Thanks for that! On the actual note though: If the rumors for the PS4.5 are true, and it has 2500+ shader processors with GCN4, I'm still keeping my old relic. I have found that a good strategy is to have at least console x2 shader processors. Unless Pascal is a monster, I will probably go big Vega. I'm not buying anything with the same GPU as a freakin' console.
Haha probably good idea although leak suggests 2304 sps Anyway denial, as for feature sizes glofo has an advantage, but afaik tsmc can do smaller sram, it's quite a long long list of features you can size up. If you look at the s7 the tsmc chips are more energy efficient This is all intended to make 4k playable in PS4 you won't be seeing great advances in shading
Funny thing is that if the rumors are true, the people with 980Tis and Furies, are going to be completely fine with this. Hell, I'll keep playing PS4/Xbone games at similar settings +50% fps, or at much better settings at 30.
The hard truth is that until Computex/June, we will have no idea. It was also cute about that fake Vega details, where although Polaris 10 is faster than 11, Vegas not only uses the same nomenclature, but the ****ing idiot who faked the slide made the 11 to be the big card, not even managing keeping fake leaks consistent. English classes people.
NVIDIA Pascal Editors’ Day to take place next week Source is from VCZ so take it with a truckload of salt.
Well JayzTwoCents had mentioned in his last video@9:00min mark that he was invited to an "undisclosed event" next week which he "can't talk" about. Coincidence? Maybe. Maybe not.