Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. KAOS GAMING

    KAOS GAMING Guest

    yh can you put it in a patch for me plz? i did my best to install it but i couldnt.
     
    Last edited by a moderator: Dec 28, 2016
  2. Markie

    Markie Member Guru

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    It's looking good.
    It makes his face closer to the original and thats great.
     
  3. KAOS GAMING

    KAOS GAMING Guest

    guys can anyone send me the patch of the face
     
  4. TheCrasher

    TheCrasher Guest

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    The bottom of streetlights don't produce any light (besides baked light that renders only on streetlights).

    [​IMG]




    I'm trying to get the bloom in the Mashup mod to look like this screem from ubi, anyone know which parameters to put? (currently using theworse's bloom)

    [​IMG]
     
    Last edited: Dec 29, 2016

  5. mlleemiles

    mlleemiles Master Guru

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    Clouds.lib Classes Definition

    Example file: storm.storm.xml
     
    Last edited: Dec 29, 2016
  6. mlleemiles

    mlleemiles Master Guru

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    CameraContext.lib Classes Definition

    Example file: Avatar.Default.xml

    Sorry that I don't have time for formatting since looking up strings takes most of the time :)
     
    Last edited: Dec 29, 2016
  7. mlleemiles

    mlleemiles Master Guru

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    Driverlightpreset.lib Classes Definition
    (Which could potentially lead to All ingame lights on and visible)

    Example file: Ltrain.LTrain_BridgesLight_01_Light_Red.xml
     
    Last edited: Dec 29, 2016
  8. KAOS GAMING

    KAOS GAMING Guest

    C'MON guys anyone send me the e3 face in a patch cuz when i install it no change happens to my game :(
     
  9. TheCrasher

    TheCrasher Guest

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    The finishef face will come pre-installed with the MASHUP mod, once I get the bloom to look more compact.
     
  10. KAOS GAMING

    KAOS GAMING Guest

    okay but why isnt the face working for me i did everything right? do i need to add it the another mod or just make a patch for its own? cuz i made both and it didnt work. and thx for the reply
     

  11. TheCrasher

    TheCrasher Guest

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    Make sure you are extracting the files INSIDE the gift folvlder within the .rar, and make sure you are overwriting files.
     
  12. KAOS GAMING

    KAOS GAMING Guest

    ok i got the gift and extracted "graphics" folder from it in the patch and overwrited everything and still nothing . the mashup mod works but the face doesnt. sorry for repeating but i got work to d and i need to test this face quickly
     
    Last edited by a moderator: Dec 29, 2016
  13. txgt

    txgt Guest

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    I looked at it, there's no xmls for Street Lights or the light Under L-Train. Those files are probably only for small lamps that you see on the bridges and other small time objects (Slot machinse, Spike strips, Elevators, Security cams etc.)

    Appreciate the Clouds tutorial, I wasn't sure about color placements.

    Anyways your "Tutorials" doesn't help that much, because we don't know what values to use in those parameters you've uncovered. Moreover I don't understand the half of those parameters.
     
  14. txgt

    txgt Guest

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    Looks like now we can bring back the FOV from E3 2013 Demo. Just need to change that binhex value to "0000B4420000B4420000B442" which means 90;90;90. The current is 75;75;75. And the name of xml is "Avatar.Default.Normal.xml", not the one you used in the tutorila.
     
    Last edited: Dec 29, 2016
  15. mlleemiles

    mlleemiles Master Guru

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    Lighteffectprefab.lib Classes Definition

    Example file: StreetLight.UnderLTrain.xml

    I know a lot of them aren't very quite self-explaining but they are pulled straight from the game itself and not made up by myself. I cant test them yet as I'm away from my gaming rig.

    Tips: all definitions are started with uncapped character(s) which states the value type, such as b=Boolean, which is a on/off switch, f=Float, clr=Color/vector3 and so on.
     
    Last edited: Dec 29, 2016

  16. TheCrasher

    TheCrasher Guest

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    So that means we can change the colour of the lights under the L-train to be orange like in the 2012 tech demo?

    (Is there any other baseball cap models in the game by the way?
    Had a look around and I could only find a lower poly version of Aiden's cap)
     
  17. mlleemiles

    mlleemiles Master Guru

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    Sadly, no. Lighteffectprefab.lib doesn't do anything to lights under the L or street lamps, this I've tested my self.

    A quick way to find out what a lib does is to replace the file with dummy file. That will enable the game to load default settings instead of a xml.
     
  18. TheCrasher

    TheCrasher Guest

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    darn.

    Changing the subject,

    Which bloom file is for the normal outside? I forgot.
     
  19. mlleemiles

    mlleemiles Master Guru

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    E3_2013.Clear_Bloom.xml for clear weather;

    E3_2013.Storm_Bloom.xml for storm weather.
     
  20. TheCrasher

    TheCrasher Guest

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    Thanks, I was having trouble distinguishing the different bloom settings. (Hadn't modded that area for a while)
     

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