The Witcher 3 tweak thread

Discussion in 'Game Tweaks and Modifications' started by PhazeDelta1, May 19, 2015.

  1. Desmios

    Desmios Guest

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  2. CK the Greek

    CK the Greek Maha Guru

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    Use spoilers for screenshots... Please!!
     
  3. Essenthy

    Essenthy Guest

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    i didnt notice geometry lod change but it made the game run smoother , ive put 2000 instead of 900
     
  4. nanogenesis

    nanogenesis Guest

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    Call me crazy, but the GC in that file, doesn't it mean Garbage Collection?
    Also I see the game uses very less vram, but a lot of ram, streams assets in and out constantly. The settings file would indicate it uses 6 mips. Putting 0 crashes the game :(

    Thanks for the heads up, will try.

    @Topic
    Anyone wondering why NPCs sometimes pop out of thin air? In ACU, they would change clothing if you approached them, but in Witcher 3 they're literally appearing out of thin air! Ever since I put spawn limit as 300, lol. I just want watch_dogs class population!
     
    Last edited: May 28, 2015

  5. Desmios

    Desmios Guest

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  6. mkeezay29

    mkeezay29 Guest

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    I think you are correct, I just couldn't think of what else it would stand for so I assumed GC was geometry cache.


    And I've been trying to figure out the NPCs appearing out of thin air for a bit, I'm thinking in the i/opriority file maybe upping the loading priority might help, watch out though playing with the priorities can lead to some weird glitches
     
  7. Sockenschock

    Sockenschock Guest

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    Hey Essenthy,
    How is your Reshade Tweak going?
    Any estimated release date? :)
     
  8. Poseidon

    Poseidon Guest

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    Hello,

    Did they disable any mods on the version v1.04? Because I installed Reshade and sweetfx on my witcher3, I can see the greetings message and the confirmation "succeed" but there is no effects detected at all. I am using the CineFX sweetfx file. Tried to enable and disable the sweetfx but it doesnt react at all.
     
  9. TimmyP

    TimmyP Guest

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    I gotta say that with in game aa enabled, as well as forced control panel fxaa (at least with Nvidia), produces the best post process aa I have ever seen by far. Just as good as 4x msaa with noticable supersampling... With virtually zero performance impact. (really helps on a 670)

    If anyone has any info on how I might be able to force similar/same AA in other games (like GTA V), lmk.
     
  10. robertmor52

    robertmor52 Master Guru

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    Hi guys, loving the game so far!!...but there is a couple of thing about graphics Im not completely satisfied:

    -Has someone managed to increase de NUMBER and DISTANCE of dynamic shadowing lights??..I mean all fire stuff..I would love to see all generating shadows and not only some here and there...game looks so ugly some times due to that...also the distance of the dynamic ones is so low you can only realice it cast shadows at a few meters (like 2 or 3)...

    -Also water is quite awful sometimes, is there any way to increase the quality of the water itself and specially the reflections??I would love to be able to "unlock" screen space reflections!!!!!

    Btw, I dont like sweetFX very much nor editing colors, contrast and all those things but I would love to improve the things I said...also I recommend all to at least increase the "foliageDistanceScale" to 5, it makes a real difference!!:banana:

    thanks!!
     

  11. Halfmead

    Halfmead Guest

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    I read somewhere (forgot where), that reverting to 350.12 nvidia driver (keeping PhysX from 352.86 Witcher game (un)ready driver) would help on heat issues for 980's.

    Decided to try it, since my card jumped to 77 degrees with game rdy driver (fans @90%).

    Now max temp is 71 degrees, but usually sits at ~68, ALSO after 5 hours of gaming, NO driver crashes/restarts which i usually would have 1 or 2 of, in a session of that lenght. Game feels smoother also, not sure if just placebo though tbh.

    Maybe i can even hook up 2nd monitor again :)
     
  12. Mrwhiterx7

    Mrwhiterx7 Guest

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    These are the ini tweaks I've been using with success. About as good as I've ever seen it. My personal sweetfx settings are the E3FX from nexus. I got this from main witcher site btw...

