Crytek has released the GDC 2016 trailer for CRYENGINE, showcasing some of the games (Monster Hunter Online, Sniper: Ghost Warrior 3, SNOW, Civilization Online, Kingdom Come: Deliverance and Wolcen) t... CRYENGINE Showcase Video GDC 2016
The engine doesn't really impress me much at all... Everything looked like a video game, so either bad on the devs, or the engine is just that average. /unimpressed
Graphics don't look that groundbreaking or spectacular to me, also unimpressed. New Unreal Engine looks better to me, more realistic lighting is the first thing that comes to mind.
they need to stop posting videos about how great their stuff is and fix their site instead. cant even post in the forums.
cryengine video i think most of you guys are mistaking this with the new cryengine 5 they just released suggest you wait till you see that footage :banana:
This! And even worse, there's an issue when sometimes you can't even login to the launcher, so engine doesn't open.
I would love to see a news release by some company announcing their ground breaking game design and control system. Isn't there an old saying about judging things on their looks? Is that what gaming has come to?
No, but the development money is hard to come by if you are telling the bank you have decided to develop your new game using technology which will make the game look worse than the competition. We all know the biggest selling game in the history of computer games is Tetris, and Minecraft is very popular - but none of that matters to investors IF you are planning to have something which is supposed to compete graphically with other games, or, games in the same genre. The market expects a certain 'wow factor' when they are spending $60-100 for a computer game. An indie game for $5 can look like PS1 graphics, a AAA brand new game cannot - the market just will not tolerate it.
That sounds like a good argument but it assumes that graphics is all that matters...to the bank, the company or the consumers. But an argument could be made that all the bank or company want is something that captures the market's attention at least as much as graphics do. If that could be demonstrated then financial backing would be made available. It's all a matter of selling the concept. Of course the real circumstances are much more complicated and I could not adequately spell it all out. My point in my first post still stands. I cannot believe gaming has boiled down to just how things look and nothing else. But that's how it appears. People do not have to accept what is being spoon fed to them but most are not aware of that or simply don't care enough to make noise about it. For myself, I see it as a sad state of affairs at present. You might say the whole industry has fallen into a pothole of sorts and can't figure out what the next step is.
Perhaps, but it is hard to argue with investors that your game is going to be GTA2 graphics when you are charging people GTA5 prices. Video games are argumentum ad populum, when it comes to consumers spending money. If there is a trend set for the level of graphics for $60-100, the market demands it. Even the most impressive game mechanics, with the most engrossing storyline and Oscar-winning dialogue will fall flat on it's face if it tries to demand $60-100, yet is graphically below indie. The reviewers will pummel it, and psychologically it will appear to not have VFM and, like an infection, will spread into the minds of consumers. Conversely, a brand-new AAA game with úber DX13 graphics can demand whatever it wants from consumers, and they will buy it. This has been the case for nearly 4 decades now...and I am yet to see anything buck this trend.
If anyone's interested, the entirety of the Humble Bundle (Cryengine Assets etc) is 137 GB once downloaded and unpacked. The Cryengine download itself was about 1.1 GB. :nerd: