I have 21:9 monitor (X34), and there are quite a few games that don't support ultra-wide resolutions, either natively or via memory hack. The NVCP only offers multipliers of your monitor's native resolution, which essentially means that a game like SFIV, which doesn't support 21:9, can't benefit from DSR. Is there any way to create a 16:9 DSR resolution when using a 21:9 monitor? I can't find anything in NVInspector; does anyone know of another tool/hack that would work?
https://forums.geforce.com/default/topic/940393/geforce-drivers/can-i-use-your-dsr-feature-to-display-a-1366x768-desktop-on-a-1024x768-monitor-on-windows-/post/4899134/#4899134
Thanks Guzz. Correct me if I'm wrong, but wouldn't this change all of my DSR resolutions to 16:9? I was hoping for a solution that would allow 16:9 and 21:9 to coexist. I suppose I could write a script that would update the registry then reboot whenever I wanted to switch between them. Shame there isn't a better solution.
DSR supports seven custom resolutions, so you can use part of it for 16:9 and other part for 21:9. Here's example: 3840x2160 (16:9 DSR 2.25x) 5120x2880 (16:9 DSR 4.00x) 5160x2160 (21:9 DSR 2.25x) 6880x2880 (21:9 DSR 4.00x) Code: "SmoothScalingData"=hex:01,00,00,00,21,00,00,00,04,00,00,00,9a,2b,00,00,98,3a,\ 00,00,00,00,00,00,23,3a,00,00,20,4e,00,00,00,00,00,00,98,3a,00,00,98,3a,00,\ 00,00,00,00,00,20,4e,00,00,20,4e,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00
I use Flawless Widescreen and Widescreen Fixer and find them essential for ultra-widescreen gaming. I also break out the hex editor when necessary but not every game can be forced into an ultra-wide aspect ratio. I used SFIV as an example in my OP but such is the case for just about any 2D versus fighting game.