    First place owners of Nvidia GPU's have to look at (amd owners of 7970, 8970, 280x, 270x, 285 can edit present)
    The Witcher 3 Wild Hunt\bin\config\performance.xml

    Edit file with notepad or similar one.
    Find your GPU
    1) Remove 'fpslimit="30'.
    2) Edit preset="X" and change X to "3" this will allow for higher quality textures, draw distance etc.
    =========================
    =========================
    \The Witcher 3 Wild Hunt\bin\config\base\resources.ini

    FileQueueSizeGame = 250
    FileQueueSizeLoading = 700
    MaxRequests = 45 [50 is max, and with 50 or over you might have crashes]

    (bigger faster loading)
    MaxCompressedBudget = 10

    MaxUncmpressedBudget = 240
    MaxUncompressedBlocks = 4096
    ==============================

    How to improve performance of hairworks overall in AMD GPU's (not that i personally feel like there's need)
    (this will also decrease quality and amount of hair)

    Inside your AMD Catalyst Control Center
    Gaming > Create custom game profile, or use default (up to you)

    Look for Tasselation options "Maxiumum Tasselation" and lower it. (2x is lowest, 16x is a middle ground, 32x looks good, and is pretty much same as 64x)
    ==============================

    Warning this will fork it out further beyond ultra.

    \The Witcher 3 Wild Hunt\bin\config\base\rendering.ini

    AllowMSAA=false [keep false, doesn't work]

    MaxTextureSize=3048
    MaxAtlasTextureSize=3048
    MaxCubeShadowSize=1024
    MaxSpotShadowSize=1024

    TextureMemoryBudget=1500
    TextureMemoryGUIBudget=180
    TextureInFlightBudget=128

    TextureStreamingDistanceLimit=440000.f
    TextureStreamingReduceGameplayLOD=true

    UberSampling=0 [keep at 0 or 1 = disabled, doesn't work at the moment]

    DynamicDecalsLimit=60
    MeshRenderingDistanceScale=4.0f
    MeshLODDistanceScale=0.0f
    TerrainScreenSpaceErrorThreshold=1.6f
    TerrainErrorMetricMultiplier=6

    GlobalOceanTesselationFactor=64
    UseDynamicWaterSimulation=true
    UseHairWorks=true
    HairWorksAALevel=8 [lower this if you have decreased hardware performance in hairworks]
    TerrainReadAheadDistance=600.0f

    MeshLodGameplayDownscale=0
    CharacterLodGameplayDownscale=0
    DecalsHideDistance=100
    StripeHideDistance=120
    SwarmHideDistance=400
    DimmerHideDistance=260

    DecalBudget=200
    =========================

    \The Witcher 3 Wild Hunt\bin\config\base\visuals.ini

    [will take longer to load if your gpu isn't fast enough]
    MovieFramerate=60.0
    =========================

    After change of this file I recommend making it read-only as full screen mode is buggy sometimes and it will switch to borderless, this way you don't have to come back and change settings again -> each time you update you need to make writable again...

    C:\Users[username]\Documents\The Witcher 3\user.settings

    VSync=false
    FullScreenMode=2 [many people will have 1 = borderless, this decreases performance dramatically]
    VSyncThreshold=0

    SpawnedLimit=200

    cvMaxAllowedLightsShadowTime=3
    cvMaxAllowedGrass=60000
    cvMaxAllowedDecalsDynamic=20
    cvMaxAllowedDynMeshes=107857600
    cvMaxAllowedChunksSkinnedTime=3.5
    cvMaxAllowedTrianglesSkinned=100000

    cvMaxAllowedLightsShadow=5
    cvMaxAllowedActiveEnvProbesTime=0.3
    cvMaxAllowedStatTextures=514572800
    cvMaxAllowedSpeedTree=5000
    cvMaxAllowedLightsNonShadowsTime=0.2
    cvMaxAllowedChunksStatic=1500
    cvMaxAllowedTrianglesStatic=500000
    cvMaxAllowedHiresChunks=25
    cvMaxAllowedDecalsDynamicTime=0.5
    cvMaxAllowedLightsNonShadows=40
    cvMaxAllowedChunksStaticTime=1.5
    cvMaxAllowedChunksSkinned=400
    cvMaxAllowedApexDestroTicked=40
    cvMaxAllowedStatMeshes=409715200

    cvMaxAllowedHiresChunksTime=0.2
    cvMaxAllowedApexTickedTime=0.5
    cvMaxAllowedCharTextures=209715200
    cvMaxAllowedParticlesCountTime=0.2
    cvMaxAllowedParticlesCount=2000
    cvMaxAllowedGrassTime=1.5

