Watch_Dogs - General moding

Discussion in 'Game Tweaks and Modifications' started by Essenthy, Jan 4, 2015.

  1. Essenthy

    Essenthy Guest

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    nice april fool <_<
     
  2. ThatGuyOverTher

    ThatGuyOverTher Guest

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    LOL @ TXGT, Nice man.

    Alright guys, i bet you are gonna be happy for this!!!!

    E3 reflections achieved :D:D:D:D:D:D

    [​IMG]
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    [​IMG]

    It is not out yet, but i will try to release the 2.7 of my mod with this!!!

    AND, no performance loss
     
  3. Essenthy

    Essenthy Guest

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    hum, dont see any difference, i already got that level of reflection by tweaking the renderconfig xml
     
  4. ThatGuyOverTher

    ThatGuyOverTher Guest

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    So you are telling me that you do not see a difference...
    I'm sorry but there is a huge difference, look at this shot if you are not convinced.
    [​IMG]
     

  5. The Silver

    The Silver Guest

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    ThatGuyOverThere is either pushing an aprils fool or... Can you post a comparison? Two screens with obviously the same car, angle, time of the day etc, where the only difference is your reflections? This is the only way to explain it foolproof. ;)
     
  6. Mindtaker

    Mindtaker Member

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    These are from 2.6 (with Txgt lightning):

    [​IMG]

    [​IMG]

    I see a big difference.

    This is one of my better reflection pics on 2.6:

    [​IMG]
     
  7. The Silver

    The Silver Guest

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    I see a big difference in location, ancgle, weather, time of the day, lighting etc, so I think that a simple true comparison screenshot would save a lot of time and text. ;)

    Anyway, you are the real author of these new reflections on cars then? :)
     
  8. Mindtaker

    Mindtaker Member

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    No, I'm just playing with the 2.6 version of the mod. I don't have 2.7 for a comparison, by the way seeing the pics of Thatguy those look better.
     
  9. The Silver

    The Silver Guest

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    Ah ok then, so I've misundertood your words here "This is one of my better reflection pics on 2.6" sorry, anyway ok thanks for sharing your opinion, I can't wait for a real comparison! :)
     
  10. ThatGuyOverTher

    ThatGuyOverTher Guest

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    I made the reflections myself... I don't see why this is so hard to believe. It was really easy to get the reflections the way I made it last night.
    I understand that it is April fools day (harhar) but come on. I am still working on perfecting it. Gonna make them more intense once I am home.
    with this, train reflections are easily visible on the street,same thing for the boats on water. Have not gotten chased by a helicopter but I bet the helicopter reflections would look amazing too.
    This IS real and I am NOT joking. I seriously made the reflections like e3.

    I will release V2.7 beta TODAY. :D
    And you guys will see exactly what I mean when you see it in game. ;)

    You will just have to wait. Lol.
     

  11. The Silver

    The Silver Guest

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    Why noone ever makes real comparisons I wonder... It would have been so easy to explain things a lot of times in these forums since the WD modding started, however it never happened, as soon as someone asked for proper comparison screenshots noone actually replied about it or never did it anyway, why not doing it if the result is so obvious and clear? Mah... :(
     
  12. The Silver

    The Silver Guest

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    Oh cool! Can you explain how to do it? Plz! :eek3:
     
  13. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Increase the reflection intensity in environment lighting. But If I were you I would not mess with the stuff that is already in your lighting if you use mlleemiles lighting. His values are sensitive and can be messed up very easily. The values that I have in my dynamic reflection intensity is really easy to edit and make more intense :O
     
  14. The Silver

    The Silver Guest

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    Awesome, thanks, I'm not using mlleemiles lighting. :)
     
  15. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Ok, but just be careful about the values you put in. If you put in something invalid you will not get any reflections at all.

    I will post screenshots of vanilla once I am home. That way you can compare.
     

