AMD Catalystâ„¢ 15.11 Beta Driver

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Anvi, Nov 5, 2015.

  1. WarDocsRevenge

    WarDocsRevenge Guest

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    COD is a indie game in standards wise im not sure why anyone cares about it same game recycled year after year
     
  2. The Mac

    The Mac Guest

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    Heroes Doody!
     
  3. cookieboyeli

    cookieboyeli Master Guru

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  4. Berdugoo

    Berdugoo Guest

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    :download: Thank You :flip2::flip2::flip2:
     

  5. NAZ2222

    NAZ2222 Master Guru

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    Are you sure of this increase in frame rates? In min, average or both?

    I was going to pass this drivers, but I play a lot of WOT and 10+ fps is a huge leap, specially strange with no mention of it in the release notes...
     
  6. nav-jack

    nav-jack Master Guru

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    thanks. i'm surprised it went up so much in the dx11 test
     
  7. Blackfyre

    Blackfyre Maha Guru

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    Thanks for the settings suggested above, but they barely impacted on 3DMark results for me (if at all, because results are within margin of error).

    Comparison Results (Left = Your Settings) & (Right = AMD Default) -

    All tests done using the latest 15.11 Drivers.

    API Overhead:

    http://www.3dmark.com/compare/aot/83902/aot/83880

    Fire Strike:

    http://www.3dmark.com/compare/fs/6407257/fs/6405033
     
  8. theoneofgod

    theoneofgod Ancient Guru

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    15.10
    [​IMG]
    15.11
    [​IMG]
    15.11 Tweaked
    [​IMG]
     
  9. OnnA

    OnnA Ancient Guru

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    Yep Tweaks are Working ;-)
    I know, cuz i'm using It for a long Time.
    Best Results can be achieved with Tweaks + RP Tweaks together.
     
  10. Blackfyre

    Blackfyre Maha Guru

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    These confirm my results from earlier I believe... That there is definitely an improvement in API Overhead, noticeable mostly with the MULTI-Thread between 15.10 and 15.11 (around 6%).

    We still need more tests to verify. Because right now it's improvements for 2 people, and 1 person falling within the margin of error.

    EDIT:

    I decided to leave 3DMark and test these above suggested tweaks with the Witcher 3 instead...

    I ran around the City of Novigrad (heavily populated), and fast traveled to Crow's Perch and ran around that town, and then finally fast traveled out of Novigrad and Velen and went running from Kaer Trolde Harbor to the Bridge of Kaer Trolde.

    These three areas definitely had micro-stuttering, which has significantly decreased (only at the start, after the loading screen when fast-travelling it micro-stutters because it's loading the textures, after that running in between the crowds was smooth for the first time).

    Sadly though I did not test without the tweaks with 15.11 so it could be just the driver, rather than the tweaks. Maybe a combination of both.

    :)
     
    Last edited: Nov 6, 2015

  11. lethu

    lethu New Member

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    One of the maps has me get from 19fps to 30fps at most, but other maps has less increase in frame rates, overall the performances are better from what I have experienced. Oh and by the way I am playing with all graphics settings topped.
     
  12. Titan29

    Titan29 Master Guru

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    15.10:
    St: 1,329,327
    mt: 1,227,985
    dx12: 11,479,760

    15.11:
    St: 1,387,841
    mt: 1,252,248
    dx12: 11,530,276
     
  13. Blackfyre

    Blackfyre Maha Guru

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    Another confirmation that there is DX11 API Overhead improvements with these drivers. But for you it's opposite to my results; in that ST is +6% and MT is +2%, while mine was the other way around.

    So as it stands:

    3 people have noticed +
    1 person has noticed no difference (within margin of error).
     
    Last edited: Nov 6, 2015
  14. nav-jack

    nav-jack Master Guru

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    mine going from (stock driver)
    DX11 Multi-threaded draw calls per second 1 190 251
    DX11 Single-threaded draw calls per second 741 460
    Mantle draw calls per second 15 802 464
    DX11 Multi-threaded draw calls per frame 39 936
    DX11 Single-threaded draw calls per frame 24 576
    Mantle draw calls per frame 540 672

    to (full tweaks)
    DX11 Multi-threaded draw calls per second 1 201 599
    DX11 Single-threaded draw calls per second 1 248 181
    Mantle draw calls per second 15 688 103
    DX11 Multi-threaded draw calls per frame 41 472
    DX11 Single-threaded draw calls per frame 41 472
    Mantle draw calls per frame 540 672

    seems pretty good
     
  15. Newbie2012

    Newbie2012 Active Member

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    Anyone try these out on the witcher 3?
     

  16. theoneofgod

    theoneofgod Ancient Guru

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    Yes. Same as previous drivers. Stutters all over the place.
     
    Last edited: Nov 6, 2015
  17. Nurmi

    Nurmi Guest

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    Wouldn't you be the perfect tester as CrossFire has more hiccup than one card setup, so I'd imagine you seeing the difference at Witcher 3 more clearly.

    Been holding myself to test in case someone Furious shows something, but I doubt I can wait much longer.. :nerd:
     
  18. Ungeheuer97

    Ungeheuer97 Active Member

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    And all three people who've noticed improvements use GCN 1.0 cards.
     
  19. endbase

    endbase Maha Guru

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  20. ohmerx

    ohmerx Guest

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    My 3d mark dx11 score with a old i5 760@3.8Ghz and a 7950 :

    15.10 : ST= 867 582 / MT= 722 464
    15.11 : ST= 877 539 / MT= 859 995

    I have to found why 3Dmark run only at my gpu stock speed , not at my oc.
     

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