WATCH DOGS Merged MOD

Discussion in 'Game Tweaks and Modifications' started by Marduk, Sep 6, 2014.

  1. Essenthy

    Essenthy Guest

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    not really, i didnt notice any specific bug, maybe some roads textures overlaping, but you can remove the road texture and just leave the sidewalk road textures
     
  2. txgt

    txgt Guest

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    and what exactly the name of the road texture that you suggesting to remove?
     
  3. Marduk

    Marduk Guest

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    if i think right you should only left the xbt files with name "sidewalk***" in it

    dont use example road_06.xbt
     
  4. thokkiano

    thokkiano Guest

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    Guau!

    That is awesome
    :banana:
     

  5. ThatGuyOverTher

    ThatGuyOverTher Guest

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    Also, @kurotenshi, setting the exposure to -0.5 is way too much, it actually makes the game darker (what you do not like). Instead, set it to -0.1. this will get rid of the glares on the bloom and on the floor while not making the game unattractive.
     
  6. CobraCommander

    CobraCommander Guest

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    They look amazing! Can't wait to add them in...

    Will you be posting a link in here or is there a different thread to keep an eye on? I wish I could help you out for sure... I'm trying to create missions and add weapons to the game, but having zero luck.

    You hardcore modders here really keep the game alive for us...I've replayed the main game twice since I found this forum! It's like watching a good film from a pirated theater camera download and then getting the BluRay! LOL...

    Cheers and thanks!
     
  7. ThatGuyOverTher

    ThatGuyOverTher Guest

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    @Marduk, i just realized that since TXGT found the bin hex converter, it is now possible to make the sky.lib use the code found in the E3...
     
  8. KuroTenshi

    KuroTenshi Guest

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    Yeah I lowered it later. It was just a hint to help you improve your preset.
     
  9. thokkiano

    thokkiano Guest

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    :)
    You guys have made myself to play WD again!.
     
    Last edited: Nov 16, 2014
  10. ThatGuyOverTher

    ThatGuyOverTher Guest

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    TXGT, when are you going to upload the train lights? It has been two days and we have been waiting patiently.
     

  11. txgt

    txgt Guest

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    Today, maybe
     
  12. ThatGuyOverTher

    ThatGuyOverTher Guest

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    i guess not then, take your time. This is just exciting,
     
  13. Larxian

    Larxian Guest

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    Hi!
    I just tried the WD_Merged_v15_FINAL, the day rain is awesome [​IMG]


    But the night city lights are horrible, it's way too bright, there are huge light halos around every lights which kill the entire screen contrast when there are a lot of light sources :


    [​IMG]
    [​IMG]

    In vanilla it's like this :

    [​IMG]

    Is that normal?
    I really love the ambience when it's raining during day, but really don't like thoses lights:(

    Anyway thanks for this mod compilation!
     
    Last edited: Nov 17, 2014
  14. KuroTenshi

    KuroTenshi Guest

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    Try this : http://sfx.thelazy.net/games/preset/1870/

    or this : http://sfx.thelazy.net/games/preset/1723/ (less "Marduk" like)

    I think too it can be due to a misconfiguration (omnilight is enabled while it should not).

    Here is an example with the first one I am using :

    [​IMG]
     
    Last edited: Nov 17, 2014
  15. Marduk

    Marduk Guest

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    I think you mean the brightness. Ifixed it now, (by using other bloom values)

    start upload in a few minutes.
     

  16. Larxian

    Larxian Guest

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    KuroTenshi : I don't think a sweet fx could really solve this problem, but thanks :)

    Marduk: Ok thanks! I'll try again with your fix!
     
  17. Marduk

    Marduk Guest

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    I will give Info here if it'up

    btw sfx and set down ISO calibration is an Option but not solved it complete ;-)
     
  18. KuroTenshi

    KuroTenshi Guest

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    Yes I think too it's a combination. I am eager to try your new version ^^.
    I set the brightness to 0 and disabled omnilight. Maybe it's the reason I don't see any problem.
     
  19. Marduk

    Marduk Guest

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    same for me, i test and havent this (or not that much bright) by using brightness =5, so what i edited the weatherpresets

    Code:
    bloomsettingsBloom="890632098"
    for all 6 presets and im pleased and used noiw brightness of 25.

    AND I HAVE QUESTIONS AND NEED FEEDBACK

    1. any problems , or is anybody unsatisfied with the new ToD Color ??

    (dont sure if its toooooo RED / Purple) in at sundawn /sundown

    2. i edit the
    fWindGlobalNoiseTextureRange="760">, i think its more intense fog for bulletholes and dynamic to wind , also if the helicopter is over you and blows the fog/dust ovber the street

    start aölso upload a short vid, but maybe somebody will try it by themself, but dont reALLY SURE IF its vanity
     
    Last edited: Nov 17, 2014
  20. KuroTenshi

    KuroTenshi Guest

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    I am updating my patch.dat with these values. Will test.
    Is "Windy" a weather preset too ? It would be 7 then.

    I was satisfied with the red at dawn. But indeed it was a bit over-bloomed with the sunlight.
     
    Last edited: Nov 17, 2014

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