NVIDIA Announces RTX technology a Raytracing API

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 19, 2018.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

    Messages:
    48,392
    Likes Received:
    18,564
    GPU:
    AMD | NVIDIA
    Much like anyone in the graphics arena, Nvidia has been working a long time on actual real-time raytracing, the primary rendering technology used in the film industry. Today things get a step closer....

    NVIDIA Announces RTX technology a Raytracing API
     
  2. sammarbella

    sammarbella Guest

    Messages:
    3,929
    Likes Received:
    178
    GPU:
    290X Lightning CFX (H2O)
    Now Volta tensor cores make sense in gaming, RTX and his photorealism could be a true "game changer" and...

    ...another problem for AMD gaming GPUs.
     
  3. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    As always. nV is trying to push closed proprietary technology. I hope that industry will not support this effort in as big thing as is graphical API.

    But to the real time raytracing... few years ago there were domes with several GPUs and IQ was frame-time based. So, image delivered was image rendered in 16ms.
    Good or bad looking, but always 16ms. In other words users can decide between IQ and fps exactly as they want (in relationship to their HW compute power).

    Secondly, nV pushes it now, because they believe they have compute advantage. How shortsighted... as intel is behind corner with compute GPUs.
     
  4. -Tj-

    -Tj- Ancient Guru

    Messages:
    18,097
    Likes Received:
    2,603
    GPU:
    3080TI iChill Black
    So another Ambient occlusion, shadows and messed up reflections?

    Not impressed.
     

  5. Denial

    Denial Ancient Guru

    Messages:
    14,206
    Likes Received:
    4,118
    GPU:
    EVGA RTX 3080
    Am I reading this right, DXR is accelerated by Nvidia's RTX technology, regardless to the title on Volta+ GPUs - but some games will feature "GameWorks Ray Tracing" libraries?
     
  6. asturur

    asturur Maha Guru

    Messages:
    1,371
    Likes Received:
    503
    GPU:
    Geforce Gtx 1080TI
    Microsoft only stuff no thanks.
    I think is something they have to do since dx12 is not doing basically anything revolutionary and is not a game changer at all.
     
  7. Stefem

    Stefem Active Member

    Messages:
    50
    Likes Received:
    7
    GPU:
    16
    Lol, by nature raytracing gives physically correct reflection, it's just your knowledge that's messed up ;)
     
  8. Mundosold

    Mundosold Master Guru

    Messages:
    243
    Likes Received:
    108
    GPU:
    RTX 3090 FE
    nV can't help their proprietary techs are good and better than the competition/open equivalents. It's not like they are Microsoft making really terrible proprietary technologies to expand their monopoly like Internet Explorer or MS Java VM, nV techs are actually well-designed and very high quality products.
     
  9. JonasBeckman

    JonasBeckman Ancient Guru

    Messages:
    17,564
    Likes Received:
    2,961
    GPU:
    XFX 7900XTX M'310
    https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/

    So Microsoft with DXR and NVIDIA making a RTX variant for Volta and newer, interesting.
    (From: https://www.resetera.com/threads/mi...ng-to-games-before-the-end-of-the-year.30559/ )

    A nice addition to graphical capabilities but with how demanding ray-tracing is I expect the initial showcases to be a bit lesser though probably still very impressive looking. :)
    (Over the next couple of years though this might see wider usage and slowly increase in complexity similar to effects for depth of field, ambient occlusion, anti-aliasing and so on.)

    EDIT: And there's the GameWorks page.
    https://developer.nvidia.com/gameworks-ray-tracing


    EDIT: And Remedy now and Northlight engine.
    https://www.remedygames.com/experiments-with-directx-raytracing-in-remedys-northlight-engine/
     
    Last edited: Mar 19, 2018
  10. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    fixed.
     

  11. Noisiv

    Noisiv Ancient Guru

    Messages:
    8,230
    Likes Received:
    1,494
    GPU:
    2070 Super
    It's Remedy. Woof!

     
  12. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    This grainy look can be cheaply fixed. Once this low sample density raytracing completes its cycles, all that has to be written to mapped textures (information is there anyway) and then flatly rendered with high quality AF.
     
  13. -Tj-

    -Tj- Ancient Guru

    Messages:
    18,097
    Likes Received:
    2,603
    GPU:
    3080TI iChill Black
    Oh noes, a wiseguy lol

    So what, it still looks crap. Instead of using it for something more noticeable, noto for some glossy useless reflections, seen that with fake done far better then that sample shown in pics here..
     
  14. tsunami231

    tsunami231 Ancient Guru

    Messages:
    14,725
    Likes Received:
    1,854
    GPU:
    EVGA 1070Ti Black
    I stopped watching once i saw all that grain filter on steroids, I despised thge grain filter effect 20 years ago ps2 even in movies and still despise it

    I am intresting in ray tracing, how much hit it really put on gpu's and like always it need newer gpu's that arnt out, shocker seeing my 1070ti only 2 months old if that.
     
    Last edited: Mar 19, 2018
  15. vbetts

    vbetts Don Vincenzo Staff Member

    Messages:
    15,140
    Likes Received:
    1,743
    GPU:
    GTX 1080 Ti
    Agree to disagree at least, but seeing the work Intel has done with ID tech engines and adding Raytracing to those engines, the results were noticeable at the time of release.

    https://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
    https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced
    http://www.q3rt.de/
    http://www.q4rt.de/

    It does break a lot of things in these engines(Notably ID Tech 3), but it does add some real time affects, using technology now it might be worth using finally in games.
     

  16. JonasBeckman

    JonasBeckman Ancient Guru

    Messages:
    17,564
    Likes Received:
    2,961
    GPU:
    XFX 7900XTX M'310
    Also Quake 2 via path tracing. :)
    http://raytracey.blogspot.se/2016/06/real-time-path-traced-quake-2.html

    Not quite as "shiny" as what Intel turned Wolfenstein, Quake and Quake Wars into with their showcases though. :D

    EDIT: RIP Larrabee I guess and that one game that was developed to showcase it, forgot it's name though.
    (Partnered with Intel but it fell through or well it's been several years.)
     
  17. GlennB

    GlennB Master Guru

    Messages:
    262
    Likes Received:
    101
    GPU:
    Sapphire Vega 56 EK
    Don' t worry this is just an addon for DX12 wrapped in some marketing.

     
  18. waltc3

    waltc3 Maha Guru

    Messages:
    1,445
    Likes Received:
    562
    GPU:
    AMD 50th Ann 5700XT
    Yawn...Yet Another "Real-Time" Ray Tracing app that *gasp* actually isn't...;) nVidia excels in marketing, I'll give them that, if not in anything else...;)
     
  19. zero_cool

    zero_cool Guest

    Messages:
    57
    Likes Received:
    20
    GPU:
    Two amd fury X
    It uses direct compute and HW async , stop taking nonsense.. AMD could use this today but with abysmall perfomance because IT IS ONLY IN THE RESEARCH PHASE
     
  20. JonasBeckman

    JonasBeckman Ancient Guru

    Messages:
    17,564
    Likes Received:
    2,961
    GPU:
    XFX 7900XTX M'310
    Microsoft's DXR does, NVIDIA's RTX uses the tensor cores.
     

Share This Page