Agreed. It's all about performing and not about informing on the game. Sorry, to me, a review should be about the game... and not about getting attention for yourself. It's why I like ACG.
Yea when I watched angry Joe's review and it kinda made me not want the game until I watched Markiplier play the game and I'm thinking of getting this game after watching his game play. Angry Joe is a bit of a crappy player imo that got lucky to get the job he has doing reviews and is only a good entertainer but sucks when it comes to game play and makes quick judgements with out bettering himself.
The school parts are good but holy hell the rest of it is the most annoying trial and error BS. Really, really kills the pacing and scary tone.
https://steamcommunity.com/games/414700/announcements/detail/1658887841064203759 New difficulty level for story and less focus on stealth and I guess more sausage too with the restoral of the assets they had to tweak to get down to M rating.
If the "story" mode gives you the same basic experience and elements, except it allows you to just explore more with just less repetitive run and hide moments then it sounds like a better experience overall to me. The way they word it it sounds like it would be the ideal mode, but I can't help but feel like it may just be a super easy mode meant mostly for exploration which is not what I would want. I want the challenge and everything, but also to be able to have a breather in-between to enjoy the scenery and story. I have yet to play this game, so I'm just really curious which mode to play.
I loved the first Outlast, but Outlast 2 took the "run and hide" bit a little too far. Far too much of the game, you're in what seems like a never ending game of run, hide... peak out... walk a few steps... RUN, hide... repeat. I may return to the game and try it on the Story Mode just to see how it compares. Because while I really liked the atmosphere and what they were setting up, times in the game worked into tedium instead of tension because of how poorly enemies were handled, and how magical their eyesight was.
That really sounds like what I am trying to avoid. I like those chase moments but I don't want it all game or overdone. A good example is Alien Isolation and how they constantly mixed it up. Soma as well, although not as good of a game.