King of Wushu brings a highly stylized martial arts world to life with Cryengine 3. In this special sneak trailer, the development team at Snail Games demonstrates the use of NVIDIA GameWorks (HairWor... King of Wushu Trailer with NVIDIA GameWorks tech
I've yet to see where realistic cloth and hair makes a game any more, you know, FUN. Maybe a Repunzel based game?
I wish i could get into this. i love martial arts stuff and have tried age of wushu a few times, but that game in total, spam and client to play put me down, so i doubt i will try this.
Well, the first cutscene part of the trailer could be a good demo ( well hair are a bit, i dont know, it miss something ), but in game, i dont see when or how you will see anything seeing how it is set.
looked interesting right up until the silly combat. these may as well be shooting games, theres nothing at all to do with actual fencing/sword fighting in these god of war type button mashing, swirly swirly things. Barbarian by Palace on the Amiga is STILL the only decent sword fighting game out there.
I watched this trailer without speakers, so I can't comment on how it's supposed to be realistic, but I like that it's a 3D combat game that doesn't involve guns. So far I'd say it looks pretty nice but the "blur" effects when swinging the weapon looks terrible.
I'm pretty sure the combat part was a joke. As for the hair and cloth well they look amazing if you even notice it. The blur on the sword is telling though, just another game that uses copious amounts of blurring and other tricks to hide fast moving or hard to draw objects. I thought the game looked amazing until i saw the combat, not for me thanks. Fingers are getting too old to bash buttons like that.
Cloth was well done, hair was pretty bad. And then it all get concealed by motion blur. And crazy lightning effects. Kind of wasted effort. In some other game it may come to fruition.
Blur on the sword is bad... like why even bother with this superfluous effect. And I doubt that freaking sword is hard to render OTOH full screen blur, like limbs, looks great and realistic. Hair is okay-ish but someone needs to fix their gamma - too dark. Other than that... cant see anything from all those flying numbers :3eyes:
Funny how they say it's realistic, and then all of a sudden there is an explosion of damage numbers and ragdolls flying all over the screen. Still it looks very good, but not my kind of game.
"realistic-looking gameplay" should be removed from the article. Last time I was in a martial arts competition, I didn't see numbers flashing in the air telling me how hard I hit someone... And when I got hit, I only saw flashes of light lol...