MSI AB / RTSS development news thread

Discussion in 'MSI AfterBurner Application Development Forum' started by Unwinder, Feb 20, 2017.

  1. JonasBeckman

    JonasBeckman Ancient Guru

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    If it's that again then I wonder if the same method would work?

    [RendererDirect3D10]
    Enable = 0

    For AoM.exe.cfg

    It works here but I'm on a AMD GPU so it's not comparable, the volumetric god ray effect isn't even available for non-Nvidia GPU's at all. (But that was in 1.0 already, 1.1 doesn't mention any new graphical features either but who knows what they've changed code wise.)
    (EDIT: The game and the RTSS OSD works here I mean, I'm not using a specific profile for the game.)

    Something to try at least, injection delay can help too if it's a issue with some other software (Steam changed some of the overlay behavior again in the latest beta client update though I don't think it's enough to "break" Afterburner or rather Rivatuner compatibility.)
     
  2. kx11

    kx11 Ancient Guru

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    well i did a OS format and it works 100% , even the game's performance is silky smooth now with NV Gameworks stuff enabled
     
  3. Unwinder

    Unwinder Ancient Guru Staff Member

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    Hehe, I'm rather satifsied with new beta development progress and beta 17 with new functionality is around a corner ;) Small preview of upcoming functionality:



    Stay tuned!
     
  4. LocoDiceGR

    LocoDiceGR Ancient Guru

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    Nice, looking great.

    Do you have a Vega btw?
     

  5. Unwinder

    Unwinder Ancient Guru Staff Member

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    Yes, Vega arrived. I'll proceed with supporting it in nearest future once we finalize plugins implementation. Also, I think I've added almost everything I planned for official 4.4.0 version launch, so there will be probably couple more betas focused on polishing/ stabilizing new functionality, then we'll launch official 4.4.0.
     
  6. boogieman

    boogieman Ancient Guru

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    Amazing Alex. Just amazing. Nice job once again.
     
  7. Unwinder

    Unwinder Ancient Guru Staff Member

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    Thanks, Marc. Back to RT roots ;)
     
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  8. Agonist

    Agonist Ancient Guru

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    Damn that is awesome. Nice work. Hopefully I have my Vega 56 by 4.4.0 final release

    RT was my absolute favorite. Unlocking my 6800gs 12 "shaders" to 16 was awesome with RT.
     
  9. Mumak

    Mumak Member Guru

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    Nice :D
     
  10. Unwinder

    Unwinder Ancient Guru Staff Member

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    Hehe, wanted to show you the link with results, but you were faster ;)
     

  11. dr_rus

    dr_rus Ancient Guru

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    Noticed again that fps and frametimes are not being logged in h/w monitor for UWP titles - is this a known issue?

    Beta 28 is working nicely with Forza Motorsport 7 Demo btw.
     
  12. Unwinder

    Unwinder Ancient Guru Staff Member

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    I doubt that it is working nicely "as is" with Forza Motorsport 7. Both Forza Motorsport 6 and Forza Horizon 3 use similar sophisticated multithreaded engine so they need specific RTSS profiles to work stable, otherwise those games would often crahsh/hang on startup during loading. I'd assume that Forza Motorsport 7 needs some similar profile. However, I've not tried this demo myself yet to say for sure.
     
  13. Unwinder

    Unwinder Ancient Guru Staff Member

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    All

    We can expect a bit more of original RT functionality in new beta. More features from original RT task scheduler module is being ported to AB now. Currently alarm thresholds defined in MSI AB hardware monitor are indicated only visually (in monitoring window and in OSD), but original RT allowed you to program some activity on alarm. I'm adding similar programmable features to AB now, so you'll be able to program AB to do something when alarm conditions are met (e.g. when temperature is too high). It will be possible to define alarm timeout and action, so for example you'll be able to play alarm sound or launch some external application (e.g. shut the system down or launch AB profile with fixed 100% fan speed).
     
  14. CrazY_Milojko

    CrazY_Milojko Ancient Guru

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    ^^^^ That's what I'm talking about, great news/features!!!
     
  15. dr_rus

    dr_rus Ancient Guru

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    Well, it doesn't crash or hang here thus the "working nicely" bit.
     

  16. Unwinder

    Unwinder Ancient Guru Staff Member

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    Hehe we go, one more preview of new beta functionality. New task scheduler and alarm thresholds in action:



    I think we're really close to launch it as public beta, probably next week or even this one.
     
  17. theblacknight04

    theblacknight04 Guest

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    Ive tried all beta versions since 4.4.0 Beta 12 and having a wierd issue. AB is correctly displaying correct framerate OSD/ingame but the monitor window including logging to file is showing a completely strange number! sat on desktop now its displaying a constant 422 FPS! I cant check any ingame fps with logging as its showing incorrect values.. Any ideas?

    Log file from last 2 days. The first 3 sessions are from the last full release of AB showing correct values. The last two sessions are from 4.4.0 Beta 12 & Beta 16 showing framerates in the hundreds!

    https://drive.google.com/open?id=0B-ROVvUi0zh1QzdRZll0bHBfQ0U

    [​IMG]
     
  18. khanmein

    khanmein Guest

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    Can you use Beta 16?
     
  19. Shadowxaero

    Shadowxaero Guest

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    omg, my OSD fetish.....you're such a tease :)
     
  20. Unwinder

    Unwinder Ancient Guru Staff Member

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    I've just installed Forza Motorsport 7 demo here and confirmed my guess - it is rather similar multithreaded D3D12 rendering engine like in previous Forza series, which tend to present frames concurrently from multiple threads (during detecting optimal dynamic system settings during loading the game). OSD hooks can cause the game to freeze in this case during loading, so specific RTSS profile for it is absolutely required. So those who experience such issues with this demo can simply copy ForzaMotorsportApex.exe.cfg to ForzaMotorsport7.exe.cfg in RTSS ProfileTemplates subfolder.
     
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