Grand Theft Auto V Graphics Performance Review

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Apr 14, 2015.

  1. cowie

    cowie Ancient Guru

    Messages:
    13,276
    Likes Received:
    357
    GPU:
    GTX
    I cant believe the game runs as decent as it does......biggest surprise of 2015.

    Hilbert if you do re-test can you find a 750/Ti?
    You have closely performing cards to get some idea if you don't but I thought I'd ask.
     
  2. zer0_c0ol

    zer0_c0ol Ancient Guru

    Messages:
    2,976
    Likes Received:
    0
    GPU:
    FuryX cf
    what the **** is wrong with u
     
  3. rodrigoles

    rodrigoles Master Guru

    Messages:
    226
    Likes Received:
    20
    GPU:
    Rx 5600 XT
    Good luck with that.

    GK110 is old news. Nvidia's focus is on Maxwell since it's where they're making money now.
     
  4. zer0_c0ol

    zer0_c0ol Ancient Guru

    Messages:
    2,976
    Likes Received:
    0
    GPU:
    FuryX cf
    amd on top..nice
     

  5. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

    Messages:
    30,785
    Likes Received:
    3,959
    GPU:
    Inno3d RTX4070
    wow Titan X does very well in this.
     
  6. Undying

    Undying Ancient Guru

    Messages:
    25,477
    Likes Received:
    12,883
    GPU:
    XFX RX6800XT 16GB
    Its doing very well, i'm glad.

    Nice review, HH.
     
  7. Glasofruix

    Glasofruix Active Member

    Messages:
    98
    Likes Received:
    0
    GPU:
    MSI GTX 980
    Hey there, i've found this oddity with the shadows https://www.youtube.com/watch?v=F0yNx3-gmos (notice how finer shadows appear at a really really close distance). I've found a workaround in the settings.xmp (couldn't find anything ingame that would affect this). T

    here are two values <Shadow_SplitZStart value=""> and <Shadow_SplitZEnd value="">, put them both to 1.000000 and it should at least triple the distance for the fine shadows. Now i don't have a clue what the start and end values represent, but it seems to work.
     
  8. IchimA

    IchimA Maha Guru

    Messages:
    1,346
    Likes Received:
    280
    GPU:
    7800XT Asus TUF
    Who has a 560 TI 2 GB ? Can you tell me how it runs ! I don't want to waste my money and play in GIF's :D
     
  9. Deathchild

    Deathchild Ancient Guru

    Messages:
    3,969
    Likes Received:
    2
    GPU:
    -
    rofl gifs.. :D Think you could play with something like medium..
     
  10. scatman839

    scatman839 Ancient Guru

    Messages:
    14,121
    Likes Received:
    538
    GPU:
    3080, KD55XD800
    https://www.youtube.com/watch?v=AJJewldGwGc

    Played at 1680x1050 on low settings.

    Not going to play amazing though I don't think. But more than 30fps prob
     

  11. IchimA

    IchimA Maha Guru

    Messages:
    1,346
    Likes Received:
    280
    GPU:
    7800XT Asus TUF
    Thanks for the link ... looks like I will hold my purchase until I have a new video card !
     
  12. scatman839

    scatman839 Ancient Guru

    Messages:
    14,121
    Likes Received:
    538
    GPU:
    3080, KD55XD800
  13. IchimA

    IchimA Maha Guru

    Messages:
    1,346
    Likes Received:
    280
    GPU:
    7800XT Asus TUF
    I know that I have to change my whole pc ... this has to get me through this year or more ... maybe a year and a half ... i have other thing to pay now
     
  14. scatman839

    scatman839 Ancient Guru

    Messages:
    14,121
    Likes Received:
    538
    GPU:
    3080, KD55XD800
    Ah well, at least with a gpu upgrade you're looking at something like 30fps min, it'll all be fine :)
     
  15. vbetts

    vbetts Don Vincenzo Staff Member

    Messages:
    15,140
    Likes Received:
    1,743
    GPU:
    GTX 1080 Ti
    GTAV only stresses 4 of my cores I've noticed.
     

  16. Undying

    Undying Ancient Guru

    Messages:
    25,477
    Likes Received:
    12,883
    GPU:
    XFX RX6800XT 16GB
    Its still more dependable on core clock rather than number of cores. HT isnt helping either.
     
  17. scatman839

    scatman839 Ancient Guru

    Messages:
    14,121
    Likes Received:
    538
    GPU:
    3080, KD55XD800
    Which is a bit weird since both consoles have 6 cores available for use by games.

    Maybe we'll see some improvements later for more than 4 core support.

    Still, much better than gta 4s case.
     
  18. waltc3

    waltc3 Maha Guru

    Messages:
    1,445
    Likes Received:
    562
    GPU:
    AMD 50th Ann 5700XT
    Rockstar recommends @ HD 7870 2GB, which also includes the 2GB 7850 because it overclocks ROOB to 1GHz +, stock voltage & cooling...;) (I have one.) I'd say both the 7870 and 7850 2GB were medium spec. HH probably didn't have a 7870 around, I suppose--anyway, the 78's will be close to the 79's, imo.
     
  19. Supertribble

    Supertribble Master Guru

    Messages:
    978
    Likes Received:
    174
    GPU:
    Noctua 3070/3080 FE
    Yo, the non X 290 is faster in this game than the 780 Ti.
     
  20. waltc3

    waltc3 Maha Guru

    Messages:
    1,445
    Likes Received:
    562
    GPU:
    AMD 50th Ann 5700XT
    Much of the current situation will change with the advent of directx12, imo. For the first time, (D3d12-requiring) games will make much better use of multiple cores than the present status quo of D3d11 and earlier, which emphasize single-core game performance, with multiple-core cpu performance barely touched. A good current example of multiple-core gaming today, among four cores, might be expected to show 80% load on the first core, with the remaining 20% of the work being somewhat unevenly divided among the other three cores, etc. A more likely scenario, though, is 90%+ on the first core, with 10% or less divided among the other three cores. D3d12 games should far more evenly divide the workload among the available cores (at *least* four of them), which means a massive performance improvement--especially for AMD FX cpus & AMD's APUs, for instance, as they routinely do much better against Intel cpus under multiple-core conditions than single-core. The APIs are fundamentally advancing in what should really be a fairly large jump--hard to believe it's taken this long to properly support multiple-core gpus & cpus inside the APIs!

    Intel looks better now in gaming performance because of that single-core bottleneck in the APIs; this should change, possibly substantially, when the new API D3d12 & OpenGL (5.x?) games begin to arrive. Performance should ratchet up substantially compared to what we've been conditioned to expect until now. It'll be interesting to watch, and hopefully, great fun!...;)
     

Share This Page