I couldn't care less about dx12... as long as dx11 works flawlessly, i really can't see why everyone are so worked up about dx12. That said, it really annoys me that you can't disable taa in this game!!! It really fucks with sli... i can't comprehend why they would force taa on, with no option to disable it... a retarded thing they started with star wars battlefront 2...
Apparently it has to do with lighting not being 100% correct without taa... but screw that, i would take that over the seriously bad temporal ghosting you get with taa + sli any day.
Question, will the ray tracing stuff work if the game runs in DX11 mode? If DX12 still has issues, as people claim, adding ray tracing on top of it will be quite the crapstorm performance wise.
Well after testing DX12 in BF5... Felt it works great On CPU intensive map like narvik conquest, i got from 55-65fps to 85-95fps at 4K ultra. Checking Perfoverlay.drawgraph 1 during DX12 highlighted some CPU spikes/issues. Resetted my 'ring' oc to default removed those spikes and stutter. It's interesting because the CPU workload must be seriously different, stressing the cpu in a complete other fashion.
Thanks for the input on performance. One has to say though, you're running a 2080TI (in your sig at least), I think Turing likes DX12 way more than anything before.
Origin Access Premier subscribers get to play starting November 9th. Deluxe Edition owners on Nov 15. Standard is Nov 20. Origin Access Basic also on November 9, but only for something like 10 hours.
I am having an absolute blast! Love the direction they went with this game in terms of gun play. So satisfied. Customization and art direction is very nice too. Well done to them I say.
I am actually having a blast in this game, Last time that happened was in BFBC2 BF3/4/1 had terrible shooting, this is great
Anyone who is using Crossfire that can confirm if Crossfire is working in this game? It did not work in BF1.
Usually I would agree, but like others pointed out above the RTX features require DX12. With DX12 being so shoddy it puts a worry on those of us that got a 20xx series card. It's not so much an FPS loss issue for me as much as it's always been a stuttering mess in DX12. If Ray Tracing is supposed to hurt FPS a lot, then I can't imagine a hit in FPS AND stuttering. DLSS might help with the FPS loss, but stuttering is something I won't put up with regardless of how amazing RTX looks. I haven't tried the new Tomb Raider, but on the 2080 I tried BF1, ROTR, and Vermintide 2 and they all had micro-stutters or hitches in DX12 and none on DX11. Hopefully it gets ironed out.
Whether he's running a 2080 Ti or not shouldn't really matter. The vast majority of the performance benefits for DX12 come from the CPU optimizations for multithreading and the lower overhead. May have something to do with his particular configuration. The more CPU bottlenecked you are, the better DX12 will be. I don't know what CPU he's using though, but it might be much "weaker" comparatively speaking to his GPU. Honestly I think the reason why DX12 performance on Frostbite 3.5 has such terrible performance for the most part is because DX12 is running via a wrapper or abstraction layer. So basically it's tacked on and does not have its own separate, optimized rendering path.
I again personally couldn't care less about RTX... slightly improved visuals at a massive performance cost... yeah, that doesn't sound like something that will give you a competitive edge...
Battlefield V has unlocked for premier users, and we'll start investigating how well the game runs and plays on many configurations. You can read the article right here.