    OcclusionQueryAdditionalMemory=20
    cvMaxAllowedDecalsSS=160

    GrassDensity=3400
    DecalsSpawnDistanceCutoff=20
    TextureStreamingHeadsDistanceLimit=20
    GlobalOceanTesselationFactor=128
    TextureStreamingCharacterDistanceLimit=70
    CascadeShadowFadeTreshold=1
    CascadeShadowDistanceScale2=1.5
    TextureStreamingDistanceLimit=60000
    MaxCascadeCount=4
    TextureMemoryBudget=2400
    CascadeShadowDistanceScale3=1.5
    MeshLODDistanceScale=0
    ScaleformTextureUnstreamDelay=2.5
    DecalsChance=1
    TerrainReadAheadDistance=600
    HairWorksLevel=2
    TerrainScreenSpaceErrorThreshold=1.6
    MaxTerrainShadowAtlasCount=4
    TextureInFlightCountBudget=12
    TerrainErrorMetricMultiplier=4
    CascadeShadowmapSize=3072
    CascadeShadowDistanceScale0=1
    MeshRenderingDistanceScale=1
    CascadeShadowQuality=1
    CascadeShadowDistanceScale1=1

    UseDynamicWaterSimulation=true

    LimitFPS=0

    GrassGenerationEfficiency=0.075
    GrassDistanceScale=1
    FoliageDistanceScale=1
    FoliageShadowDistanceScale=64
    GrassRingSize=16777216

    MaxVisibilityDepth=24
    ===========================

    You can find additional possible var that could be specified inside config files here:
    [Do not change those files - unless you know what you are doing.]
    \The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc
     
    Last edited: May 30, 2015
  13. Sockenschock

    Sockenschock Guest

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    Hey Guys I have two little issues with the game.

    First, some shadows seem to flicker in the distance, especially on roofs of some of the houses in the starter-region.

    Furthermore many textures, like rocks or houses have a very very low resolution texture until Gerald is in a radius of 5 feet around the object. Textures are set to High and on the ground everythings fine.

    Maybe the Shadow issue can be solved by some tweaks to the Shadow settings? But I have no clue what to do about the textures.

    Thanks,
    Suggestions or solutions are very appreciated! :)
     
  14. CK the Greek

    CK the Greek Maha Guru

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    Sorry but how you know that ALL these regarding game engine's memory control are working?..
    for example these

    TextureMemoryBudget=1500
    TextureMemoryGUIBudget=180
    TextureInFlightBudget=128

    and this

    TextureMemoryBudget=2400

    none of these have any difference for me.

    Also don't believe what you read..example?
    MaxTextureSize=3048
    MaxAtlasTextureSize=3048
    game's max texture (files) resolution is 2048..
     
  15. Agent-A01

    Agent-A01 Ancient Guru

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    Anyone know of a fix for these grid shadows?

    [​IMG]
     

  16. Essenthy

    Essenthy Guest

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    i gave up, having one single colorgrading change for all the region dosnt look really good, it dosnt look good in skellige for example but look ok in novigrad, i will try again if we get access to deeper config files " per zone "
     
  17. nanogenesis

    nanogenesis Guest

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    If you have shadow problems,
    MaxCubeShadowSize=512
    MaxSpotShadowSize=512
    Don't set them above 512, otherwise you will get shadow glitches (from the witcher 3 tweak compendium at cdprojekt red forums).

    About textures, I think you are seeing geometry pop-ins. There is no real way to improve draw distance atm.
     
  18. kilyan

    kilyan Master Guru

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    not true,you can set 4096 texture resolution too
    [​IMG]
     
  19. Mrwhiterx7

    Mrwhiterx7 Guest

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    Thank you.

    ------

    If you don't see a difference then I apologize for wasting your time. The game (especially environment) looks much better with these settings for me personally and others that have used them on various forums. Hopefully when redkit comes out you'll be able to mod even greater beyond these ini files. :cheers:
     
  20. Bradders684

    Bradders684 Maha Guru

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    Just because it says so in a config utility that some dude created doesn't mean it works. The utility claims MSAA and Uber Sampling work when they clearly dont.
     

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