  16. The Silver

    The Silver Guest

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    Ok don't worry I'm not afraid of getting my hands dirty, and even if I fail I will have your files as reference soon, thanks for the advice. :)

    Cool, can't wait! :D
     
  17. Essenthy

    Essenthy Guest

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    of course it is different from vanilla, what am telling you is that we already got it like that me and Txgt when i started trying to increase the road/sidewalk reflection weeks ago

    here :

    [​IMG]

    [​IMG]

    in this one the big screen in the background is dynamically reflected

    [​IMG]

    and am not using your mod, the reflection during daytime is even stronger
     
  18. ThatGuyOverTher

    ThatGuyOverTher Guest

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    i see, what tweaks did you make to the default render config? Can you pm me the settings? The reflections that i had done were through the environment lighting lib.

    I am surprised that you were able to get reflections like that with defaultrenderconfig
    :D

    Thanks
     
  19. txgt

    txgt Guest

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    Here's my reflection settings for "Ultra" quality from defaultrenderconfig.xml:

    <quality id="ultra"
    DisableParaboloidReflection="0" ------ better not change
    ParaboloidReflectionGeometryLevel="2" ------ how many objects is reflected. "2" is maximum
    ParaboloidReflectionSizeThreshold="1.5" ----- other values makes no difference
    ParaboloidReflectionMaxDistanceScaleModifier="1" --- better not change
    ParaboloidReflectionTextureSize="2560" -------- sharpness. the bigger the better, but hurts performance because need more RAM/VRAM
    ParaboloidReflectionMultiSampleMode="4" ------ "4" is maximum
    ParaboloidReflectionCullingSize="500" --------- the bigger the better, but hurts performance because need more RAM/VRAM
    ParaboloidReflectionBuildingCullingSize="600" ----- the bigger the better, but hurts performance because need more RAM/VRAM
    ParaboloidReflectionTextureNbrMips="4" --------- better not change
    ParaboloidReflectionBlurFactor="0.0" --------- better not change
    ParaboloidReflectionRenderDownward="0" --------- better not change
    ParaboloidReflectionCullingProjectionScale="1" ------- draw distance of the reflections. the bigger the better, but hurts performance because need more RAM/VRAM
    ParaboloidReflectionSampleShadow="1" --------- better not change

    I tested all these values and the ones that I pointed out you better leave as is. And I recommend you to use my values for your "Ultra" reflections quality because they are the most balanced. If you increase some of the performance critical settings then the people with GTX 770/760 for example will have performance drops in some places or when a big amount of cars is concentrated in one place. I suggest you to take a look at my "defaultrenderconfig" from E3 Lite Mod 1.3 and take the values for "High" quality, so the people with weak video cards could enjoy the HQ reflections without performance loss.

    Also, if you want better Tree reflections like in my Lite Mod:

    in <Geometry> section find these and set:

    for "High" setting:
    RealtreeReflectionMinLODLeaf="2"
    RealtreeReflectionMinLODTrunk="2"

    for "Ultra" setting:
    RealtreeReflectionMinLODLeaf="1"
    RealtreeReflectionMinLODTrunk="1"

    Note that Tree reflections quality is controlled by the "Level of Detail" setting in the game, NOT the "Reflections" setting.

    So with combination of:
    - my defaultrenderconfig reflection settings
    - Essenthy's road reflection textures v2
    - increased Dynamic Reflections Intensity to "1,5" in environment lighting
    we should get very close to E3 2012 reflections.
     
    Last edited: Apr 2, 2015
  20. ThatGuyOverTher

    ThatGuyOverTher Guest

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    I know how those settings work already, i just wanted to know what essenthy's settings were.

    @ essenthy, you should really make the geometry quality higher than just 1.

    But here is a shot with my enhanced ( higher than essenthy ) default render config and my higher reflection intensity. Both work together really well.
    [​IMG]

    I think it works awesome. If the sun were in the old position, it would be the same exact lighting. Really happy with the result.

    And @TXGT thanks for trying to help by explaining the settings but i already knew how they worked :)
     

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