not really, i didnt notice any specific bug, maybe some roads textures overlaping, but you can remove the road texture and just leave the sidewalk road textures
if i think right you should only left the xbt files with name "sidewalk***" in it dont use example road_06.xbt
Also, @kurotenshi, setting the exposure to -0.5 is way too much, it actually makes the game darker (what you do not like). Instead, set it to -0.1. this will get rid of the glares on the bloom and on the floor while not making the game unattractive.
They look amazing! Can't wait to add them in... Will you be posting a link in here or is there a different thread to keep an eye on? I wish I could help you out for sure... I'm trying to create missions and add weapons to the game, but having zero luck. You hardcore modders here really keep the game alive for us...I've replayed the main game twice since I found this forum! It's like watching a good film from a pirated theater camera download and then getting the BluRay! LOL... Cheers and thanks!
@Marduk, i just realized that since TXGT found the bin hex converter, it is now possible to make the sky.lib use the code found in the E3...
TXGT, when are you going to upload the train lights? It has been two days and we have been waiting patiently.
Hi! I just tried the WD_Merged_v15_FINAL, the day rain is awesome But the night city lights are horrible, it's way too bright, there are huge light halos around every lights which kill the entire screen contrast when there are a lot of light sources : In vanilla it's like this : Is that normal? I really love the ambience when it's raining during day, but really don't like thoses lights Anyway thanks for this mod compilation!
Try this : http://sfx.thelazy.net/games/preset/1870/ or this : http://sfx.thelazy.net/games/preset/1723/ (less "Marduk" like) I think too it can be due to a misconfiguration (omnilight is enabled while it should not). Here is an example with the first one I am using :
I think you mean the brightness. Ifixed it now, (by using other bloom values) start upload in a few minutes.
KuroTenshi : I don't think a sweet fx could really solve this problem, but thanks Marduk: Ok thanks! I'll try again with your fix!
I will give Info here if it'up btw sfx and set down ISO calibration is an Option but not solved it complete ;-)
Yes I think too it's a combination. I am eager to try your new version ^^. I set the brightness to 0 and disabled omnilight. Maybe it's the reason I don't see any problem.
same for me, i test and havent this (or not that much bright) by using brightness =5, so what i edited the weatherpresets Code: bloomsettingsBloom="890632098" for all 6 presets and im pleased and used noiw brightness of 25. AND I HAVE QUESTIONS AND NEED FEEDBACK 1. any problems , or is anybody unsatisfied with the new ToD Color ?? (dont sure if its toooooo RED / Purple) in at sundawn /sundown 2. i edit the fWindGlobalNoiseTextureRange="760">, i think its more intense fog for bulletholes and dynamic to wind , also if the helicopter is over you and blows the fog/dust ovber the street start aölso upload a short vid, but maybe somebody will try it by themself, but dont reALLY SURE IF its vanity
I am updating my patch.dat with these values. Will test. Is "Windy" a weather preset too ? It would be 7 then. I was satisfied with the red at dawn. But indeed it was a bit over-bloomed with the sunlight.