Staff Member

    Messages:
    15,140
    Likes Received:
    1,743
    GPU:
    GTX 1080 Ti
    And sticky.
     
    RzrTrek likes this.
  12. cowie

    cowie Ancient Guru

    Messages:
    13,276
    Likes Received:
    357
    GPU:
    GTX
    I seen this news a few weeks ago and was impressed
    q2 looked bad even then so to me its pretty good
    I wish they would do that for m.o.h allied assault same game but new niceness
     
    fantaskarsef likes this.
  13. Glidefan

    Glidefan Don Booze Staff Member

    Messages:
    12,481
    Likes Received:
    51
    GPU:
    GTX 1070 | 8600M GS
    The wetness is just because the textures from the game don't have a roughness map.
    If it is updated with new texture maps and they introduce roughness, you can control exactly where the shininess goes.
    Remember when bloom or normals were first introduced that everything had to have them all over the place?
     
    Aura89 and chispy like this.
  14. fantaskarsef

    fantaskarsef Ancient Guru

    Messages:
    15,759
    Likes Received:
    9,649
    GPU:
    4090@H2O
    Still remember, that was one of the first games I played with the non-Austrian / non-German version, where suddenly people were yelling "Kill the Jew!" in German (in English version game), something that wouldn't fly here, and only less so by today's standards where people would be far quicker to make something like this publicly noticed. :D
    I'd love to see Airborne ray traced... landing in the parachute, seeing the huge level with all the eye candy and natural lighting... z0omg

    I think that's pretty neat. This looks bad because it was never meant to be ray traced in the first place... reflections are horrible on the materials, but the light's neat still.
     
  15. Stairmand

    Stairmand Master Guru

    Messages:
    376
    Likes Received:
    188
    GPU:
    RTX3090 Aorus Maste
    Cool, finally a raytraced game my 2080ti can play at 60fps. ;)
     

  16. Margalus

    Margalus Master Guru

    Messages:
    388
    Likes Received:
    83
    GPU:
    MSI Ventus 3060 Ti
    I would love to see this game updated and released again! I used to play at 1024x768 with my dual 12MB voodoo2's sli. The sad thing was I had to limit fps to 30 to prevent lag in online game over my 28.8 modem.
     
  17. schmidtbag

    schmidtbag Ancient Guru

    Messages:
    8,020
    Likes Received:
    4,396
    GPU:
    Asrock 7700XT
    Well, it is possible:
    https://github.com/id-Software/Quake-2
     
  18. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    Sorry, Minecraft is Nightmare for DX-R... too many objects.
     
    chispy likes this.
  19. ruthan

    ruthan Master Guru

    Messages:
    573
    Likes Received:
    106
    GPU:
    G1070 MSI Gaming
    Ray tracing is here, so what about Voxels and total descruction?
     
  20. Reddoguk

    Reddoguk Ancient Guru

    Messages:
    2,665
    Likes Received:
    597
    GPU:
    RTX3090 GB GamingOC
    I don't get it. Why mess about with RT on an old game like QII. Makes no sense.

    Maybe we'll get MDK next.
     

Share This Page