December 4 Battlefield V Raytracing DXR performance patch released (benchmarks)

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Dec 5, 2018.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. neikosr0x

    neikosr0x Active Member

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    Well, it now seems to be a very very nice improvement and it does worth considering if you have the money. Still i wonder how the RTX picture quality on this patch vs the old version is.
     
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  3. cryohellinc

    cryohellinc Ancient Guru

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    I bet they have disabled some visual effects.
     
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  4. fantaskarsef

    fantaskarsef Ancient Guru

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    I too am curious to see what the difference in visual fidelity is. But I understand that this might be too much to ask of @Hilbert Hagedoorn (already being a PITA with hardware restrictions and all)?
     

  5. pharma

    pharma Ancient Guru

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    Patch seems to be working quite well .... someone on the GeForce forums with a RTX 2080 commented:
     
  6. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Updated with a full RTX 2080 Ti result set, next up will be the 2080 and then the 2070.

    I cannot see a visual degradation as NVIDIA uses variable raytracing, meaning what you look at is getting more priority in the rendering engine. It's a bit of a clever trick, but might be a good one opposed to raytracing weverything in the scene.
     
  7. fantaskarsef

    fantaskarsef Ancient Guru

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    Thanks for the heads up boss, great work as always.
     
  8. Silva

    Silva Ancient Guru

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    They've dialled it down of course, but I don't think you'd notice any of that wile in a heated fight.
     
  9. Andy Watson

    Andy Watson Master Guru

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    Are nvidia going to have enough resources as more and more games come out with not only raytracing but also looking at the DLSS side also? And also more driver revisions for this new hardware, and new bugs.

    Things are moving in the right direction though. Roll on 7nm and hopefully AMD giving them a bit more competition to get some price changes downwards ......
     
  10. NaturalViolence

    NaturalViolence Guest

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    Do you have any evidence of this?

    You guys have got to stop jumping to conclusions.
     

  11. H1TMANza

    H1TMANza Member

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    DOWNGRADED the visuals LOL its obvious
     
  12. Undying

    Undying Ancient Guru

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    Lets wait until someone go into details. It would be interesting to see if they really reduced the quality.
     
  13. Yxskaft

    Yxskaft Maha Guru

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    Are you planning on retesting DX11 vs DX12 eventually?
     
  14. cryohellinc

    cryohellinc Ancient Guru

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    I doubt its actual code optimizations, perhaps some settings tweaks and certain features disabled altogether.
     
  15. Denial

    Denial Ancient Guru

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    DICE Rendering engineer says the opposite:

    Code Optimizations:
    Bugfixes that resulted in performance increases:
    Optimizations that still aren't even in this patch:
    Unless he's just making all of this up - all of these changes seem way more than just "tweaking settings" and "disabling things"

    Also they are still running the denoising process on regular shaders and not tensor cores (I don't think they ever plan on changing this) but potentially an implementation that uses tensors could add additional performance.
     
    Last edited: Dec 6, 2018
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  16. cryohellinc

    cryohellinc Ancient Guru

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    @Denial
    Well, that's great then, if it will look the same and perform better - kudos to them.
     
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  17. schmidtbag

    schmidtbag Ancient Guru

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    That's a pretty decent performance boost. Too bad it's still not really enough.

    I'm guessing they probably just limited what RTX actually renders. In particular, particle effects. So for example, if a single leaf is a bit far away, it's probably not calculated for RT. That's computationally expensive for a detail that might not even show up in reflections.

    There's also the idea of just tracing fewer rays.
     
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  18. Humanoid_1

    Humanoid_1 Guest

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    I was hoping something like this might happen.

    Glad I went with a 2080 over a 1080Ti for sure now :)

    @Denial thanks for the good info on how this came about.
    Obviously early days of a really new tech from a games perspective.
     
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  19. pharma

    pharma Ancient Guru

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    It's just the beginning with more to come! If features are functionally working, combining "new architecture" features does take developers time to determine the most optimal mix.
     
  20. Texter

    Texter Guest

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    They obviously shouldn't optimize this too well as the 2080 is now creeping up to the 2080Ti with playable framerates...:p
     
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