NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. MrBonk

    MrBonk Guest

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    I would try 0x080000C1 and see if that makes a visual difference for you.

    If not then it should be fine.
     
  2. daninthemix

    daninthemix Member

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    0x000000C1 seems to be best. It's weird, because 0x000000C1 on Mass Effect 2 didn't even give me AA at all on the new drivers, so I think the problem that's surfaced is a larger one to do with SGSSAA compatibility. It isn't just the judder thing, it's actively breaking compatibility bits.
     
  3. Assirra

    Assirra Active Member

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    So anyone knows if it is possible to force AA in FFXIV 14 directX 11 mode?
    I recently came and i cannot seem to find it. DX9 mode works perfect but DX11 refuses to.
     
    Last edited: Jul 17, 2015
  4. MrBonk

    MrBonk Guest

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    Like I said it could just be the 8. UE3 games are problematic without them a lot of times.
    Nope.
     

  5. Monchis

    Monchis Guest

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    Sorry, wrong thread.
     
    Last edited: Jul 17, 2015
  6. Sajittarius

    Sajittarius Master Guru

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    Can't force AA in DX11 right now. DSR does work though.
     
  7. MrBonk

    MrBonk Guest

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    It does, but the UI becomes unbelievably ugly and tiny at high resolutions.
     
  8. Elajitz

    Elajitz Master Guru

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    hello about DSR here! xD

    Should i or need i Change my Desktop resolution to the DSR resolution before i lunch my
    Games! or should i keep it to my native res 1080p to get the quality down sampled image?

    I am new whit nvidia cards! so i just asking! :)
     
  9. MrBonk

    MrBonk Guest

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    No you don't need to for most games. There are some that will only see downsampling resolutions when you set them as desktop resolution.


    So try it if it isn't showing up in any given game. (Like Lords of Shadow 2)
     
  10. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Does anyone know of a working MSAA + SGSSAA compatibility flag for the recently released Rocket League, which is using the DX9 Unreal Engine 3? Thanks.
     

  11. daninthemix

    daninthemix Member

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    So am I right in thinking that if I make the leap to Windows 10, whatever Nvidia driver I have will break SGSSAA again?
     
  12. MrBonk

    MrBonk Guest

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    I don't know. I haven't tested W10, but from what I remember W8 did cause some problems with some games it seems. so it's possible I guess!

    I plan on dualbooting eventually, and only using W10 for DX12 stuff.
     
  13. teppic

    teppic Guest

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    SGSSAA is broken in Dead Space as well in the current drivers. Stuttery as hell on my 980, while 4k DSR works smoothly at 60fps.
     
  14. TheDeeGee

    TheDeeGee Ancient Guru

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    Has anyone been able to force some proper Anti-Aliasing in Heroes of the Storm?
     
  15. daninthemix

    daninthemix Member

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    So a bunch of games in the master list say "NEEDS AA fix" - what is this AA fix it's talking about?
     

  16. MrBonk

    MrBonk Guest

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    The OP hasn't been updated in a very long time. I can only update the actual document itself. So sorry it's not made very clear.

    It was originally only made for TF2,and was a hidden setting until it was discovered it could fix a number of issues for certain games.

    If you are using any version of Inspector from the last year or two, you should have it easily visible
    [​IMG]
     
  17. ahmlet

    ahmlet Member

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    Hi, I just tried submerged, a beatiful "ico" inspired game, pure exploration. And the alising is quite noticeable. Do anybody know about a good antialising fix for unreal engine 4 games?
     
  18. MrBonk

    MrBonk Guest

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    Aside from using UE4 Temporal AA (If the game has it) with downsampling (DSR). NOPE Sorry :/

    Developers and Engine Developers only care about getting what quality they can for as little cost as possible. HQ doesn't matter when it comes to AA to them
     
  19. MrBonk

    MrBonk Guest

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    I have wondered whether MFAA will benefit SGSSAA performance in anyway. So I tested a DX11 game that could be enhanced with SGSSAA, Far Cry Blood Dragon.

    The results were interesting. It seems to work statically. But as soon as movement of the camera occurs, there is a ghosting/smearing effect that isn't shown in screenshots.

    The lower level of SGSSAA, the worse it looks.


    So, so far at least in this case. Not useable. Not that I didn't expect this, since from what I recall, SGSSAA is coded to precisely match the sampling points and grid from the MSAA component. And since MFAA changes this every frame it messes it up


    EDIT:

    It turns out that MFAA doesn't function properly below 40FPS. Below that threshold, MFAA causes smearing and blurring in motion. Even when just enhancing built in MSAA with MFAA. With SGSSAA however, even at above 40FPS it causes some smearing/blurring in motion.

    One example: Grandia II Anniversary Edition runs at a locked 30FPS and is DX11. Enhancing the MSAA with MFAA causes smearing/blurring in motion.

    Essentially, just load up any DXGI game with MSAA, lock the framerate to 30 and enable MFAA to see this happening.

    It is impossible to record too. Recording video results in the video having none of the smearing/blurring issues.

    EX: Far Cry 3 BD at 30FPS with 2xMSAA+MFAA
    https://copy.com/MHmUgH9gyeEXXcPc
     
    Last edited: Sep 2, 2015
  20. NeoChaos

    NeoChaos Guest

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    I just made the leap to Win10 and I can confirm that SGSSAA still works just fine. Loaded my exported Inspector profiles and they were working in those games like nothing had changed. :thumbup:
     

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