NVYVE Studios has released a new set of screenshots and revealed the PC system requirements for P.A.M.E.L.A., an upcoming open-world survival horror game set in Eden, a fallen Utopian city.... P.A.M.E.L.A. Screenshots
Who calls their game P.A.M.E.L.A in 2016? Name sounds like a budget softporn title from the mid-90's.
Recommended specs include a GTX 970 for DX 12? For what? 30 FPS at 1440p? Or is this game actually going to be optimized?
I'm a little surprised that it appears to support both DirectX 11 and DirectX 12, I'm kind of wondering whether it truly is DirectX 12. The recommended CPU is a little curious comared to the minimum CPU, when you take into consideration DirectX 12 vs DirectX 11. I also doubt the game is optimised using AVX2, which would be the only real valid reason for an i5-4670K over an i5-3570K (for example).
hehe was wondering the same... as probably that 970 (or any other Maxwell card for that matter) will perform better or just as good under dx11 as under dx12
Looks like UE4 engine made? Haven't checked. LOL! If it was a thing, I would vote that for comment of the month!
Unity? Or Anvil? Because your statement doesn't make sense Anvil is what assassins creed games run off of, not unity. There's never been an assassins creed on unity...so...? what? Or is it some joke that makes no sense riding off of the fact that there was an assassins creed game called unity that has nothing to do with the unity engine? I don't understand
Dont these game devs have any creativity left? Battling the 'infected' or zombies gets tiring after the zillionth time.
Considering 99% of all games involve shooting at things, I think what things you shoot at isn't a concern.
It is if they dont have proper AI, no dialogue, just the same old 'wooooh wooooh' as they lunge at you. Worse when making up for lack of AI, they use numbers, attacking hordes. So the 'challenging part' (not necessarily the fun) may be how quick your finger reflexes are. Not saying this game is like that, it may actually be a good game, but to me the big issue is monotony of repetition with familiar enemies over and over and over. And as the saying goes, familiarity breeds contempt.