Does anyone know where the gunsounds are located? My friend made a copy of the 92FS sound that I would like to use ingame instead of the P250 sound.
something is telling me that you changed the textures for aiden... If so, can i have them? I would love to try something new out in terms of in game use and photo shopping
To make a change for walk anim, go to windy_city_unpack, animations, locomotion, walk -> Here, see male_fulb_walk-hands-in-pockets-chilly_000f_norm_nowep_none.mab? That's the old e3 animation for walk, now add it to the your patch only with an original name file that game uses - male_fulb_walk-hands-in-pockets_000f_norm_nowep_none.mab, make same thing for rest 2 "chilly" files, keeping original names of vanilla animation. Also, in the sprint folder there's really cool v03 sprint animation, almost looking like ps4 reveal one. I'll make a patch soon, if ModAiC cant. hands not in pockets
Gonna upload it as soon as I start watch dogs =D Me and Puredorian spent all the night going through all the anims and trying them out ingame, we found alot of cool running anims, for example the E3 2013 anim and some kind of bugged ctOS threat monitoring report running style without the pistol.
Here you go guys, still very early in the progress, extract into patch folder, then pack. https://yadi.sk/d/ni5nt2lhePub2 There is no head bob, and sprint looks alot like ps4 reveal
Thx dude. Which folder should I extract to, exactly? I mean, which file should I unpack to generate that folder? Edit: Ok, I found it, but when I repack windy_city_unpack folder, it's about 10GB and crashes in the game. How can I compress to default size of 5.27GB?
I present the 100 % PS4 reveal running animation and the E3 2012 walking anim. Enjoy ! http://www.mediafire.com/download/3i1fhxvqs37uv5k/animations.zip
When I unpack windy_city.dat the cmd crashes after 10 mins or so and it says the specified path, file name, or both are too long.