Resident Evil 2

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 12, 2018.

  1. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Agreed.
    RE7's demo was very short, but, you could play it as much as you wanted.
    While I'm excited for this demo, I'm a bit bummed it's so limited in so many ways.
     
  2. Rich_Guy

    Rich_Guy Ancient Guru

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    Downing demo now! :D

    21:9 Ultrawide supported! :cool:
     
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  3. Undying

    Undying Ancient Guru

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    Let us know how it looks/runs. Im at work so cant try it. :(
     
  4. kx11

    kx11 Ancient Guru

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    played the demo , very cool , although the game at 4k highest graphics settings would eat up 10gb of vram leaving less than 500mb in my 2080ti giant 11gb of vram :p
     

  5. Undying

    Undying Ancient Guru

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    Well thats why RVII have 16gb. :p

    Btw RE engine is vram heavy. RE7 was too. I remember this HH review saying 4gb vram is a minimim and even 6gb is cutting close.
    https://www.guru3d.com/articles-pag...-graphics-performance-benchmark-review,9.html
     
  6. nhlkoho

    nhlkoho Guest

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    Demo runs great and looks great. Can't wait to get my key
     
  7. RealNC

    RealNC Ancient Guru

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    Can't you just make new Steam accounts to play another 30 minutes? :p
     
  8. kx11

    kx11 Ancient Guru

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  9. kx11

    kx11 Ancient Guru

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    [​IMG]
     
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  10. Seaclean

    Seaclean Master Guru

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    Does this game support any RTX features and if so what features?
     

  11. Rich_Guy

    Rich_Guy Ancient Guru

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    It said i only had 3.93gb of gfx memory :confused:

    Enjoyed it though, odd stutter, but overall, ran great. :D

    EDIT: The gfx mem, i wonder if its because i forgot to turn off 4x supersampling, in the radeon settings.
     
  12. Memorian

    Memorian Ancient Guru

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    12.7GB VRAM usage 1440P/max settings. Finished the demo, DX12 stutters a little(Nothing major though). DX11 is silky smooth(RTX2080 8GB). Textures(And the graphics overall) didn't impress me, so i guess it's just marketing for the new VII. TAA+FXAA and the game is blurry af. SMAA looks a lot better, although maybe the best solution is TAA+FXAA + Reshade for sharpness.
     
  13. kx11

    kx11 Ancient Guru

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    turn off shadows cache , that might save some Vram for you
     
  14. Memorian

    Memorian Ancient Guru

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    I don't think that the stutters are due to high VRAM usage reported by the game because DX11 is flawless. Maybe DX12 isn't perfect..Yet..Did you test both APIs with your Ti ?
     
  15. Undying

    Undying Ancient Guru

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    I told you 6gb vram is not enough this days, 2060 should've had more.

    More and more games proves that.
     

  16. Memorian

    Memorian Ancient Guru

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    I think that ''total available graphics memory'' matters. NVCP reports 16354MB in my case(8GB VRAM + 16GB RAM). Maybe that's why the game doesn't stutter. Similar situation was the Shadow of the Tomb Raider(The game ran flawless with 16GB RAM + 4GB VRAM cards, but if you had 8GB RAM you couldn't enable Ultra textures, the stutter was massive). And Dying Light had similar behavior.
     
  17. Undying

    Undying Ancient Guru

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    If you dont have enough vram game compensate by using more system ram. Still, stuttering can occur even in that case.
     
  18. kx11

    kx11 Ancient Guru

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    i only tested dx12


     
  19. Carfax

    Carfax Ancient Guru

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    How does DX12 compare to DX11 in the demo performance wise?
     
  20. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

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